could crushing blow work for poe

my idea for it would be something like this:

tags : unarmed attack (to insure no weapon swap)

mana cost: "high number" (depending on the balance needed for it)

deals 0% of unarmed attack damage and elemental attack damage. (no facebreaker)

strikes crushing blows 1/4th of normal monsters current hitpoints on hit... lowered to 1/8th of unique and rare monsters current hitpoints on hit.

can only deal damage to a single target at a time. (no melee splash ect.)



------
yes with this insanely high mana cost you would need to balance your attack speed, since you wont be dealing any attack damage, mana leech is not an option to sustain the ability when u have no attack damage to leech from, then some underused stats like life gain on hit and mana gain on hit might come to be an option more used.


on a sidenote to be able to do clears one would need something like detonate dead totems or abyssal cry, that also would need to be scaled, making scaling this playstyle highly difficult but rewarding when it happens.


let me know what you think :)





Last bumped8 февр. 2019 г., 15:39:39
Эта тема была автоматически архивирована. Ответы невозможны.
Yeah crushing blow is needed to balance crit builds vs non-crit. It's the missing link of build balance. I made a thread about this a year ago
Meta = cattle


-ty men
Where did i fucking heard this before???

KIDDING I REMEMBER PERFECTLY. GLORIOUS DAYS

you made me nostalgic dude:(

About the idea: 4 links crushing blow + faster attack + multistrike + culling. +soul taker. Then focus on atk speed.

Imagine what would happen.

I could be foreseeing small balance issues.

"
etkratos написал:
About the idea: 4 links crushing blow + faster attack + multistrike + culling. +soul taker. Then focus on atk speed.

Imagine what would happen.

I could be foreseeing small balance issues.


If it would deal 1/8 of the target's health as damage when unique, you don't need that.
Just go full damage and one shot any non-phased boss in the game ...

Can't people who make suggestions work numbers at all ?
3 Support that provide 50% more damage and you already deal 42% of the target's life.
get 140% increased damage ( very easy with the recent minion nodes and a bone helmet ) and you are already dealing > 100% damage of the target life against unique and rare monsters ... and that is in a 4L setup.



That could never fit into PoE.
Either the number would make it useless, or OP, there cannot be a middle ground with such mechanics imho.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Последняя редакция: Fruz#6137. Время: 6 февр. 2019 г., 21:57:01
"
Fruz написал:
"
etkratos написал:
About the idea: 4 links crushing blow + faster attack + multistrike + culling. +soul taker. Then focus on atk speed.

Imagine what would happen.

I could be foreseeing small balance issues.


If it would deal 1/8 of the target's health as damage when unique, you don't need that.
Just go full damage and one shot any non-phased boss in the game ...

Can't people who make suggestions work numbers at all ?
3 Support that provide 50% more damage and you already deal 42% of the target's life.
get 140% increased damage ( very easy with the recent minion nodes and a bone helmet ) and you are already dealing > 100% damage of the target life against unique and rare monsters ... and that is in a 4L setup.



That could never fit into PoE.
Either the number would make it useless, or OP, there cannot be a middle ground with such mechanics imho.


dud we are talking a 4 link white gloves with the skill into them and a soul taker (if even required lol) and you're ready to take anything. AUL XXXXXXX depth??? No problem just pray he doesn't hit you for 1 sec:)
This probably wouldn't work in PoE since the game evolves to fast for GGG to keep up with balance. Even if the percent were low enough, someone would find some combination with an unique, asc class, or curse setup, etc that would take it to far.

Though at this point, there are so many "OP" things in PoE that maybe balanced doesn't really matter. If that is the case then yeah bring it on.
"
Fruz написал:
"
etkratos написал:
About the idea: 4 links crushing blow + faster attack + multistrike + culling. +soul taker. Then focus on atk speed.

Imagine what would happen.

I could be foreseeing small balance issues.


If it would deal 1/8 of the target's health as damage when unique, you don't need that.
Just go full damage and one shot any non-phased boss in the game ...

Can't people who make suggestions work numbers at all ?
3 Support that provide 50% more damage and you already deal 42% of the target's life.
get 140% increased damage ( very easy with the recent minion nodes and a bone helmet ) and you are already dealing > 100% damage of the target life against unique and rare monsters ... and that is in a 4L setup.



That could never fit into PoE.
Either the number would make it useless, or OP, there cannot be a middle ground with such mechanics imho.



how would you even use soultaker when its an unarmed attack, you cant use weapons just like facebreaker ... so you would need to address the high mana cost of the ability... sure %hp is op but %current hp is not (this meaning that the first hit would do alot of dmg but it would fall of the lower the hp the target has.

also you cant scale the % since its not physical or elemental dmg, its not something you can scale at all, only with attackspeed.
"
etkratos написал:
About the idea: 4 links crushing blow + faster attack + multistrike + culling. +soul taker. Then focus on atk speed.

Imagine what would happen.

I could be foreseeing small balance issues.





its an unarmed attack, so soultaker is out of the question, you would need to address the mana issues in some other way meaning you cant indefentively stack attackspeed and get away with it, cause you mana would deplete insanely fast, therefor needing to balance your attackspeed with your mana regen.


a hugh drawback is also you not being able to have leech at all with it meaning you need some other defenses to make it work.


thats why its risky and yet balanced cause it has hugh single target potential, but you need high investment for it to work out proberbly.


You don't have mana issues to address, it would be completely broken because of the damage and phys mana leech on attacks is very easy to get.

"
Bennyaae написал:
a hugh drawback is also you not being able to have leech at all with it meaning you need some other defenses to make it work.

When you start thinking of band-aids before design a skill properly, it means that the basic idea is already pretty bad, honestly.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация