Stat Steal Items
Why GGG didnt mention about that concept? It can be super effective in endgame. Stealing stats from mobs and using them on ourselves for a duration. That idea came from a character named as "Undying" :
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headhunter?
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" Headhunter consuming "mods" , mods are not stats. Stats are "str - int - dex" and for example when you consume strength points of a mob, mob's hp will decreases and yours increases. İnt for mana and dex for ms. Neden yaşıyorsun?
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Then enemies should be able to do so as well, and that means most builds will end up being destroyed.
Most builds only allocate enough into two stats to enable gems and gear, and pour everything into a single stat. Enabling stealing would render builds utterly useless as builds always use gems from all three attributes. As for stealing from enemies, it would be difficult to balance between hitting dozens of enemies simultaneously and hitting one act/map boss at a time. |
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" Do you know we havent got lots of mods they re have. Like "storm of herald" or "corrupting blood". And mobs vent got a mjöl to cast their spells like us in the same time. Balance is not working like a teeter tooter. Neden yaşıyorsun?
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