Evasion Rating Calculation
So I was playing with armour, evasion and iron reflexes, and I wanted to know how max all of that. So I made a spreadsheet but I couldn't match the evasion rating that the game was telling me I had.
According to wiki, all classes start with 50 evasion and gain 3 additional evasion per level. Besides that, a character gains 1% evasion per 5 evasion. I made a new fresh scion and surprisingly it has 58 when, in theory, it should have 50 + (1st level * 3) + (20 dex / 5)% = 55,12 What am I missing? "Embrace the darkness" Последняя редакция: jerkan7#6100. Время: 5 янв. 2014 г., 09:17:08
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Sounds like you, or what you're reading, is confusing "evasion" with "evasion rating".
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" I fixed that. "Embrace the darkness"
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I don't think IR converts the evasion from Dex, you only get it from gear with IR. (I may be wrong on this one)
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" yeah, I agree with you but my calculations are with a new scion character so there is no iron reflexes involved. "Embrace the darkness"
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well, wiki is probably wrong..
facts:
Скрытый текст
Marauder lvl 1 - 58 evasion 12 dex
Scion lvl 1 - 58 evasion 20 dex Ranger lvl 1 - 59 evasion 32 dex + evasion on level up - 3 (just tested) Scion lvl 8 (with no gear) - 80 evasion 20 dex Scion lvl 8 (with +dex amu) - 84 evasion 45 dex AFAIK Evasion number should round down I dont have time now to do the maths but you should be able to figure it out using this numbers IGN: Eric_Lindros CET: Timezone Последняя редакция: Ludvator#6587. Время: 5 янв. 2014 г., 10:23:48
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In green, actual numbers from the game. In white, own calculations.
![]() All characters are level 1. Therefore, all of them have 50 + (1 level * 3) = 53 base evasion rating. % Evasion is calculated using known dexterity. I still don't know how it is calculated :/ "Embrace the darkness"
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Bump of knowledge
"Embrace the darkness"
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I wish some GGG stuff could bring some wisdom in this subject.
Thanks. "Embrace the darkness"
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Would you mind levelling some starter characters (up to lv4, say) and seeing the trend? That might solve things.
Sorry for backseat-reverse-engineering ;). IGN: SplitEpimorphism
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