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cena6665 написал:
*sigh* and another 2 weeks passes without a new skill gem or anything. i wish they were coming out like they use to. one every 2-3 weeks.
Spoiled. BabyRage.
Noblesse oblige
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СообщениеYidam_#00769 нояб. 2014 г., 23:04:34
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Vaal orbs are fucking ass to farm btw GGG reverse that shit when they were common as chaos.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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This change will make no diference. People wont use their vaal orbs, not worth it.
IGN: Pumar, Pumam , PumarR , PumaPunch , PumaWander , PumaCleave, PumaSlams
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Сообщениеropumar#79849 нояб. 2014 г., 23:07:12
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ropumar написал:
This change will make no diference. People wont use their vaal orbs, not worth it.
exactly ... farming fragments and masters will remain tedious :(
IGN : Sir_Big
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СообщениеAchilion#04979 нояб. 2014 г., 23:07:53
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Okay, so even in a 66 map (Corrupted), the boss has a 'High Chance' of dropping a Sac, or Vaal Gem ?
Increase Carto box drop chance........., increase the chance of HIGHER level maps from carto boxes as well.
Might see more high level players running some 66 maps to 'Chance' some fragments.
Последняя редакция: iamnotspock#1999. Время: 9 нояб. 2014 г., 23:10:21
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Сообщениеiamnotspock#19999 нояб. 2014 г., 23:08:41
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I dunno, I still prefer just introducing corrupted areas in maps for a very low spawn rate.
this also introduces another sink for vaal orbs, though since vaal orbs are quite fun to use in the first place, I didn't think it'd need another.
Better stay in the land of the damned, Exile. Here, even the very words are corrupted by Nightmare.
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Сообщениеenveratise#21539 нояб. 2014 г., 23:11:01
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It was intentional that Vaal Fragments didn't drop in the existing end-game (or from bosses people already run like Piety or Dominus), because we designed the content to be an alternative end-game activity.
We didn't want to increase the spawn rate of Corrupted Areas (as we have to manage the amount of complex distractions that players run into while playing), and we didn't want to make Fragments drop from existing end-game activities that players already performed. We also wanted to tie the new way of getting Vaal Fragments into something Vaal-themed.
This was and remains a terrible design decision. You guys just aren't getting it. Have you read the hundreds and hundreds of feedback posts detailing why? Farming low level content was NEVER a good alternative to end game activity.
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In update 1.2.4d, bosses of corrupted Maps have a high chance to drop a Vaal Fragment or Vaal Skill Gem. This change works extremely well in testing. It encourages people to play corrupted Maps which are a lot more random and fun due to their crazy eight mods or through being unidentified. It also makes the dual-boss Map mod a lot more exciting.
A small band-aid that does little to nothing to alleviate the poor design decision of having to farm LOW LEVEL CONTENT for access to END GAME ACTIVITIES.
Go back to the drawing board. Read the hundreds of feedback posts on this, because you guys are still lost on this one.
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Barl написал:
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It was intentional that Vaal Fragments didn't drop in the existing end-game (or from bosses people already run like Piety or Dominus), because we designed the content to be an alternative end-game activity.
We didn't want to increase the spawn rate of Corrupted Areas (as we have to manage the amount of complex distractions that players run into while playing), and we didn't want to make Fragments drop from existing end-game activities that players already performed. We also wanted to tie the new way of getting Vaal Fragments into something Vaal-themed.
This was and remains a terrible design decision. You guys just aren't getting it. Have you read the hundreds and hundreds of feedback posts detailing why? Farming low level content was NEVER a good alternative to end game activity.
"
In update 1.2.4d, bosses of corrupted Maps have a high chance to drop a Vaal Fragment or Vaal Skill Gem. This change works extremely well in testing. It encourages people to play corrupted Maps which are a lot more random and fun due to their crazy eight mods or through being unidentified. It also makes the dual-boss Map mod a lot more exciting.
A small band-aid that does little to nothing to alleviate the poor design decision of having to farm LOW LEVEL CONTENT for access to END GAME ACTIVITIES.
Go back to the drawing board. Read the hundreds of feedback posts on this, because you guys are still lost on this one.
+1
IGN : Sir_Big
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СообщениеAchilion#04979 нояб. 2014 г., 23:15:25
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Achilion написал:
:)
Bring back City of Sarn <3
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NICE!!!!!!!!
probably the best solution to the problem!
2.0 ain't no melee patch.
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Сообщениеexodus820#00199 нояб. 2014 г., 23:19:00Забанен
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