Can We Get Rid of Death XP Penalties Already? Games Are Supposed to be Fun

Look it the entitlement of some these people ahahaha they're never going to take out the penalty.

cy@
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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I_NO написал:
Look it the entitlement of some these people ahahaha they're never going to take out the penalty.

cy@

Go on, shoo. Go back to your own thread.
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- Self-proclaimed king of level 172 budget builds -
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Fruz написал:

You had to remove the part where I was trying to explain you again, and then you fail to actually provide any substantial argument ..... good job.

You're the one without any arguments, just insults, condescending and turning around other people's words. Gitgud the Troll King strikes again.

I provided arguments and data, you got nothing better to say than:
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Fruz написал:

About your attempt to make stats show what you want to show...

Yes, they DO show what I want to show. Provide some facts yourself to prove your point for a change.


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Fruz написал:

It's not difficult to reach lvl 90 in the first 2 weeks of a league SSF by playing couple of hours a day.
Dedicated players do that in the first 2 days of course.


I don't say it's hard, but I also refuse to call it easy. It's medium difficulty and it takes a lot of time investment. Both the challenge progression statistics and the overall ladder proves that POE pisses off a huge percentage of players early.

For example this guide (https://www.reddit.com/r/pathofexile/comments/9crh9h/delve_league_challenges_analysisnewbie_guide/) rates the difficulty as...
"Normal. This .... require a descent build to do this, require within a month to reach this level. If bad build that die a lot then .... maybe then need around a month+" Streamers are not representative for the masses of the players.

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Fruz написал:

Apparently half of the players never reach Brutus, should we also consider those ones to help you try to justify that reaching level 90 is not easy ? Or can you realize how silly that is ?


Of course I realize how silly your trolling is. Read the quoted statistics, it clearly states to count only players with at least one challenge. Those not reaching Brutus usually don't get even one.

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Fruz написал:

D1 was a very different game already, were the implications of dying were different from PoE, which is very obvious but I guess you are so biased that you won't admit it anyway.

Just another stupid insult - what is your "point" here at all?
If I was so biased and wouldn't also see the positive aspects of POE, why would I even bother with POE, huh? D1 is the mother of the genre, not "a very different game". That the "implications of dying were different from PoE" is just the reason why I brought it up here in this thread. It fits perfectly into the topic.

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Fruz написал:
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HaraldMKutscher написал:

And about the "unnecessary" last levels - those points are just what you need to add a whole additional aspect to your build, like a DOT component to your elemental archer, or totems or curse efficency or whatever.

Complete nonsense, if you want those things, you can have them before.
Resorting to this speaks volume.


Complete nonsense, if I invest in them before, I'd lack the points somewhere else.
Enjoy the damned labyrinth? Go play Tomb Raider...

Wraeclast is not Las Vegas! Stop the fucking RNG lottery!
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DER_PSYCHOPATH написал:

I will just keep mostly linking my post until it's addressed, because repeating myself further seems like a pointless effort. If someone is actually willing to read my arguments, doing so in the original post shouldn't be a major inconvenience.
https://www.pathofexile.com/forum/view-thread/2242862/page/19#p15918952

man, I saw this and thought to myself: "ok, let's go check out what this guy is actually talking about and what kind of arguments he can bring forward."

but then I see this:


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DER_PSYCHOPATH написал:
@moderation
Max level in PoE is not the same as max level anywhere else. You don't have the automatic right to achieve it and if you die too often to ever achieve it, it only makes achieving it more meaningful for those who do.

opinion, not an actual argument.

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DER_PSYCHOPATH написал:

The endgame doesn't start at max level, it starts at 68, and the very highest bosses are 84 (or is UElder 85? Still only one boss without trash to gain experience from).

this is a fact I guess, and a very non controversial one at that. dont think many people would disagree with this. why would they?

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DER_PSYCHOPATH написал:

The game should be considered as not having a max level and rewarding the last few levels only to the best players. Casuals are not among these.

cant be more opinion than that. mate, this is your opinion, which is totally fine. I think I also agree with this, but how is this supposed to be an argument for anything? you see it this way, other people see it in a different way.

honestly, I could go on quoting more and more stuff that you wrote and I can tell you I actually agree with a lot of it. but do you really not see how this is just your or my or anybody else's preference? I understand that a lot of people, especially when they are experienced in a certain area, for them it feels totally logical for some specific thing to be the way that it is. but you shouldnt confuse this with objective facts that should be apparant to everybody looking at it
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grogzor написал:
objective facts


this is getting hilarious.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
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DER_PSYCHOPATH написал:

This league I reached 85 in a weekend and 89 in a couple of hours the following week. If I continued playing, reaching 90 would most likely be the next challenge related objective I complete. Bringing up a specific number of challenges based on pure guesswork when certain challenges would be completed or not has no relevance for this topic. Find actual level numbers instead.

Better data is not available. Your challenge counter says 14 right now, so if it was your next challenge it would be number 15. Just 2 numbers away from my assumption and clearly beyond the 12 challenge line. Your post rather proves me right than wrong, if anything at all.

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DER_PSYCHOPATH написал:

SSF is not the base for treating this like a single player game. It isn't one, and it shouldn't work the same way.

Why not? Arguments please.
Enjoy the damned labyrinth? Go play Tomb Raider...

Wraeclast is not Las Vegas! Stop the fucking RNG lottery!
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robmafia написал:
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grogzor написал:
objective facts


this is getting hilarious.


I think that already happened in either page 6 or 7.

Now it's a farce
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Anonymous1749704 написал:
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robmafia написал:
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grogzor написал:
objective facts


this is getting hilarious.


I think that already happened in either page 6 or 7.

Now it's a farce


All of the Dunning-Kruger stuff aside, I agree that that isn't what objective means.
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HaraldMKutscher написал:
[...]

- I don't think you really understand what arguments and insults are, I'm personally completely fine as I have been providing the the former.

- Regarding level 90, I will quote what you said some pages agi :
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HaradMKutscher написал:
The point remaains that you have to avoid content you likely could do - but not reliably deathless - for a looooong time to reach a level that enables you to play the whole game.

Which is absolute nonsense, and clearly shows that you just don't know how to level to 90 'decently' (I quoted this and mentioned lvl 90 as a point were the whole game can be accessible).
So yeah, I don't think that you are finding it 'normal' at all, you are very misinformed and lacking experience and that is why you are are finding it difficult.

- You didn't get the point about how you are misinterpreting those stats and how biased you are. (many of those challenges are still participation awards, it's likely possible to get one or two before Brutus btw haha)

- D1 had and has many difference with PoE, and some obvious difference are the reason why there is no death penalty in D1, and there is in PoE.
It's very simple, really.

- You don't seem to know how yo build a proper char, well, the other quote from you that I just quoted again was already showing this.

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grogzor написал:

cant be more opinion than that. mate, this is your opinion, which is totally fine. I think I also agree with this, but how is this supposed to be an argument for anything? you see it this way, other people see it in a different way.

Let's say that it's GGG's opinion then, and that the game has always been this way (even though much more accessible now of course).


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HaraldMKutscher написал:

Why not? Arguments please.

SSF was only added because the community was already there.
GGG does not want to push people to play the game the way they don't intend it to be played => without trading.
The game has always been designed around trade, and SSF has and will keep the "migrate" function, which means that it will never get anything different from the 'normal' leagues.
And it's good that way, SSF is not for all, it's a self imposed challenged.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Последняя редакция: Fruz#6137. Время: 1 нояб. 2018 г., 19:40:10
I'm pointing out that nobody addresses my arguments and instead of addressing them it's pointed out that they're opinions.

Facts can support arguments, but they're not the same thing and I never claimed otherwise. It doesn't matter if everything I say is a hard fact or something that is deduced, if it still provides an argument.

If nothing that wasn't backed a hard fact was allowed to be used in discussion, we may as well delete the entire thread because nobody here has brought up a significant long term study assessing different types of player retention in this game. The one thing that got close but was entirely irrelevant was data correlated based on pure guesswork.

At least the deductions and conjectures I make have a basis.

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