Remove Endurance Charges, Frenzy Charges, and Power Charges
Take the 3 endurance frenzy and power charges and make it into a charge pool of 9.
Enduring cry expend 1 charge and give a 30 second buff of 75% mitigation and +30 resits +5 max resists(maybe). Add a frenzied cry expends 1 charge gives 5 frenzy charges worth of buff for 30 seconds. Moves like flicker strike unlimited usage during duration?(uncertain how it would work) Empowered cry expend 1 charge to give 5 power charges worth of buff for 30 seconds. Charges earned by killing monsters 100 kills for one charge for example. Returning to town should not be a refill for them or folks will simply just use charges constantly pop back to town rinse and repeat. Monsters killed with melee attacks give 2 kill counts so 50 melee kills would grant a charge. Эта тема была автоматически архивирована. Ответы невозможны.
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So you mean making a single Charge Resource, and moves either build charges, or use them.
Well the point of charges is giving a passive buff while also being used by other abilities. So the current system kind has the best of both worlds. Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro. |
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"Not entirely sure what your saying but I'm suggesting instead of having to constantly spam a skill to gain a temporary effect to its maximum that having a max charge pool that allows players to change from a more offensive point to defensive point would make combat more interactive. What I mean to say is if you know you don't need a lot of defense you can expend a charge to make your battles shorter for moving through faster, while when you come up against a tough rare or boss and you know your going to need the increased defenses so you go defensive mode. Or if you played reserved during a dungeon and got to the boss at the end you might have a lot of charges and could go offensive AND defensive for a sweet power move, but this would mean you were holding back through the rest of the dungeon. Последняя редакция: Dravkwn#1191. Время: 27 апр. 2013 г., 23:59:10
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Darnit, where is a delete post when you want it.
Последняя редакция: Dravkwn#1191. Время: 29 апр. 2013 г., 06:47:04
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I think there should be a "discharge" type ability that consumes all Charges to grant you defense.
The problem with repetitivity is that you can have 1 ability buffed by 5 supports. This makes that one ability the most important thing you use. --- But entertaining your idea, I suppose the abilities that currently build charges, would build your "generic charges". Then alot of abilities would be created that simply consume up to 3 charges to grant a specific buff. The passives that increase max charge cap would increase the maximum amount of charges consumed by these types of skills. It would need alot of changes... Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Последняя редакция: Nurvus#6072. Время: 30 апр. 2013 г., 07:11:33
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"Now that sounds like someone that knows what I was saying. |
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