Can we get an audio cue for Corrupted Blood?

I just dropped dead mid-map due to a pack of corrupted blood enemies that I managed to kill offscreen. I've got the flask that deals with the problem but didnt even know I was afflicted until I just flopped over in a spot with no enemies, wiping out the last hour and a half's worth of experience.

We get an obvious audio cue for bleeding, burning, chilled, and shocked. There needs to be one for corrupted blood. If there IS an audio cue, it's low key enough that I've never noticed it in the last 100 hours of play time and needs to be more obvious.
(Edit: Gotten corrupted blood twice since posting, specifically listened for and heard no sound indicators for it.)
Последняя редакция: TenbuxMcGee#2422. Время: 29 дек. 2017 г., 16:04:56
Last bumped8 янв. 2018 г., 16:56:20
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There is a faint "sucking" type sound when bleeding. It really should be made louder.

edit: I have music turned way down and certain effects turned up in order to hear chat requests well. Perhaps that's why I can barely hear it but you didn't?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Последняя редакция: Turtledove#4014. Время: 29 дек. 2017 г., 19:51:02
I got music on. I hear the "bleeding" sound clear as day through it but still hear nothing when affected by corrupted blood. In the original instance I posted about the music was in a quiet moment and all I heard was the gentle breeze before my very loud death scream. I've been actively listining for an indicator ever since. I can plainly hear when various charges and stacks of corrupt blood terminate, though.

Hmm. I think this'd count as an accessibility issue for people with poor hearing. Those are all the rage these days, with a bunch of games like Overwatch including color-blind modes, right? Be progressive and help the poor middle-aged and old people out, GGG. Changing/boosting the corrupted blood sound would be a rather simple and very appreciated solution!
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TenbuxMcGee написал:
I got music on. I hear the "bleeding" sound clear as day through it but still hear nothing when affected by corrupted blood. In the original instance I posted about the music was in a quiet moment and all I heard was the gentle breeze before my very loud death scream. I've been actively listining for an indicator ever since. I can plainly hear when various charges and stacks of corrupt blood terminate, though.

Hmm. I think this'd count as an accessibility issue for people with poor hearing. Those are all the rage these days, with a bunch of games like Overwatch including color-blind modes, right? Be progressive and help the poor middle-aged and old people out, GGG. Changing/boosting the corrupted blood sound would be a rather simple and very appreciated solution!


Oops, (hangs head) you're right. I saw "Corrupted Blood" but it somehow got corrupted and entered my brain as bleeding. Sorry.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Just want to say that it happened again. I've been psychotically paranoid about corrupting blood ever since the last time, and I still managed to get blindsided.

This time was another outdoor map. Elder influenced. Apparently the very last group of enemies on the map had corrupted blood and my health rocketed down at mach 5. Last enemy I killed was one of those elder tentacle whip noise guys. Dropped him, glanced at map and saw 0 enemies remain, declared "And we're don her-" YOU HAVE DIED

Because I was outdoors the light dimming that accompanies health loss was a lot less noticeable, particularly in an elder influenced zone that already has weird light shifting patches of ground everywhere.

So that wiped out another two hours of progress. Seriously, THERE NEEDS TO BE AN AUDIO WARNING FOR THIS.

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