Talk About Greed

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Rekit_Ralph#2115 написал:
You're part of the problem.

You're the reason why Triple A game companies have gotten so greedy the past decade and why games' quality have dropped significantly.

If you can't see the problem with paying $16 for a digital item and it still can't be replicated over two different hands, then I can't help you. It already works for supporter packs, meaning the labor has already been done and they've already included it in the game.

It's the same issue with paying $6/tile on hideout decorations.


It's more complex than an MTX.

PC gaming used to be very cheap and full of small development companies who put passion and lots of work into making their games. In the mid 90's consoles were doing the same thing everyone is doing now. Releasing sub-par games for $70-80. It's a major reason I went to PC.

They had a monopoly at the time and PC popularity broke it. Especially with it's far superior hardware. Enter Sony and Microsoft to the console market. Did you know EA was on the verge of bankruptcy before signing a contract with Microsoft? Eh, that's another story. EA was the founder of using MTX to abuse addictive behavior but that's more how MTX managed to enter the gaming scene.

They managed this thanks to Microsoft backing them up.

It was actually multi-platform releases that started the reduction in video game quality. Companies like Westwood, Bullfrog, Interplay, Raven, Looking Glass and even id Software couldn't manage that workload and so they were bought out by, guess who.

The finale is cross platform. The monopoly is fully established once again.
"Never trust floating women." -Officer Kirac

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