Damage consistency

so first the game is too easy atm,

but, damage consistency is still off, mobs in areas are hitting me for nothing, then Feirun pleaguebear almost one shots me instantly,

it's waayyy out of the ballpark

i am literrally using unearth to try and prevent it but no luck lol, there is also no graphic to this one shot mechanic, any time your are... for some cruel reason planning on 1 shotting the player (endgame bosses only) you need to have a massive graphic, like doryani.

so first if a DD mechanic like the guys in A3, hits for 20-30 % of hp you should not then have another DD mechanic hit for 90-100 %, because you have established the baseline for players thinking the mechanic isn't that dangerous, then AHAH! BLAM 100% INSTANT DEATH WE got you, and this is another thing.. that game devs might be tempted to do, but never should be done.

also a zones damage should be within a range not mobs dealing 10% - 100% but more like mobs in 1 map or zone hitting for around within 30% of each other with the zone boss being around that.

the minion situation where the minions are trailing the mobs, and the mobs are tunnel visioning the player must be addressed. It is losing you players, 100%

can the lich transform the graphic of the player into and undead? THANK YOU

player vision, "i can't see" is a serious problem.

some sort of death log would be very helpful, i.e. " i died to x million chaos damage "

the entire concept of needing to make mechanics that one shot your player is amateur, game devs can do a lot better.

in the beginning on jamanra's stand storm in phase one, when the zombies spawn something that is not present on the screen or visible is hitting. me. fix it.

i better start making my chickin DINA .. yum! red suace. penne. BROCCLI
Последняя редакция: Worlds7778#2034. Время: 7 мая 2025 г., 00:19:27
Last bumped6 мая 2025 г., 23:45:22

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