[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

Snagged this helm a little bit ago, a pretty damn nice upgrade over what I had.

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lumos2020 написал:
Hi i'm a newbie and 2nd char i play is this Guide, Thanks you alot .
I have a question should i use Tukohama Vanguard or Canibal Firer Easter. Because when i use Tukohama Vanguard it's die verry fast even i create from highest lv map i get , i dont know why? this is my helmet i use


I looked at your character and your desecrate is only level 10, so your TV will be lvl 50 at max. You can buy a higher desecrate level and it should work fine.
Hi guys, I'm almost level 93 and I wonder if take the redemption node or if better to take a jewel socket. I already have the whole primordial stones in the skill tree, now I can use the yellow jewels, but I don't know which choice is better.
How nice of a QoL improvement is getting + minion movement speed on rings? I'm super over-capped on res right now (most are at 150%) so I can afford to lose some res on rings and craft minion MS.
If we are just using fire damage why do we opt for elemental weakness and not get flammability?

anyways boys I'm progressing nicely thanks for the build and thanks to the other flame golem brothers out there.
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So what would everyone recommend as the optimal ascendancy for betrayal? I can't decide for the life of me, but I got recommended occultist by someone, would everyone agree that's the right choice?


Hello :)

Depends on your play-style or if you have been playing Necro before and want some change.

Necro is cheapest, easiest to setup and very balanced.

Elementalist is very good at clearing maps fast and has nice QOL being immune to elemental statuses making flasks optional.

Occultist is tankier and has crazy ES regen while clearing trash packs. Most expensive to gear but can reach deepest Delves.

I recommend starting with Necro as it's easiest to setup and maybe change after lvl 85+ when build is familiar and you want what you need changed.


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Snagged this helm a little bit ago, a pretty damn nice upgrade over what I had.


Hi :)

Gz on very nice helmet! Elemental weakness effect is pretty rare on helmets but has good impact in damage.


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Hi guys, I'm almost level 93 and I wonder if take the redemption node or if better to take a jewel socket. I already have the whole primordial stones in the skill tree, now I can use the yellow jewels, but I don't know which choice is better.


Hello :)

If you feel you have enough Golems damage already, Redemption is very nice QOL node to take. 10% movement speed makes clearing maps faster and let's TV Specs to stack their damage on bosses faster.

If Golems are dying in bosses or you just want more general damage, then Harmony is always safe to take.

I have changed recently Shield Charge to Phase Run and Storm Burst to Winter Orb. You might want to upgrade to them at some point ;)


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How nice of a QoL improvement is getting + minion movement speed on rings? I'm super over-capped on res right now (most are at 150%) so I can afford to lose some res on rings and craft minion MS.


Hi :)

The QOL is very big. If you get only 10% per ring and bad stats, it's not worth it. But once you have 27%+ per ring, 10% from Redemption and Frenzy Charges you are not going back to old rings even if you get lot better stats in them with no movement speed.

It feels like all movement speed stacked on top of each other makes minions roughly double speed. This has huge effect when clearing tighter maps where minions have to navigate themselves. Also they stay at boss much better while you kite as they can run back to boss if they happen to move away from boss.

It's last things to get, but very apparent once you have enough of it.


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If we are just using fire damage why do we opt for elemental weakness and not get flammability?

anyways boys I'm progressing nicely thanks for the build and thanks to the other flame golem brothers out there.


Thanks for support ^^

Reason to use Ele Weak is that it scales better with "Enhance". Ele Weak has effectiveness bonus on quality and Enhance adds tons of it. Flammability has just longer burn duration and scaling it with Enhance has no big benefit.




I'm back from holidays. Almost all questions have been answered with great replies, thanks for all posters!

We are having 3x free slots in the guild atm.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
First time trying golems. Any reason why no cwdt+immortal call?

I feel really squishy without it.

Great build btw
I'm very interested in a guild slot, Epsi_Brolemancer is the name of my current character, thanks in advance

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First time trying golems. Any reason why no cwdt+immortal call?

I feel really squishy without it.



I'd say because we already have too much gem slots taken. I can't even make space for Vaal skeletons if i'm not using an unset ring. I technically have 1 slot available, but I use it to self-cast Flesh Offering when i feel like i don't need to CwC Bone offering.

With good knowledge of fight mechanics it shouldn't be needed but CWDT is still a great defensive setup for unforseen damage spikes.
Последняя редакция: Epsi_#0245. Время: 27 дек. 2018 г., 17:42:51
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Javaleus написал:
First time trying golems. Any reason why no cwdt+immortal call?

I feel really squishy without it.

Great build btw


Let me know if it makes a difference having it. I'm used to builds with it but followed this one mostly (I put AG in my weapon setup and dropped one of the phase run support gems). I see you put discipline in an unset ring to add immortal call to your CWDT setup, I would probably do something similar if it make a difference.




Also, does anyone know if any of the weapon corruptions are useful for Clayshaper?

I could see 'gain an endurance charge on stun' or 'fortify on melee hit' working with shield charge but we're using phase run this league (which is good for delve and syndicate).

onslaught on kill is useless right, we're not actually killing anything ourselves?

Area of effect, maybe for winter orb but probably doesn't help much


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NSUCK написал:
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Javaleus написал:
First time trying golems. Any reason why no cwdt+immortal call?

I feel really squishy without it.

Great build btw


Let me know if it makes a difference having it. I'm used to builds with it but followed this one mostly (I put AG in my weapon setup and dropped one of the phase run support gems). I see you put discipline in an unset ring to add immortal call to your CWDT setup, I would probably do something similar if it make a difference.




Also, does anyone know if any of the weapon corruptions are useful for Clayshaper?

I could see 'gain an endurance charge on stun' or 'fortify on melee hit' working with shield charge but we're using phase run this league (which is good for delve and syndicate).

onslaught on kill is useless right, we're not actually killing anything ourselves?

Area of effect, maybe for winter orb but probably doesn't help much




To me, is a big difference. I will keep using cwdt+ic

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