PvP Progress Update

Hope you plan to add better anti burn/bleed options then flasks and bad uniques. Also hope theres more then the existing 3 chaos resistence nodes introduced in this dot patch. You basically made these 3 things insanely strong with almost as little to deal with them as people have to deal with block.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
Последняя редакция: MullaXul. Время: 6 дек. 2013 г., 23:02:13
please for the love of god dont change the current tree or skills for the sake of pvp balance, instead i think most players would love a second tree completely dedicated to pvp
twitch.tv/jfpforever
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Maniaa написал:
IF you don't split PvP and PvE part (the fact that you NEED a PvE oriented build to get currencies, items and level to play in PvP), it's most likely going to stay as it is actually : no one really give a fuck because if you build a character for PvP, he sucks for PvE.

Easy suggestions on top of my head :

- Dedicated Passives Tree for PvP : you're using any of your character, but he can use a differente passive tree for PvP only.
- Normalize level in PvP : others games did it successfully, for example, everyone is level 50, 80, 100 it doesn't matter, just everyone have the same level. Then, you don't have to "farm PvE" to get PvP advantage.
- Make some items and/or currencies and/or uniques bound to account and bound to PvP only. For example, Kaom's Heart (and some others uniques) might unbalance the PvP. If everyone can get them (for PvP only, with coins, tokens or what even you would like), it'll solve a big balance problem. I don't see how a lvl.95 player with Kaom + 6L versus a lvl.80 player with 5L "only" and a bad weapon can be equitable, no matter what spec they're gonna use.


In fact, I sure the best thing that can happen to PoE is a PvP Tournament with a format like Descent Champions : everyone roll a fresh new character, with the same level (for ex, 80). You start with a predetermined Chest with currencies, and you have time to roll your items and plan your build before the tournament start. Everyone is lvl.80 with the same amount of currencies (like 50 Chaos, 10 Exalts, 1 Eternal etc... New currencie : Orb of Unique), and you can buy white items from Vendors.

If the current PvE can benefit future PvP tournaments, it will not work. Mark my words.


I like your ideas
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FINALLY, an update! I appreciate the apology, Chris. Even the test events and dueling makes me salivate with excitement. Thanks for giving us a timetable when we can get more pvp.
I know you probably won't see this, GGG, but please, heed my advice.

I don't think PoE has what it takes to be a series competitive PvP game. D:

I know this might be something you don't want to hear, especially because this was one of the promises that was made in the mission statement of the game, but I must say it.

There seem to be too many systems already in place within the game that warp the metagame too much. Resolute Technique makes all evasion worthless, for example. And if that wasn't the case, then Blind/Enfeeble would make any non-Resolute Technique attacks not viable.

Maybe I'm wrong, but it seems like the lengths that you as a dev would have to go to create a rewarding PvP environment wouldn't be worth the effort.

I hope you prove me wrong of course, but I fear you will waste too much of your precious time resources on this, in my opinion, futile endeavor.

Best of luck as always!
Will players enter the tournament with pre-leveled template characters and get to choose their gear and skills like in Decent Champions or will my 2000dps 2100 Life, level 75 Ranger (my best char btw.) have to play against 31000dps, 6000k life, 20k Armour RMTs and trade scammer showoffs?
IGN Riddericke ▪ UTC+1 ▪ SHOP 498896
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Maniaa написал:

In fact, I sure the best thing that can happen to PoE is a PvP Tournament with a format like Descent Champions : everyone roll a fresh new character, with the same level (for ex, 80). You start with a predetermined Chest with currencies, and you have time to roll your items and plan your build before the tournament start. Everyone is lvl.80 with the same amount of currencies (like 50 Chaos, 10 Exalts, 1 Eternal etc... New currencie : Orb of Unique), and you can buy white items from Vendors.

If the current PvE can benefit future PvP tournaments, it will not work. Mark my words.


Actually, I'd like to see a separate PvP league, no monsters, just the arena with shops, you can get items, gems and currency only by shopping and defeating other players.

EDIT: No, you don't get their equipment, you just get a really hefty drop, similar in magnitude to what rogue exiles give.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Последняя редакция: raics. Время: 7 дек. 2013 г., 5:51:46
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Velkor написал:
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Maniaa написал:
IF you don't split PvP and PvE part (the fact that you NEED a PvE oriented build to get currencies, items and level to play in PvP), it's most likely going to stay as it is actually : no one really give a fuck because if you build a character for PvP, he sucks for PvE.

Easy suggestions on top of my head :

- Dedicated Passives Tree for PvP : you're using any of your character, but he can use a differente passive tree for PvP only.
- Normalize level in PvP : others games did it successfully, for example, everyone is level 50, 80, 100 it doesn't matter, just everyone have the same level. Then, you don't have to "farm PvE" to get PvP advantage.
- Make some items and/or currencies and/or uniques bound to account and bound to PvP only. For example, Kaom's Heart (and some others uniques) might unbalance the PvP. If everyone can get them (for PvP only, with coins, tokens or what even you would like), it'll solve a big balance problem. I don't see how a lvl.95 player with Kaom + 6L versus a lvl.80 player with 5L "only" and a bad weapon can be equitable, no matter what spec they're gonna use.


In fact, I sure the best thing that can happen to PoE is a PvP Tournament with a format like Descent Champions : everyone roll a fresh new character, with the same level (for ex, 80). You start with a predetermined Chest with currencies, and you have time to roll your items and plan your build before the tournament start. Everyone is lvl.80 with the same amount of currencies (like 50 Chaos, 10 Exalts, 1 Eternal etc... New currencie : Orb of Unique), and you can buy white items from Vendors.

If the current PvE can benefit future PvP tournaments, it will not work. Mark my words.


I like your ideas



i like his ideas to! +1
No worries about delays, there are people here that do have patience and i appreciate what you have done so far and you will do even greater things in the future. Keep it up GGG.

How do you intend to address the desync issue in pvp? ATM I don't think PVP is very 'playable' as the game desyncs so much.

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