what is auction house? how does it work?

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databeaver написал:
Easy is not necessarily always the antonym of difficult. It can also be a synonym of effortless.

Ok but like in my example with the HH (a bit extreme but the point still stands), the high price of the item is the main roadblock. Farming 60 ex is far from effortless.

I guess I just don't understand the logic behind arbitrarily adding unnecessary, artificial roadblocks in the name of balance. Just like in real life, automation is meant to make life more convenient, that's all. Just because you have direct deposut at work doesn't mean that earning a living is somehow easier. It just saves you an unnecessary trip to the bank, but you still have to do the actual work in order to get paid.
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LazarusQ написал:
It would also make price-fixing very easy for the big guilds with huge resources. This is already a problem, but the fact that it's not instant tempers it a bit.

On the other hand, it would prevent fake listings.

But I think the first point would outweigh the second.


Pricefixing would be no problem since trade is instant cheapest fixed afk price would be bought instantly and you can't decline AH trades.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
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Kadadr написал:
Ok but like in my example with the HH (a bit extreme but the point still stands), the high price of the item is the main roadblock. Farming 60 ex is far from effortless.

Right, the point wasn't that having an AH would make all items easy to acquire. The largest impact would be in cheap items like low-to-mid tier maps and leveling uniques where the effort of searching and whispering is the dominant factor.

I've seen several threads complaining how maps in particular are tedious to buy, sellers are afk or just don't respond. Probably they don't feel like a 1 alch map is worth interrupting whatever they are doing. With an AH such maps would become very easy to acquire, likely causing a ripple effect that would lower the prices of higher-tier maps as well. The droprate of maps would then need to be lowered.

A lot of leveling uniques or otherwise uninteresting items are vendored because selling them takes too much effort compared to the price. If it was possible to just dump them into a quad tab labeled "~b/o 1 alch" and forget about them, hey why not.

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IIPheXII написал:
Pricefixing would be no problem since trade is instant cheapest fixed afk price would be bought instantly and you can't decline AH trades.

I believe he means a situation where a guild buys all copies of an item below a certain price point and re-lists them at a higher price.
Последняя редакция: databeaver#1892. Время: 24 сент. 2018 г., 11:31:42
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IIPheXII написал:
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LazarusQ написал:
It would also make price-fixing very easy for the big guilds with huge resources. This is already a problem, but the fact that it's not instant tempers it a bit.

On the other hand, it would prevent fake listings.

But I think the first point would outweigh the second.


Pricefixing would be no problem since trade is instant cheapest fixed afk price would be bought instantly and you can't decline AH trades.


Precisely! It would be bought instantly by rich traders monitoring the market 24/7, and sold again at a higher price. You would get the same issue that the most efficient way to make money is trading, specifically flipping. Selling would be easier but the buyers' market would be fixed.
Save a Carrot, Eat a Rabbit!
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Kadadr написал:
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databeaver написал:
Easy is not necessarily always the antonym of difficult. It can also be a synonym of effortless.

Ok but like in my example with the HH (a bit extreme but the point still stands), the high price of the item is the main roadblock. Farming 60 ex is far from effortless.

I guess I just don't understand the logic behind arbitrarily adding unnecessary, artificial roadblocks in the name of balance. Just like in real life, automation is meant to make life more convenient, that's all. Just because you have direct deposut at work doesn't mean that earning a living is somehow easier. It just saves you an unnecessary trip to the bank, but you still have to do the actual work in order to get paid.


The main argument is not about the buyer's perspective, it's about the seller's.

If the only thing you do, is farming chaos and buying stuff with that chaos / exalted orbs, then yes, the AH is a major convenience plus for you.

If you're the guy selling any other item other than the most rare ones - after a couple of weeks in a league, there are more copies of your item on the market than there are active players. After a player has one kind of an item (sometimes two for dual wield or more as jewels), they never need this kind of item again. After a couple of weeks in a league where everyone trades, every item other than the most rare ones, are literally worthless. In softcore that is.

In hardcore, you have item sinks. Other ways would be character-bound or account-bound items of some sort. Also, maps would be fine because they are item sinks themselves.
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databeaver написал:

Right, the point wasn't that having an AH would make all items easy to acquire. The largest impact would be in cheap items like low-to-mid tier maps and leveling uniques where the effort of searching and whispering is the dominant factor.

I've seen several threads complaining how maps in particular are tedious to buy, sellers are afk or just don't respond. Probably they don't feel like a 1 alch map is worth interrupting whatever they are doing. With an AH such maps would become very easy to acquire, likely causing a ripple effect that would lower the prices of higher-tier maps as well. The droprate of maps would then need to be lowered.

A lot of leveling uniques or otherwise uninteresting items are vendored because selling them takes too much effort compared to the price. If it was possible to just dump them into a quad tab labeled "~b/o 1 alch" and forget about them, hey why not.

I see what you're saying and that's a fair point. But there are ways they could address this easily. One thing they could do is set a minimum sell price. Maybe make it a minimum of 2c or something like that. Or if you wanted to get fancy you could have a minimum somehow tied to the overall value or average drop rate or ilvl of the item. These things are already in the game database so I don't think they would be too difficult to calculate. At least it's worth having a discussion rather than just writing off the whole idea.
Count how much time you spend trading on a whole league duration.
You will understand fast why there is no AH in POE.
Hf :)
Последняя редакция: Heli0nix#0378. Время: 24 сент. 2018 г., 13:07:00
There are alternatives to an AH that would make the afk/delver/"not going to interrupt myself for less than an ex"/"too lazy to go dnd" sellers not so much of an issue, but no one wants to discuss those alternatives since it would remove the chance for 'AH would RUIN the GAME" rants.

In any case GGG has decided to protect the elites. Any one else is a peon not worth the effort. (Reference: trade manifesto.)
Everyone who is anti AH has zero critical thinking skills and every argument for the downsides could be solved by various restrictions and systems to prevent them.

Forums just happen to be horrible places to discuss this kind of stuff because there is no instant feedback. Posts get buried, controversy gets downvoted even if they're right.
Well, if there's one thing we can (hopefully) all agree on it is that the current trade system is nothing short of atrocious, antiquated and inefficient. We can debate ways to improve it, but the fact that GGG refuses to even acknowledge the problem is disappointing.

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