Constructive feedback on 'fractured' (map mods)

I want to make 1 thing clear. Although we might/or might not agree on some aspects, I want to thank you for putting some effort in explaining why u think this mod is great. To keep this post objective, I will update my initial post with what others said about the mod, including what u just posted (not now though, don't have the time for it right now so it will be updated in a couple of hours. Now to react on ur points.

Cons

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1. Takes A LOT of time to finish a map -> Bring a lot of fun, clear speed isn't affect for many builds


I'll try to be clear on this. It affects clear speed for every build. Killing 4 mobs, and then 16 can in no case be faster than just killing 4 mobs. Ofcourse if u dps 4 mobs down in 0.3 seconds and it takes u 0.3 seconds more to kill 16 more mobs, the overall effect will be decreased compared to other builds, but it does not neglect the clear speed.

Please do share ur thoughts on the 'many builds' that are not affected by this mod.

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2. Fractured mobs do not give extra xp ->Like fractured mods always do
3. Fractured mobs do not give extra loot ->Like fractured mods always do


'Like they always do' is, for me, not a reason to keep it like that. If something doesn't feel rewarded, I'm not going to accept an argument like 'its always been like that so lets keep it that way'. Instead of looking how it has been, I'm trying to identify whether these are the right mechanics for it of not.

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4. High risk (killing a lot of mobs and then having 4 times as many can get u killed pretty fast) -> Again isn't affect for many builds (and popular builds btw)


Please refer to point 1. Also, I play this game mostly because I enjoy making my own builds (which I believe is a huge aspect of the game). The reasoning that u have to follow online-popular builds to do a map mod sounds not very appealing to me.

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5. Sick desync due to many mobs on the screen ->None desync, I ran the map alone, maybe wit 2 summoner + gmp arctic breath ok xD
6. Screen is bugged out (random black squares on screen) due to too many mobs on screen
->huh?
7. Maps become 'bugged' and u dc the second u enter a map (from what I've read so far its because of fractured mobs as well) ->huh?#2


It happens, can't really say something else about it. I've reacted to a similar post where my pc specs were questioned. Feel free to look it back. However, if u really want it I can post u my pc specs so u could try to identify anything there that would affect these points. I can assure you, however, that I run 'next-gen' games on the best available graphics & performance. Consequently, PoE should not be an issue from any point of view.

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Chris wrote:
Increased the quantity bonus on the of Fracturing Map mod from 21% to 27% and reduced the chance of this mod spawning.

( from 1.1.0 patchnotes )


Fruz, thank you for pointing that out.
Последняя редакция: Deeno89#4145. Время: 14 мар. 2014 г., 04:48:50
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4. High risk (killing a lot of mobs and then having 4 times as many can get u killed pretty fast) -> Again isn't affect for many builds (and popular builds btw)


Also, if u plan to use the 'popular' build that is going around-->flameblast+detonate dead, I'm not going to post that one untill we see how it turns out to be now. The reason for this is:

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Fixed a problem where Flameblast was accidentally buffed heavily in 1.1.0. Based on feedback on the insane version, we then buffed the pre-1.1.0 version by 48% on purpose in this patch.


I'm not going to use a skill which is, apparently, unintended very powerful to measure whether a mod is accessible. We'll have to see how it turns out with todays nerf
Edited initial post after reviewing some of the posts and recent changes to Fractured
Seriously i havent read all posts so sorry.
I've done some fractured map & except the pleasure of using Vaal detonate death in a full map of dead bodys is not a mod i want to play again.

Feedback : Can be good if worked like " Hordes " mod.

Some issue's :

1)Remove the IIQ bonus and make fractures give loots & XP (also can reduce the number of fractures).

2)Reduce the IIQ bonus and make fractures give only XP.
make the boss fracture

1) it would be hilarious
2) more l00t will at least partially offset time wasted clearing the map
So, after running a Fractured Torture Chambers (Rest of the mods were easy so we decided to roll with it).....This is without a doubt a mod i will avoid like the plague.

Not because it's dangerous of anything, but it's simply retarded.

1) Rezzers in this map are absolutely broken. Every single mob they rezz will fracture again, giving you no Xp and no loot.

2) Soul Conduit. We ran into 2 of these mobs, and the simple spawn of mobs was enough to cause some fps issues (I7 Quad Core 3.6GH, 16Gb of DDR3 RAM and a GTX 650 TI). The sheer ammount of corpses on the ground also lagged me and my friend alot, which is just a clear indication of, as was mentioned before, the POE engine not being ready to deal with this mod.

3) Invader risk. We were pretty lucky to find the immobile kuduku that does flameblast so we simply skipped him, but imagine a Cinteq the Inescapable? The discharge unique? While we do skip most of these because they're not worth killing, stuff like the discharger is easy peasy, except when he breaks into 4 if they all discharge that's going to be a very nasty suprise (Well, maybe not for SC people, but who plays that anyways).

Overall, this map mod is, along with 50%/no regen, amongst the stupidest map mods currently in the pool. The fact that it gives extra quantity doesnt even make up for the frustration of having to run such mod. I can only imagine this with annoying mobs, as we were pretty lucky to get easy ones.

Wouldnt mind seeing this mod reworked or fully removed.
I'm pretty sure that uniques cannot fracture.

Also rezzers have more synergy with it ? That's basically like everything in this game : some combo have synergy and some others don't. Just kill the Necro or use detonate dead, that's it.
If you can't adapt to a problem, that's bad, you should circumvent/face it.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz написал:
I'm pretty sure that uniques cannot fracture.

Also rezzers have more synergy with it ? That's basically like everything in this game : some combo have synergy and some others don't. Just kill the Necro or use detonate dead, that's it.
If you can't adapt to a problem, that's bad, you should circumvent/face it.



Check point 2) and advise us how to adapt to that.
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tinko92 написал:
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Fruz написал:
I'm pretty sure that uniques cannot fracture.

Also rezzers have more synergy with it ? That's basically like everything in this game : some combo have synergy and some others don't. Just kill the Necro or use detonate dead, that's it.
If you can't adapt to a problem, that's bad, you should circumvent/face it.



Check point 2) and advise us how to adapt to that.

I didn't mentioned 2) for a reason ...
Why should I do that ? :/
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Последняя редакция: Fruz#6137. Время: 20 мар. 2014 г., 17:16:22
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Fruz написал:

I didn't mentioned 2) for a reason ...
Why should I do that ? :/


Then why did you comment on the whole problem if you haven't touched the 2), which is a big part of it?

Sure, there are already some mods like shocked/burned ground that cause technical issues, but adding more and more of it is really starting to be questionable about what is GGG trying to do with their game.

Desync and FPS issues are big issues in this game, and yet GGG is constantly implementing new content that is prone to both, more and more.

They should probably expand the graphic options already, things are starting to pile up pretty fast.

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