my thoughs on the current state of evasion character like mercenary

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karsey#2995 написал:
Those boss difficulty Atlas nodes are the culprits for a lot of people's bad-times with endgame bossing I think, totally unrelated to evasion or es or armour. It's easy to even forget you have them allocated - until you roll a new character that gets into maps again and then you're instantly reminded.

Personally I think they need a look - bosses without them are way too easy and bosses with them are 1-2 wrong map mods away from being a 10 minute tight-rope walk of dodging consecutive one-shot attacks just to complete the zone and receive 3 more rare items than you would have otherwise. Juice doesn't feel like it's worth the squeeze.


Honestly I kinda like that, thats why i mostly play fireball bloodmage and mercenary now, because my monk and my sorcerer melted them, especially my frostbolt sorcerer. Sione temper is especially OP with that gem for bosses. they get hit by three or four bolts every time, depending on size. Only citydels last more than a couple of minutes.

Yeah the big hit smallhit is kinda trahsy, especially with the count clone, that has a insta slash non dodgeball in phase two. The one that uses to attack and turn around. With ES it's just tanking but with evasion is deadly AF.
Последняя редакция: Stigardthecrow#5874. Время: 10 нояб. 2025 г., 19:03:55

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