[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
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I don't know if I'm doing something horribly wrong but I seriously can't kill the Minotaur (no issue with the other guardians). I have lvl 25 golems with 5 harmonies and if I stay alive they take awfully long to kill him so I end up dying and if I die the golems die too because they just stay below falling rocks.
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" Use more harmonies, or The Oak Shield for that boss if you're having trouble. Should keep them alive even if you die. -Wonderful Twitch.tv/Wonderful247
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Why the +1 skeleton/zombie passive skill points in the final tree?
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" Those passives are added for the other bonuses they provide, such as Minion Elemental Resistances, which are vital to the build, or Minion Damage or Minion Life. You'll notice those passives are also Notable passives (they're slightly larger). These passives always give the largest values, and since we're pathing right up to them, they're the most efficient passives we can get for those stats, whether or not we're pathing through or by them. Nothing is true; everything is permitted.
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I modified a bit the tree but i know i feel more safe
I've 1950 life and 8600 es |
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" " Hello :) Yep, it's pretty about stacking regen and HP (= levels) on Golems. I'm not sure if you are using Animate Guardian as well, but he gives massive boost to Golems survival. He draw's aggro away from Golems and gives them 6% extra regen which is equal to 3x Harmonies. If you are not using AG, you have to use "The Oak" shield to give Golems extra regen. Last trick is to swap GMP with Enhance or Cont Dest with Minion Life in Golems links. Both add huge HP boost to Golems while lowering total damage by 10-20%. " " Hey :) As said notable passives give more benefit than smaller ones. Most minion notables give extra zombie + skele AND minion damage or ele res. We are interested only in ele res and damage, although while leveling the extra zombie numbers are great. " Hi :) Legacy energy from withins are worth to consider especially with legacy ES rings. However they drop Golems regen and cooldown reduction from their abilities, so I would not recommend running more than 1-2x. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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I planned to switch to one 7%es andminion damage after the end of league. I alrady using 5x harmony isn't enought?
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" Hey :) 5x Harmonies is enough, I mean that if using 3-4 Energy from withins, it could start taking away damage and Golems survival. You seem to be missing rare jewels with "Minion elemental resistance". If you Golems can survive all damage it's ok, but if they keep dying I recommend getting 1-2x jewels with mentioned line to cap their res. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Последняя редакция: mika2salo#7776. Время: 9 нояб. 2017 г., 18:01:44
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Wow,155 page going strong ^^
Guess more people using this build now huh hehe good luck exile out there ░▀▄░░▄▀
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" Thanks for support ^^ Yep, build has been very popular and had surprisingly many level 100 players in this league. At the moment Specters seem to be very popular minions also as they are unbalanced after the Desecrate "fix". I'm guessing 3.10 will bring Specter nerf as the new teaser for uniqies has very underwhelming helmet (Wraithlord) with "+1000 to Specter life". Right now T15 Specters can tank even Shaper with right gear and no minion life nodes taken. Even the most popular Specter threads seem to agree that Specters are OP atm and are waiting for nerf in 3.10. I will upgrade Leveling section for update 3.10 to include "Tukohama Vanguards" and "Wicker Man" if they won't get too much nerf hammer in the patch notes. Vix Lunaris Interesting alternative shield option for the build is the upcoming shield "Vix Lunaris". It has +2 to socketed gem levels and can be vaal corrupted for +1 extra level. If socketing Temporal Chains there we end with : - Temporal Chains 20(+3)/23 = 42,5% slow - Enhance 4(+3) 48% quality = 42,5% + 24% = 66,5% slow - Blasphemy 20(+3)/23 11,5% effectiveness = 66,5 * 1.115 = 74% slow So you can now reach less then 1% from maximum Temp Chains effect even without any curse effectiveness nodes. I'm guessing you will get the "Aegis" effect and minions the block chance and "Cannot be frozen". This takes away some damage as you are not generating charges for your minions, but if you run in party with someone using the "Victario's Charity" their charges will be shared to your minions also. So in right party its possible to run new shield without losing any DPS. With level 21 Discipline and Empower 4 socketed in +3 shield, you can finally run level 30 Auras now. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Последняя редакция: mika2salo#7776. Время: 10 нояб. 2017 г., 05:02:51
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