[BUG] Died to reflect even with 100% reflect damage reduction

So, i'm an elementalist playing VD build. My damage is almost totally elemental (a bit phys thanks to the abyss jewels).

I decided to run a map with the reflect elemental damage mod. I've done hundred maps like that because i have the 100% reduced elemental damage taken from reflect, thanks to the ascendancy (Paragon of Calamity), the passive node (Ash, Frost and Storm) and the Sibyl's Lament in the correct slot (left slot).
You can verify this too if you check my profile. Character name is: Esplosione_del_Cadavere.


So, coming back on topic, what happened this time?
The map had also the shocking ground mod. It seems that when you are on the shocking ground, you are not anymore immune to elemental damage. I died two times for this: the first time I couldn't understand how could exactly i died to reflect (it was just clear that i died to reflect, because sudden death without being hit by anyone).
Then, in order to understand what really was happening, i played very slow, and saw that when the character is on the shocking ground, you take elemental damage reflect even if having the 100% reduction.

I think it's a bug. Everyone can try replicate this situation to verify if i'm saying truth.

Hope someone confirms this.
Last bumped12 янв. 2018 г., 10:33:44
Эта тема была автоматически архивирована. Ответы невозможны.
Hmm. Maybe since you would normally take extra damage from being shocked, the passive only reduces by the original 100% of damage, leaving that extra portion of damage to be dealt?
It doesn't make a bit of difference, guys. The balls are inert.
100% reduced plus 20% increased from shock nets you 80% reduced reflected damage. You'd still take 20%.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
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mark1030 написал:
100% reduced plus 20% increased from shock nets you 80% reduced reflected damage. You'd still take 20%.


If the reflected damage is 100% reduced, it doesn't matter if it is 100 or 1000 the damage reflected. I shouldn't get any damage from reflect itself even if there's multiplier from shock.

Shock isn't an additive form of damage; it's a multiplier. So if X damage is reduced to 100% then it becomes 0, and 0*0.2 still gives 0 as result. That's why i didnt bother when i saw the combo ele ref with shocking ground.

I thought it worked like this. I have done so many maps with ele reflect that i think its impossible that it didnt happened before that i have runned one with also shocking ground. Though i cant remember exactly if this league i really have done one map with both mods. In other leagues i've never had any problems with reflect+shocking ground when using the ring and the minor god power (last league i've played a slayer cycloner pure phys).

I hope that GGG clarifies this with an official post, if you are right about it.

Btw, sorry for the awful english.
Последняя редакция: Serge91#5363. Время: 11 янв. 2018 г., 14:54:17
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Serge91 написал:
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mark1030 написал:
100% reduced plus 20% increased from shock nets you 80% reduced reflected damage. You'd still take 20%.


If the reflected damage is 100% reduced, it doesn't matter if it is 100 or 1000 the damage reflected. I shouldn't get any damage from reflect itself even if there's multiplier from shock.

Shock isn't an additive form of damage; it's a multiplier. So if X damage is reduced to 100% then it becomes 0, and 0*0.2 still gives 0 as result. That's why i didnt bother when i saw the combo ele ref with shocking ground.

I thought it worked like this. And i say i have done so many maps with ele reflect that i think its impossible that it didnt happened before that i have runned one with also shocking ground. Though i cant remember exactly if this league i really have done one map with both mods.

I hope that GGG clarifies this with an official post, if you are right about it.
Shock is listed as taking “increased” damage. As far as I know, all increased and reduced modifiers in this game are additive. Multipliers are identified as “more” damage.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Последняя редакция: mark1030#3643. Время: 11 янв. 2018 г., 14:54:51
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mark1030 написал:
Shock is listed as taking “increased” damage. As far as I know, all increased and reduced modifiers in this game are additive. Multipliers are identified as “more” damage.


Yeah increases and reduced modifiers are additive.
But shock is a sort of multiplier one, because the stat "target recieves X increased damage taken" is applied after the calculation of all increases and reduction.

The clear example comes from the special stat "Intimidate" from the Belt of the Deceiver. The "10% increased damage taken while intimidated" is additive with shock and other (quite rare) similar sources, but it is applied after all calculation. So, if your damage is 0 after the calculation, you do zero damage even with intimidation and 20% shock applied (for example with Vaal Lightning Trap' shocking ground) which would make the target receive 30% more damage (10+20%).
Последняя редакция: Serge91#5363. Время: 11 янв. 2018 г., 15:05:21
But the modifiers that reduce the reflect are reducing damage taken just like shock is increasing damage taken. So I think they would be additive.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Последняя редакция: mark1030#3643. Время: 11 янв. 2018 г., 15:14:54
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mark1030 написал:
But the modifiers that reduce the reflect are reducing damage taken just like shock is increasing damage taken. So I think they would be additive.


Now i get your point. So, you are saying that they are both the same multiplicative mod and you have to do the sum/difference with those numbers.

Well that could explain the situation. So if i use even the minigod power, i should be safe even with shocking ground because 125%-20=105% reduced reflected damage. And probably that's why in other maps didn't happened to die, since that sometimes i even played with the minigod power: i changed minigod power because i thought i could go safe everywhere.


To be honest, having 100% reduction makes you think you are immune. That's somewhat "counterintuitive"... but if the staff clears this point so that everyone are able to know this, then there's no problem.
Последняя редакция: Serge91#5363. Время: 11 янв. 2018 г., 15:37:32
I have 105% of curse reduction and kaom's roots, and i constantly being slowed by temp chains (little slow).

scion: 2x Kikazaru 80% + Guardian 25% (ascend)
Последняя редакция: semfuturo4ever#5153. Время: 12 янв. 2018 г., 10:34:25

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