Size of the UI?

Hi,

Just a very simple post and question: is it possible to resize this huge interface?
It's taking so much space on the screen!

Thanks in advance.

Cheers!
No it is not. Any in game changes are not allowed per the TOU and GGG's wishes.
“Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around.”
—Leo Buscaglia


Contact support@grindinggear.com to report issues relating to the game or forum. Thanks!

My beloved pets....
changing the resolution to be larger could in theory make your UI smaller
The game does not adapt to you, you adapt to it.
Последняя редакция: Delmas#1107. Время: 10 нояб. 2013 г., 17:43:23
PLEASE PUT UI SLIDER IN! and let the camera go out about two more clicks.
I felt the same way so I now play in window mode and make the screen really wide. I have a large monitor (30") which helps with that. It's also advantageous because you can see mobs father to the side than with the normal proportions.

"
enigma1406 написал:
I felt the same way so I now play in window mode and make the screen really wide. I have a large monitor (30") which helps with that. It's also advantageous because you can see mobs father to the side than with the normal proportions.

Скрытый текст


Holy Cow that must be nice. atleast when moving sideways

gonna try with my 24' widescreen lol
The game does not adapt to you, you adapt to it.
Последняя редакция: Delmas#1107. Время: 10 нояб. 2013 г., 18:03:43
Just tried you trick with the resising on my 26" and it works quite nicely.

But obviously, as someone said above, a slider for the UI would be more than appreciated.
To me it's almost mandatory for such games nowadays.

Cheers!
I would like an ui size slider to! I feel like playing 90's game with these huge ui panels.

Thanks!
Последняя редакция: Maharsi#4443. Время: 21 янв. 2014 г., 18:45:26
Could be fun to have this wide a FoV :D



(I have 4K monitor, took it to windowed mode and as thin as possible).

Ran a bit around in a map, and it did give some advantages, but DEFINITELY also some disadvantages! But was fun! :). The most noticeable difference (fact) was that I still had to hold my mouse inside the "normal" bounds while using Shift-click to for example Leap Slam around.
Последняя редакция: pj4ever1989#5620. Время: 12 янв. 2016 г., 21:50:33

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