Skills that make you tanky without reserving resources??

lvl 1 cwdt + enduring cry and enfeeble with quality

lvl 20 cwdt + molten shell + IC + ID.

If your reduction is high enough you will have 3 charges before the lvl 20 cwdt proqs.

If it does not it will still proq for max duration and add a lvl 20 molten shell.

Enfeeble is also op and quality increases the benefits.
Freedom is not worth having if it does not include the freedom to make mistakes
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Boem написал:
Enfeeble is also op and quality increases the benefits.


This, especially on an Evasion or Armour/Eva build.
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Boem написал:
lvl 1 cwdt + enduring cry and enfeeble with quality

lvl 20 cwdt + molten shell + IC + ID.

If your reduction is high enough you will have 3 charges before the lvl 20 cwdt proqs.

If it does not it will still proq for max duration and add a lvl 20 molten shell.

Enfeeble is also op and quality increases the benefits.


Enfeeble conflicts with other player curses.

Not a good choice.
It's still one the most played curse in high levels, because safety is generally preferred to added damage. On a side note, I highly prefer to have monsters cursed by Enfeeble than Warlord's Mark. No build should rely on WM for its leech as it can be overridden.
Ranger builds list: /917964
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If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
Nothing beats Val Molten Shell + Concentrated effect. Massive damage when it blows
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Panini_aux_olives написал:
It's still one the most played curse in high levels, because safety is generally preferred to added damage. On a side note, I highly prefer to have monsters cursed by Enfeeble than Warlord's Mark. No build should rely on WM for its leech as it can be overridden.


Going to assume you replied to my post, since it sounds like it.

Temporal Chains is a vastly superior choice to Enfeeble, as it slows enemies and causes effects to last twice as long. This means frozen enemies deal zero damage for twice as long.
the cwdt/enduring cry/immortal call setup needs to be removed really. Its game breaking. Reliably negating 100% (Give or take the initial hit) of all physical damage is stupid. Im sure ill get lots of people saying no, its perfectly fine, but its really not. That setup makes it so the monsters shouldnt even do physical damage, since its pointless. That setup encourages one shot mechanics, since the mob only gets one shot anyways. If the monster cant kill you its not threatening, so to be threatening it has to be able to one shot your ass.

Also, yeah, if you do any kind of status effect on monsters, temp chains is fucking great. If you dont, then enfeeble or vulnerability is probably a better option.
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Последняя редакция: tramshed. Время: 11 мая 2014 г., 21:00:56

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