Witchfire brew + Decay (delirium) question

So question is simple, if i hit something applying decay while using the witchfire brew flask, will decay do snapshoted damage for the 10seconds even if the flask expired, or will it do 750dmg per sec the moment its not afected by the flask anymore?
Последняя редакция: Griwas#4694. Время: 31 мар. 2017 г., 06:12:46
Last bumped31 мар. 2017 г., 15:08:16
Mobs will take extra damage only while under the effect of the curse (as long as the flask duration lasts).
This is a buff © 2016

The Experts ™ 2017
Wrong, mobs will take extra dot damages during the flask effect and decay damages will go back to it's inital value after that.

All dot effect have been dynamic values for quite a while now.

Also Decay effect can be increased by DoT modifiers, chaos modifiers, general damage modifier, projectile damage modifiers if apllied with a projectile skill and spell damage modifiers if aplied with ED or Vortex.

Here is a good example of a Decay Bow using only decay as a damage source, Iceshot is used because it got the duration tag and can take advantage of less duration damage modifier as decay duration is static and can't be increased or reduced (it will always last 10 seconds).
Последняя редакция: IceDeal#5895. Время: 31 мар. 2017 г., 07:43:47
Damn, thx
Flask has 2 relevant effects.

The curse should work like any other curse. Mob takes more/"increased" damage while the curse is on the mob.

The other effect "% increased damage over time" should "snapshot": If you had flask up while casting/attacking/hitting the mob your/the damage is increased by the flask. And if the flask effect ends then this will not lower the DoT damage value on the mob.
No wonder it's lost, it's in the middle of the jungle!
"
Zrevnur написал:

The other effect "% increased damage over time" should "snapshot": If you had flask up while casting/attacking/hitting the mob your/the damage is increased by the flask. And if the flask effect ends then this will not lower the DoT damage value on the mob.


Not true, you can test that hitting a monster then removing a DoT dmg source (like a drillneck if you apply decay from a projectile with pierce chances) and you'll see the degen slow down. I actually tested pretty much everything about Decay in order to make a build entirely built around.
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IceDeal написал:
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Zrevnur написал:

The other effect "% increased damage over time" should "snapshot": If you had flask up while casting/attacking/hitting the mob your/the damage is increased by the flask. And if the flask effect ends then this will not lower the DoT damage value on the mob.


Not true, you can test that hitting a monster then removing a DoT dmg source (like a drillneck if you apply decay from a projectile with pierce chances) and you'll see the degen slow down. I actually tested pretty much everything about Decay in order to make a build entirely built around.

Quick test: EK (in weapon) + Decay -> hit something -> switch weapon -> mob continues to take damage
No wonder it's lost, it's in the middle of the jungle!
Also: I vaguely remember that the (probably poison in that case) DoT on the mob does not even know that it is/was a projectile once. This was part of a response from 'Mark_GGG' to the question whether 'Projectile Weakness' double dips or not.
No wonder it's lost, it's in the middle of the jungle!
"
Zrevnur написал:

Quick test: EK (in weapon) + Decay -> hit something -> switch weapon -> mob continues to take damage


The effect stick but the external modifiers are dynamics as far as I can tell. For example if I apply decay to a monster using COH Vuln gloves than use Witchfire Brew after I can see pretty well that the degen increase during the flask effect then slow down when it end. it has nothing to do with the vuln curse because the dot part of it is static so no overide there.
Damage over Time updates retroactively. There is no snapshotting.

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