Can We Get Rid of Death XP Penalties Already? Games Are Supposed to be Fun

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Johny_Snow написал:
Hey, thats actually a really good point I never thought about.

Suppose GGG removes the death penalty. Item choices and class choices then become completely skewed, everyone starts playing Ranger/Witch while Duelist is almost never touched, only items with damage/speed/quantity have any value, etc. Then GGG decides to balance the game because I doubt having 90%+ of their higher level community playing some sort of a Deadeye or Elementalist was their intention. Suddenly by nerfing those 2 classes to make them comparable to the defense classes who got left in the dust they skew the HC balance and make them unusuable in HC. GGG will have no choice but to balance the game for 2 different leagues.

Nice, I like that, they can completely ruin the game by removing the penalty, I actually want to see it now, the fall of PoE.


Or make it better :P lmao Not only bad things can come up from a change :P

I was wondering, you have such a fear of a negative outcome when speaking about the death penalty , I'm wondering, are you suffering some anxiety problem ?

I mean dont be shy that is really common problem nowadays, if you need help I'm there :)
So if I assume you are stupid that wont offend you? I am playing games too you know, cant you tell?
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Johny_Snow написал:
So if I assume you are stupid that wont offend you? I am playing games too you know, cant you tell?


Common Johny with greater power greater responsabilities. That is not because you are better at something that you need to shit on other people that arent.

Even when you are right if you make people feel bad , that wont help things at all. We need to help them get better and simply ask question for them to do the reflexion themselves especially when they say stupid stuff!

Like for the Death penalty , no one against having one but I think a lot of people agreed that xp loss especially past 90 is antagonizing.

I totally understand your fear about the impact it might have on the game but when I look at it, I tend to go a bit further as it might shows some other problems with the game (speed meta, boss are shit,etc) that could be changed.


Like I said before: I don't want changes which will most likely lead to balancing problems, you do. If the exp penalty disappears the most affected people might be the HC players who did nothing wrong to begin with. Why? Because the game needs to be balanced around SC, where the most people are playing. If the exp penalty disappears that would mean one of 2 things. 1. The high speed clear characters need to get their damage nerfed to the ground which will make them completely unappealing for HC. Or 2. The defensive classes will get their defenses stripped for more damage and clear speed so people can consider them, which will make HC a massive pain to play.

Either way the game will suffer for the pleasure of a select few who cant be bothered to build around the problem instead of destroying it.
I'm an older gamer (56) and play games to unwind after my day job and to connect with my kids. They're the ones that got me hooked on this game. At first the game was fun - we had a blast running through the content.

The game is fun and enjoyable, up to a point. At the time you hit Act 6/7/maps you realize build that you've leveled and enjoyed is not viable. In comes orbs of regret, respec'ing your character, install PoB, and try to work out a viable build. Yes, you do get better. Maps become doable, but to a point. Death comes at you from every which way, and it comes fast.

I find the game most enjoyable right after I level. I explore maps that I don't normally do and play at the more difficult content. At the point I decide I want to level, I find that I don't play the game - I try to game it just to experience some modicum of progress. That means doing 'easy' maps with low-risk mods. Leveling is not playing - it means merely avoiding death. This isn't fun. It's quite boring and tedious, which is not a good combination for any game.

Someone either in this thread (or another) posted this article on exit points, and I find it telling: https://www.youtube.com/watch?v=GqjkWec61gQ. This is pretty much where I am.
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Adaemeneten написал:
Someone either in this thread (or another) posted this article on exit points, and I find it telling: https://www.youtube.com/watch?v=GqjkWec61gQ. This is pretty much where I am.
Thanks for linking this.
Actually, I think that Humane Design fit even better: https://www.youtube.com/watch?v=GArkyxP8-n0
Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business...
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Johny_Snow написал:
Like I said before: I don't want changes which will most likely lead to balancing problems, you do. If the exp penalty disappears the most affected people might be the HC players who did nothing wrong to begin with. Why? Because the game needs to be balanced around SC, where the most people are playing. If the exp penalty disappears that would mean one of 2 things. 1. The high speed clear characters need to get their damage nerfed to the ground which will make them completely unappealing for HC. Or 2. The defensive classes will get their defenses stripped for more damage and clear speed so people can consider them, which will make HC a massive pain to play.

Either way the game will suffer for the pleasure of a select few who cant be bothered to build around the problem instead of destroying it.


For me balancing the game is an on going process part of the game evolution that is why I dont mind trying new changes



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Holmiester написал:
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Or could complain about it ... or you could pull your fingers out and look for an answer yourself, that's how Wraeclast works, it's not going to feed you information in a non-immersive way.

There is literally no information provided to the player when they die beyond that they have died.

I guess ...look at ...
your screen ?
the mods applied to the area ?
your character's stats ?
your empirical data ? (=your experience)

Did you seriously understand the words you just quoted ?


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Holmiester написал:
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Fruz написал:
yeah, no ... it really isn't.
It only matters for hard encounters pretty much.
Yes, that was already implied but thank you for stating the obvious I suppose. The penalty of death is wasted time and portals, and it is up to the player and the situation at hand which of those is worse.

I don't know if you did not understand what I said, or if it was'nt actually obvious at all to you, or if you just don't know we what to say anymore, honestly.

When people do 'hard' encounters, they leave a portal right before it, there is pretty much no waste of time at all.
The portals are the only thing that makes the content not completely zergable, which is a different purpose than the xp penalty on death completely.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Последняя редакция: Fruz#6137. Время: 30 окт. 2018 г., 09:45:03
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ffogell написал:
We need to help them get better


no, we don't.

worse, when we actually do try, 95+% of the time they just flip out and argue about it, anyway.

ie: the deadeye with no phys mitigation and poor resists.

pretending we're supposed to make other people better at a video game is absurd. this is some weirdo entitlement bs that's perhaps even worse than the participation trophy nonsense.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
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Adaemeneten написал:
I'm an older gamer (56) and play games to unwind after my day job and to connect with my kids. They're the ones that got me hooked on this game. At first the game was fun - we had a blast running through the content.

The game is fun and enjoyable, up to a point. At the time you hit Act 6/7/maps you realize build that you've leveled and enjoyed is not viable. In comes orbs of regret, respec'ing your character, install PoB, and try to work out a viable build. Yes, you do get better. Maps become doable, but to a point. Death comes at you from every which way, and it comes fast.

I find the game most enjoyable right after I level. I explore maps that I don't normally do and play at the more difficult content. At the point I decide I want to level, I find that I don't play the game - I try to game it just to experience some modicum of progress. That means doing 'easy' maps with low-risk mods. Leveling is not playing - it means merely avoiding death. This isn't fun. It's quite boring and tedious, which is not a good combination for any game.

Someone either in this thread (or another) posted this article on exit points, and I find it telling: https://www.youtube.com/watch?v=GqjkWec61gQ. This is pretty much where I am.


you're literally complaining about your own choices that you do on your own, voluntarily.

you act as if you have to do easy shit instead of trying to do other/all content. if you made a build that sucks or if you're just not good at playing, it's hardly a problem with the game.

btw, i never used PoB and i don't try to avoid hard content. i guess i'm not playing right. weird how i'm not complaining about that, amirite?
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
Последняя редакция: robmafia#7456. Время: 30 окт. 2018 г., 09:13:59

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