Some help from colorblind to colorblind

Good evening guys.
In world exist really mess situation when normal color viewers designers try to make color palettes for colorblind. But they don`t understand us because they don`t see world same way like we are.
Because POE developers are motherfuckers and don`t care about us. I want to share some information which will help for us(colorblind) to play this game. I used tool (reshade) which in white list at least i hope so because i don`t have another way to fix it. Main idea is to move color tones to make it less close to each other. So colorblind will have opportunity to see color difference for sockets(i moved red to yellow side). I did preset for protanopes(i hope it works) and deateranopes(for me it is works). Can you please tell is it work for you? I have deiteranomalia type C so for me it is ok. At last i see now sockets colors difference. Most probably for true deiteranopes need to increase coefficients. Shader source is really easy to understand.
Yes i know it create some artifacts but at least it is possible to play. Sorry Tritanops i dont know how you see this world.
"

/**
This based on algo from daltonise.org but they never understand us.

*/

uniform int Type <
ui_type = "combo";
ui_items = "Protanopia\0Deuteranopia\0Tritanopia\0";
> = 0;

#include "ReShade.fxh"

float3 PS_DaltonizeFXmain(float4 vpos : SV_Position, float2 texcoord : TexCoord) : SV_Target
{
float3 input = tex2D(ReShade::BackBuffer, texcoord).rgb;

float3 correction;
float raznicaR,raznicaG,koeficient_razlichya;

// Simulate color blindness
//float Daltl, Daltm, Dalts;
correction.r = input.r;
correction.g = input.g;
correction.b = input.b;

raznicaR = input.r - input.g;
raznicaG = input.g - input.r;

koeficient_razlichya = 0.4f;


if (Type == 0) // Protanopia - reds are greatly reduced (1% men)
{
if (raznicaG >= koeficient_razlichya)
{
correction.g = input.g + 2.5f;
correction.r = input.r + 1.0f;
}
}
else if (Type == 1) // Deuteranopia - greens are greatly reduced (1% men)
{
if (raznicaR >= koeficient_razlichya)
{
correction.g = input.g + 1.0f;
correction.r = input.r + 2.5f;
}
}
else if (Type == 2) // Tritanopia - blues are greatly reduced (0.003% population)
{
//Sorry i cannot imagine how you see it guys.
}

return correction;
}

technique Daltonize
{
pass
{
VertexShader = PostProcessVS;
PixelShader = PS_DaltonizeFXmain;
}
}

Last bumped8 дек. 2018 г., 03:36:21
I'm colorblind as balls but color sockets are still drastically different enough I can at least tell what goes where without any edits
if you see it then you not colorblind.
"
Imaginaerum написал:
I'm colorblind as balls but color sockets are still drastically different enough I can at least tell what goes where without any edits


Lucky you. For me this is one of the worst video games ive ever experienced in regards to color decisions that effect my colorblindness. Whats infuriating about it is that it would be really easy to put a tiny symbol on the socket to signify which it is. Not only that though, the red/green sockets are totally ineligible but so are the gems...

You should explain how to use the script...
Последняя редакция: BarfMog#0697. Время: 7 дек. 2018 г., 16:50:52
"
BarfMog написал:


Lucky you. For me this is one of the worst video games ive ever experienced in regards to color decisions that effect my colorblindness. Whats infuriating about it is that it would be really easy to put a tiny symbol on the socket to signify which it is. Not only that though, the red/green sockets are totally ineligible but so are the gems...

You should explain how to use the script...


it is quite easy to use.
Download ReShade program from https://reshade.me/
choose Daltonize script only from list of scripts they offer.
after it start game.
press "Home" button you will see menu
Go to "Statistics" and press Edit .
You will see source .
Ctrl+A (select all) and paste my script instead of their default.
Press Save & Compile on top of script window.
enjoy
if it is about environmental effects and skills i can understand the concern.

if it is about gem colors going into sockets, if you pick up a gem (left click), the UI highlights the sockets it could go to.


tested it with a colorblind person.
I need more purple titles
"
ktoto написал:
if you see it then you not colorblind.


that's not how colorblindness works lol
"
Ocylix написал:


if it is about gem colors going into sockets, if you pick up a gem (left click), the UI highlights the sockets it could go to.



with gems also not everything easy. If you want to sort them this scripts helps.
left click does not solve issue with staff on ground. At least now i not need to press every time (left click) gameplay became much better. and i can make decision to pickup item or not pickup. But yes colors become little bit acid.
The trade macro has a new colorblind feature:
"
QoL features for the color blind:

  • Ctrl + c now also has the items socket string added to the tooltip, example "R-G-B B-B-G".
  • Ctrl + c on a Gem now has added its color to the tooltip.
  • A new hotkey (Alt + c) shows a tooltip with a graphical/text representation of the items sockets (color, links, position).
  • This new hotkey also shows a gems color.



This might be useful if you're completely colorblind. :)
Just a lowly standard player. May RNGesus be with you.

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация