Do you think GGG will recognize life vs ci issue in next expansion?
" It shouldn't be either way than comfortably gone. Because it's bullshit that you can facetank shaper without leech and we all know it (besides a single ultra rare and specific high ES regen build). Tanking occasional hits? Sure. Facetanking? Maybe you got your own definition of this word. There are just a few life based builds dependent on VP, and if it's gone most will barely notice. Life based builds barely rely on VP, while for ultra high damage ES based ones it's crucial, with a side effect of trivializing the game. Your argument is flawed. This is a buff © 2016 The Experts ™ 2017 Последняя редакция: torturo#7228. Время: 27 янв. 2017 г., 05:51:25
|
![]() |
![]() | |
" This is false. A life build that doesnt rely on damage over time, traps/mines or is a slayer automatically makes the build 100% better if they take vaal pact. Then, said build can make the build another 100% better by taking CI, completely circumventing the downsides of VP (because es recharge is no regen, no sir) while also doubling your buffer. Adressing VP without adressing the shortcomings life has over ES is a terrible terrible idea. The only worse idea, is buffing Kaoms and expecting every life build to wear it to adress their buffer issues. Expecting half the builds in PoE to wear a t1 unique and use a two hander to be viable in top tier maps is utter lunacy. (and impossible.) |
![]() |
Nope. The last time someone said something about it GGG spouted their "Technically Life is better than CI" bullcrap. The reality is that it's only better for the first 67 level.
Последняя редакция: Megatyrant#6831. Время: 27 янв. 2017 г., 08:03:46
|
![]() |
" It a vacuum. In reality the great majority of the life based builds prefer to keep regeneration and to even invest further in it, or to not take the long road up to VP, as often it may take a lot. I'm fairly sure that if we had an official statistic, just a minor portion of all life based builds use VP. While compared to the ES based it's gonna be exactly the opposite. VP is 100% better for the life builds with low, or no regen, which have relatively easy access to it. But are these a majority? Highly doubt. Whatever. Make VP not working with GR, or at 50% effectiveness, and call it a day. Happy now? This is a buff © 2016
The Experts ™ 2017 |
![]() |
" This is a consequence of the bottom right side simply not having enough quantity's of % life. Which makes it - inefficient - forces belly/kaoms on them - enables the contemplation of CI (CI raiders and pathfinders etc) Left side has STR bonus to back up the %life nodes, but right bottom is pretty harsh in the current end-game. Evasion/block/dodge are all very hard defenses, but they all share the same RNG nature which represents death in end-game on a life build. And players gravitate to certain defensive buffers rather then conditional or RNG based ones. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
| |
" The issue here is, that most builds just dont have easy access to VP, not that they would not take it if they could. People take regen because there is little else that can help a builds defense without a huge amount of investment. Certainly not because it is a good way to mitigate damage. Especially in the right lower side of the tree, builds simply cant afford to squander points on those mitigation methods without completely fucking up buffer or damage. Most of the regen nodes that people take are already incorporated in passives they'd take either way, or pathing they'd choose no matter what. You'd probably see half those regen nodes taken, even if it was a VP build. |
![]() |
" what pros are those? legit question just wondering. -you have Chaose immunity -Vaal Discipline -5 utility flasks (..because you know... 'no HP') -VP/Ghost reaver instant leech with no downside because the downside to VP is no regen. if you are a CI build and going VP you probably arent worried about regen in the first place. -ES has at least 2x the health pool and a high recharge rate to counter the whole "no flasks" thing. | |
Don't kid yourself OP... CI has always been "better" in this game. The wealth and ease of access just didn't always exist. Back when 3k-4k hp was a big life pool...CI would reach 6.5-8k
CI is preferred now for the same reason it was preferred by the rich back when Piety was the last boss of the game. Armor is less effective the bigger the hits you are receiving. Evasion just means that you get 1 shotted 20% of the time instead of 80% of the time. ES is simply more efficient per point and each piece of gear has a bigger impact on your overall "health" pool. CI didn't become king overnight. |
![]() |
Yup no way life is better. I havnt played life for a long time until recently and its miserable. Basically must run enfeeble as a round about way to increase EHP by lowing monster dam to survive one shots. CI doesnt. he just takes the damage and lives though it and dishes more too with whatever aura he replaces enfeeble with. Freeze is no big deal with new flaskes which make you immune to it. (remeber when dream fragments was 2ex? now it's 1alc for that reason) More than double EHP of life. Stun again nullified by half a dozen good uniques. Oh and ES nodes are by biggest damage in whole game, crit and poison.
Life is cheaper because it sucks. I guess thats a plus. So one way life is better is cheap. Git R Dun! Последняя редакция: Aim_Deep#3474. Время: 27 янв. 2017 г., 11:16:21
|
![]() |