the biggest "LIE" of this game...

they need to make 6l pants to increase the build diversity a lil bit... otherwise its still the same, find whatever skill and link it with 5 dmg supports. try to get your life/mana whereever you can without touching your dps links :)
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Xavderion написал:
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Hyskoa написал:
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RagnarokChu написал:
What the fuck is "build diversity" if path of exile = no build diversity.

Please name me a game with "build diversity" if the amount of builds compared to path of exile is "none at all."


Diablo 2. Then again, that's the answer to any question relating to "what's POE doing wrong."
I played everything from a wirtadin, immortal necro to a remote nova assassin.
Good times, very good times. Much diversity, very wow.


D2 has less build diversity while being a lot easier than PoE (you will realize that build diversity inversely scales with difficulty). Nostalgia goggles still op.


Tell that to my 5 Light Sorcs, 4 Cold Sorcs, 4 Fire Sorcs, and my melee Enchanter. That's 14 end game viable builds that stomped through content, and all were fun as shit.
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Tell that to my 5 Light Sorcs, 4 Cold Sorcs, 4 Fire Sorcs, and my melee Enchanter. That's 14 end game viable builds that stomped through content, and all were fun as shit.

Where they any actually different other then all doing x to str for gear, x to dex if you blocked and all into vit and slight variation of one or two main skills and then max out synergies?

Because PoE is exactly the same shit.

Also don't tell me "alot of builds aren't 100% optimize for end game content" because all of your sorcs and melee enchanter cannot be used for ubers.
Последняя редакция: RagnarokChu#4426. Время: 29 янв. 2014 г., 05:28:55
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GroveMancer написал:
Only been playing for maybe a week. Played D2 back in the day. Thought this would be some updated, nostalgic fun.

The game tries to give the perception (via website, via passive powers chart, etc) that you can make more or less, any type of build you want. This of course, is nonsense.

Wrong expectations, don't be surprised.
D2 is D2.
PoE is PoE.
period.

Now, just because you cannot make your build work out ( because let's face it : you have only one week in this game and there are tons of things/mechanism that you don't know in this game to optimize a build correctly ), doesn't mean it's impossible.

If you don't wanna discover a new game and spend time in it, then better leave now, this isn't D2 - 2.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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nGio написал:
Tell that to my 5 Light Sorcs, 4 Cold Sorcs, 4 Fire Sorcs, and my melee Enchanter. That's 14 end game viable builds that stomped through content, and all were fun as shit.


The same applies to PoE, D2 is just easier in general. Not every build in D2 can solo Ubers, not every build in PoE can solo certain map bosses.

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sidtherat написал:
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RagnarokChu написал:

Also bonemancers/smiters/hammerdins is build diversity? I can randomly name 3 in PoE which is groundslammers, summoners, LA archers. Hell there's literally a build for every single skill in the entire game.


just wanted to tell that while you probably CAN make a build for every skill there are some that are simply way worse than others and as such youll not see them used in maps at all

ice nova, ice shot are just two examples


I got an Ice Nova Witch and an Ice Shot Shadow. The latter can solo 70 maps with like 3 ex worth of gear. It's far away from Cookie Cutters but viable. If I invested more and leveled him into the 80s, I'm sure he could solo most maps.

My Ice Nova witch is not map viable, because of 2.3k life. But that's because she is built and geared for Lunaris and Stone Hammer farming with high iiq. A level 17 gem in Geoffri's +1 4link helmet gives enough dps to faceroll Lunaris. Again I'm sure with a non MF more defensive oriented build, Ice Nova is map viable. You need another skill to kill Rares and Bosses though, e.g. Ice Spear + blinding Flame Totem.

So, viable: Yes
Can compete with cookie cutters: Ofc not

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Akaihana написал:

He is rude but he noticed a very important problem: You'll make the build the RNG gives you, and you'll like it.

You can avoid this if you :

*are lucky
*play 10-16h/day
*down trade/up trade 10h/day
*bot
*RMT

For the rest, you can forget


You can avoid this if you:

*are smart
*play enough to have an MF char that can farm Piety or Dominus
*set up a shop with buyouts
*play
*id and sell all rares that drop and use the unid chaos recipe
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RagnarokChu написал:
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Tell that to my 5 Light Sorcs, 4 Cold Sorcs, 4 Fire Sorcs, and my melee Enchanter. That's 14 end game viable builds that stomped through content, and all were fun as shit.

Where they any actually different other then all doing x to str for gear, x to dex if you blocked and all into vit and slight variation of one or two main skills and then max out synergies?

Because PoE is exactly the same shit.

Also don't tell me "alot of builds aren't 100% optimize for end game content" because all of your sorcs and melee enchanter cannot be used for ubers.


99.9% of HC players of ANY CLASS can't do 76-78 map bosses. The end zone of D2 was Baal's Throne, and the end of PoE is high level maps. Yes, every one of my Sorcs could clear to Baal blindfolded.

The games are different, and both have their strengths. I only commented because someone said that the end game viability is comparable, and it's clearly not. Like I said, my 14 Sorcs could solo clear end game content, while there aren't 14 witch builds that can do the same.

PoE isn't 'harder', the gear was just better and more available in D2. Nothing about PoE in it's current state is made for end game hardcore grinders. The game goes from being a fun stair climb to level 75-80, and turns into a tar pit where you spend more time going backward than forward. Everything from drops to crafting to level progression availability come to a screeching halt.

The people having the most fun right now are the altaholics, because the game is structurally built around that type of play, and more power to them for playing as intended. I have come to grips with this lately, and while saddened, it's just the way it is.
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Hyskoa написал:
Thread will be moved or deleted in 5...4..3..2..

But yeah, you make some good points.

They can easily solve this by getting rid of stats inside the skilltree and allowing for every node to be picked from any place of the tree at any time. With longer strings of connected nodes giving bonuses.
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Nephalim написал:

Yes...and its precisely this design choice that allows for poe's version of builds instead of a preset number of skills for a certain class. youre so caught up in convention that anything outside your prior arpg experience is inferior in complexity.


I'm not caught up in anything, and prefacing your post with an insult is just a derailment tactic. All RPGs of all types have 'unlimited' build diversity if you class 'build diversity' as using a different spell and nothing more.

Once again, all PoE does is 'reduce' 'diversity' by eliminating the character creation screen, because it's radical method of defining a build post-character creation doesn't actually offer that many 'significantly defining' options. A character that specialises in Freezing Pulse is not 'that different' to a build which specialises in Fireball - it's still a skin using one spell that has remarkably similar 'style' to a skin using another spell.

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Nephalim написал:
I made the example about binding skills to classes as this would certainly give the illusion of 'diversity'. Suddenly only witches can cast spells, only marauders can use 2 handed attack gems, and only rangers can use bow gems. Is this not the tailoring and R-pg element youre looking for?


Why do you even bring up this suggestion? I have not alluded to this as a solution and neither have I suggested that this is what creates diversity. It's something you've invented from your own daft assumptions.

I'll say it again, for the hard of comprehension, PoE could stick to their model of no class creation and still have huge diversity if the passive skill tree and Gems actually had genuine diversity to it - but it doesn't, it just has a few non-dramatic Keystones and some ways to slightly increase weapon/spell specialisation combined with primary stat increasers.

Take any RPG which permits some form of *choice* and select a Wizard. Now have that Wizard only be allowed to pick 5 spells and 4 tree-skills - that game suddenly has 'unlimited' numbers of 'build' combinations - because that game has 100 Wizard Spells and 50 tree-skill destinations. And this is before you've selected weapon choice and gear.

But what that game will *also* have is the options to go for good or evil or neutral (3x build possibilities) a choice between 6 innate stats (2x PoE's number) a choice between different races (20x PoE's choices) a choice between different classes (2x PoE's classes) - I could go on with the list, but you know, it gets boring REPEATING stuff and it gets boring WRITING OUT A MASSIVE LIST.

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Nephalim написал:
Again, confusing 'class' and 'build'.


Oh, that's sweet. Suddenly 'class' is not even considered 'part' of a build. That's just great that is - which weapon you choose is 'build relevant' but which 'class' you choose 'isn't'? Oh, hohohohohohohohoho.

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Nephalim написал:
Dual curser, aura support, BM keystone bow user, tank, ranged aoe, single target burster but build diversity does not necessarily mean they need to be wholly synergistic with each other.


Excellent, a small list of what happens if you choose a certain keystone with a certain Gem (of which this can even be avoided by having gear which has the keystone on it). So great, PoE has a 'basic set' of diversity - which, to the pedant, is *unlimited*, but, in reality, is just your usual collection of RPG basic builds.

But do any of these 'builds' offer anything 'different' to the game you are playing? Does playing a Shadow actually feel like a Shadow? What is so 'different' about choosing a Shadow instead of a Scion?

I'll tell you what is different - a few passive points, that's it. Other than it has no imapct on your game whasoever. The Shadow cannot be 'more adept' at 'sneaking', 'unlocking', 'Assassinating', 'back-stabbing' etc etc etc - so what can a Shadow offer the player that a Scion can't?

The answer - a few passive points - basically, nothing. So by designing a game which has it's diversity as being anyone can do anything, one has to ask, why didn't they stick with their original vision of just having one bleeding class that can do anything? What is the goddamn point of having 7 classes who can all do everything?

They are just SKINS. Take any half-decent RPG and select a Fighter and you will have exactly the same build diversity as PoE. But all those other games offer an additional 100 other 'definitely different' starting options.

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Nephalim написал:
Are you referring to a 'class' or a 'build' because you shift back and forth between the two. It comes down to how playing in a 6 man group 'feels'? What are you supposed to be feeling while grinding through a map other than monsters dying as people hold down right click?


I'll ignore the first sentence as you should have read my previous replies if your reading this. To your next point, what is the reason for having the game based on 6 man groups? The only reason is that it makes the game sociable. Why is the game based on 6 characters? Why not 4, why not 8? The reason is 'arbitrary' and it has nothing to do with 'skill balance requirements'. They can all open chests equally well. They can all buy items equally well, they can all spam a kill-skill equally well, they can all aura equally well - the one differential? They can't MF and Kill-speed (though even then some can). Whoop-de do, a team 'needs' something.

They are all small varieties of the same 'build'.

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Nephalim написал:
It should be painfully clear class is not the same as build and no one said a bow ranger was much different than a duelist shadow. no one was arguing this point. A spork shadow is not going to be different from a spork witch or even a spork templar because they all occupy the same quadrant of the tree. this is intentional and irrelevant as a bases for argumentation for lack of build diversity.


Of course class is not the same as build 'in Path of Exile'... because PoE 'does not have' classes. It has skins with mildly different starting positions and a different starting base-stat. And again, this obsession with excluding 'class' from the 'build' is, again, explained above and you will have already seen an answer to this if you have read this far.

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Nephalim написал:
You are desperately pulling at straws and still not answering the most basic of questions: what do you think constitutes a build and what is enough to differentiate between them. Without this baseline how can you make assertions about the lack of build diversity in poe or any other game for that matter.


I have stated a huge number if times what I define a 'build' as and why PoE might have *unlimited* 'builds' but also why, in terms of 'comparison' is actually has less 'diversity' than practically any other RPG. That the system of eliminating classes, effectively, proves this - the mere fact that the game provides different classes, but then doesn't give them any reason to be different classes, is proof that the devs themselves are somewhat confused about the entire concept of classes and 'build variety' and even their 'original vision'.

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Nephalim написал:
Your entire argument is dependent on the notion that any class can be any build and as a result, poe has little build diversity.


No.

My 'entire argument' is that:

Any class can be any build - therefore what's the point of being a different class.

COMBINED WITH

The different skills that one can acquire via Gems and Tree-skill do not actually provide 'different characters', they provide the exact same character doing something slightly differently - which is, yes, having a different 'build', but it's not 'build diversity', because specialising in Freezing Pulse is not A GREAT DEAL OF DIFFERENCE to specialising in Fireball.

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LMAO, total epic failure for people to miss the beauty of unconfined game play. "You let me make my own decisions and I failed, so your game sucks"....WTF? If you need a game to hold your hand and tell you what to do so you never die and get the best items in the game, PoE is not for you, nor is any other serious RPG. You are seriously not gamers, you cannot go though the motions without trying and expect the best outcome, you will spend much of your life disappointed blaming everything under the sun for your failure, and one day you will realize it is you who has failed.

This is like people who play MineCraft (which I do not) saying "the graphics suck and there is no story". PoE is a sandbox RPG, and I for one, appreciate the options I am given, which takes thought on how to best use these choices effectively to overcome the challenges the game has to offer.

Certainly a game without barriers will not appeal to everyone, so move along to a simpler game with training wheels if you don't like PoE. I have been gaming since the mid 80's and I have never seen so much QQ in my life. Good thing most of you were not around then when games were hard as shit and very unforgiving. Is this all a result of "everyone gets a participation trophy"? If so, the gaming industry is doomed for sure.

No Build diversity..... Ok, well. I'll bite.

I have a level 83 Scion. Playing a Spectral Throw build unlike 90% of the St'ers out there, and I'm doing just fine.

I have a level 73 Freeze Pulse Witch.

I have a level 66 2h'd HS / Leap Slam Marauder

I have a level 66 DW Swords Ranger

I have a mid 30's facebreaker Duelist
I have a mid 30's storm cloud shadow
I have a mid 30's dw swords duelist that is going a COMPLETELY different build than the ranger I mentioned
I have an oft neglected FP Shadow

And I haven't even started a build that is remotely "read this thread, and follow these guides, and BOOM!"

I'm having a rip roaring good time. Build Diversity, doesn't mean what people think it means if you don't believe that this game has build diversity.

If your idea of build diversity is "I'm going to poop out some passives into the tree, and plan around X, and plan on beating Merc, well, I'm sorry, unless your poo on the tree is good poo on the tree, it isn't going to happen. I'm fairly confident that I could take any idea, and make a tree out of it, that could at least kill merc piety. But, going from merc piety to merc dominus, and then into high level maps, well, that takes time, dedication, and some skill.

Build Diversity doesn't mean play whatever i want with whatever i want however i want, and expect to be handed things for doing stuff.

You will fail at making a build. You will fail at making several builds. Lord knows I did. But, once you start realizing what works, you'll be fine.

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