Map Mods: Stasis / Hemomancy need to be removed
" ruin a build? nope. make a map impossible to run for some chars? definitely. ES build without life regen > ES regen is basically impossble, once your life (ES) is gone, its gone for good. |
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" I had a build that relied on that too in anarchy (I used blood dance, come on), I still ran stasis maps if the other mods weren't too harsh, life gain on hit gem does wonders. |
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" It ruins a vaal pact build, because to me ruin = impossible for that character Run out of monsters and die. Loot after all monsters are dead and still die after the map is over! I didnt care though, I was being sarcastic. I just didnt run those maps with him, but I could run half/no regen maps like nothing... |
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"Pretty much this. It's one of the main reasonings behind my standard from earlier in the post: if you exclude a player from even tagging along, then the mod is too restrictive. Just to clarify, however, there's not a whole lot of mods I'd consider too restrictive. Blood Magic (in a world where CI is possible)? Yes, too restrictive. Acrobatics in a world where CI is possible? Fine with me. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" That's the point. Without maze, pack size and high IIQ will be required. If you put in a few affixes people can't run then the cost of mapping goes up for groups while goes down for solo. Makes more sense too as a group splitting the cost can afford to waste more currency. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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"Oh, I get it now. Still, I'm not sure if your intended effect would be the real one. Would map groups reroll the map as you intend, or simply kick out the CI people and find others? I'm worried your idea would be subverted, causing more rotation in membership of map groups, leading to a more mercenary, less team-centric map grouping experience. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Последняя редакция: ScrotieMcB#2697. Время: 25 нояб. 2013 г., 06:30:16
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" My CI ranger loves those mods. I can't handle blood magic ones though, but since I almost never see them ... There are mods ( combinations ) that you won't be able to handle : reroll the map. It's as simple as that. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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I can't help but agree with Scrotie here. Stasis is fine. Hemomancy is not. Imagine if POE were more traditional with its class system, and one possible map mod was "Marauders cannot enter this map." Would that be fun? Doesn't really sound like it to me.
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Stasis is OK.
Use Flasks and/or leech to regain HP/mana. Wait a bit to regain ES. Hemomancy affix (Or even Blood Magic itself) needs a simple improvement - If player has Chaos Inoculation, skills costs will be taken from ES instead of mana. Nothing OP here, it will be harsh for CI players, but doable. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" Pub groups will always be unsettling but if this is happening with friends it's terrible friends not bad map affixes. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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