the biggest "LIE" of this game...

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No idea what you're on about with 'pay to level', but no doubt you'll either say a) RMT or b)stash tabs. I've no interest in retreading such ground with you in any case.


He's talking about paying currency(to roll maps) to level past level 90...
Последняя редакция: kasub#2910. Время: 28 янв. 2014 г., 18:41:37
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CharanJaydemyr написал:
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Cronk написал:
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CharanJaydemyr написал:

Unless you choose not to play maps. Maps are for the elite of this playerbase. A VERY small percentage of the overall populace even get there.

This relatively small forum community has lost sight of that fact, or perhaps never had it.


But is that a player's fault?

Or is it something which could be avoided by adequate guidance from the devs?


No, it's not the players' fault. I'd as soon blame a skunk for stinking.

Again, this comes back to my suggestion that Maps come earlier. I'll not repeat myself there.

I also still blame stream culture. People confuse 'elite'/'no-life' with 'standard'. Many tears ensue.


I prefer my idea (obviously) of a cut-scene at the end of Dominus Normal telling you that you've won the game and then asking you if you wish to take your character into a different difficulty to occupy your time while the devs make new Normal content.
Plenty of build diversity in this game. The character system is probably its strongest point.

Problem is you won't experience this on your first char if you just join the game and start playing. You need experience and or research to know what skill gems are available and when, how they interact, and you need to engage in trade, without getting scammed out of all your currency to get the gear to support it.

So yeah, in this sense the game actually is "hardcore" - compared to others that just hand everything to you, here there is an initial learning curve to overcome before you can experience it to its fullest.
Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus
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CharanJaydemyr написал:
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profeetta написал:
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maffa50 написал:
Do people really believe that their build has to be 'optimal' to be fun?
If you make a horrible build then of course it will fail, but you can still play the game with a sub-optimal character.


No point investing time in character if you know he's gonna fail in maps.


Unless you choose not to play maps. Maps are for the elite of this playerbase. A VERY small percentage of the overall populace even get there.


I agree and for me, 75+ maps and some map bosses are there to offer a challenge to decent builds with 50+ ex gear.

I like to make fun chars from time to time. I pick a theme (e.g. Shadow, Bow, Ice), working out the general direction of the skill tree and just see how the char fares in each stage of the game. Using my Stash and a few chaos to fill gaps usually is enough to make these builds viable till around 73 maps although they are not as strong as cookie cutter stuff of course.

I'm sure most of the stuff could be high map viable with good items and more polished builds. Sometimes I stop a char early for various reasons. Was that a waste of time? Probably not, I most likely had fun leveling and learned something new about a skill, passive, etc.

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CharanJaydemyr написал:

I'll iterate what I said before: GGG made the game they wanted to play but didn't expect a bunch of no-life, do-anything-to-win arseholes to want to play it 24/7 as well.


Then they are not experienced RPGers...
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CharanJaydemyr написал:
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kasub написал:
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No idea what you're on about with 'pay to level', but no doubt you'll either say a) RMT or b)stash tabs. I've no interest in retreading such ground with you in any case.


He's talking about paying currency(to roll maps) to level past level 90...


Oh. Boo fucking hoo. Shit is completely optional by then anyway. GGG built this game for a different crowd and now they're kinda fucked. They claimed level 100 would take at least a year to get, if not years. Yeah, that turned out well.

I'll iterate what I said before: GGG made the game they wanted to play but didn't expect a bunch of no-life, do-anything-to-win arseholes to want to play it 24/7 as well.


We read articles about people dying while playing world of warcraft or forgetting to feed their own child while it dies of starvation while playing second life. And they don't anticipate this in their own game?


... wut?


.... srsly, wut?


.... no, no, srsly, wut?
Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right.
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CharanJaydemyr написал:

I'll iterate what I said before: GGG made the game they wanted to play but didn't expect a bunch of no-life, do-anything-to-win arseholes to want to play it 24/7 as well.

Bull. They made an online D2 clone and "didn't expect a bunch of no-life, do-anything-to-win arseholes to want to play it 24/7 as well"? That'd be pretty naive.
Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus
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CharanJaydemyr написал:
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kasub написал:
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No idea what you're on about with 'pay to level', but no doubt you'll either say a) RMT or b)stash tabs. I've no interest in retreading such ground with you in any case.


He's talking about paying currency(to roll maps) to level past level 90...


Oh. Boo fucking hoo. Shit is completely optional by then anyway. GGG built this game for a different crowd and now they're kinda fucked. They claimed level 100 would take at least a year to get, if not years. Yeah, that turned out well.

I'll iterate what I said before: GGG made the game they wanted to play but didn't expect a bunch of no-life, do-anything-to-win arseholes to want to play it 24/7 as well.


Um what? Why are the people who enjoy PoE the most and play it the most suddenly "arseholes". That is completely uncalled for.

I'm pretty sure GGG expected people to play the hell out of PoE and these so called "arseholes" are the exact people it was aimed at. PoE is supposed to be aimed at the most hardcore crowd.

I'm not really agreeing that highend mapping is still such a huge issue but I'm not going to agree with your senseless insults.
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kasub написал:


Do you honestly believe this is the "worst" problem in PoE? It's not even a problem that affects players till level 89+ since building maps up to 74 is not exactly an issue anymore.

It's an issue that affects a very small minority.


It affects players as soon as they complete quests, but it has devastating impact for 89+ level ones.

If we could compare time played in maps and time played before maps (before accessing the Lab), in overall player base.

Sure, minority likes to reroll every week, new players level slowly, but the most time played is located in mapping time, when the Lab gets accessible.

There lie (most of) people who spend a lot of time on this game, those are the most dedicated players (aside rerollers, but they are a huge minority).
Those are the pack supporters and effect buyers who provide income and provide supporting through the very play.

So no, I can't agree that those people are a minority.
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Holocaustus написал:
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CharanJaydemyr написал:

I'll iterate what I said before: GGG made the game they wanted to play but didn't expect a bunch of no-life, do-anything-to-win arseholes to want to play it 24/7 as well.

Bull. They made an online D2 clone and "didn't expect a bunch of no-life, do-anything-to-win arseholes to want to play it 24/7 as well"? That'd be pretty naive.


ahahaha, I KNOW RIGHT. Shit man. Hilarious :D
Makes hardcore game, doesn't expect people to be hardcore.


Shit, that is hilarious :D
Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right.

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