could crushing blow work for poe

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Fruz написал:
You don't have mana issues to address, it would be completely broken because of the damage and phys mana leech on attacks is very easy to get.

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Bennyaae написал:
a hugh drawback is also you not being able to have leech at all with it meaning you need some other defenses to make it work.

When you start thinking of band-aids before design a skill properly, it means that the basic idea is already pretty bad, honestly.




to be honest your not even reading the abilty i presented. you deal 0% of unarmed attack damage and elemental damage, so 0 damage meaning no matter how you scale with %attack dmg, you scale of 0. feks. you have 30% attack damage, 30% more of 0 is 0, and leech if u deal 0 damage you get 0 leech.



every skill in the game has some drawbacks, to balance the skill out, doesnt mean the idea isnt good.
Irrelevant, if you deal damage to a monster, you can scale it.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz написал:
Irrelevant, if you deal damage to a monster, you can scale it.



so your able to scale something like culling strike? … you make no sense.
culling strike itself does not deal damage ...
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Последняя редакция: Fruz#6137. Время: 7 февр. 2019 г., 09:22:22
1/8 of unique monster´s hp is out of control.
First of all CB has been affected (lowered) by physical damage reduction in diablo 2 (all diablo 2 hell monsters have 50% base PDR).
So in fact effective CB is 1/16 vs boss in d2 for melee and 1/40 for ranged (50% PDR included).

For the second time attack speed (cast speed) scaling is very limited in diablo.
There are no limits in PoE (one of the reasons for bad balance).

I can imagine it would be a support gem. Maybe improved version of culling strike but for singl target melee NO crit (RT) damage skills only and fair CB effect would be 1%.
1% of 1 million = 10 000 damage!

Imagine 10 hit per sec = 100 000 just for 1 support gem
It would be a lot worse for low life monsters but you don´t really need much damage to one shot them (or culling strike them).
Последняя редакция: Rakiii#5559. Время: 7 февр. 2019 г., 10:20:37
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Fruz написал:
culling strike itself does not deal damage ...




just like what i suggested with this skill?.. im done trying, your obv. one who will always critizise my idea with logic im not able to comprehend.
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Rakiii написал:
1/8 of unique monster´s hp is out of control.
First of all CB has been affected (lowered) by physical damage reduction in diablo 2 (all diablo 2 hell monsters have 50% base PDR).
So in fact effective CB is 1/16 vs boss in d2 for melee and 1/40 for ranged (50% PDR included).

For the second time attack speed (cast speed) scaling is very limited in diablo.
There are no limits in PoE (one of the reasons for bad balance).

I can imagine it would be a support gem. Maybe improved version of culling strike but for singl target melee NO crit (RT) damage skills only and fair CB effect would be 1%.
1% of 1 million = 10 000 damage!

Imagine 10 hit per sec = 100 000 just for 1 support gem
It would be a lot worse for low life monsters but you don´t really need much damage to one shot them (or culling strike them).



your missing the part where i say CURRENT hp, so if they have 20000 the first hit will be 2500, the next hit would then be 20000-2500 = 17500 as the current hp meaning it would deal 2187,5 dmg on the 2nd hit.. ect. so the lower the hp of the target the lower the dmg would then get.


that how it works in diablo 2 btw, while in diablo 2 you would also be able to scale your normal hits while u cant do that with this ability, in diablo 2 getting to high attackspeed is also dangerous cause you would get stuck in the animation... feks kicksins would go no futher then 4 kicks a second.


the videos ive seen where ppl go all out on attackspeed in poe theyve had a max of 10 attacks per sec, and thats with a good attackspeed base weapon, here its unarmed so a base of 1 for calculations, so i doubt its easyer to get high attackspeed in poe without sacreficeing surviveability.
I know how CB works in d2 (ofc CB hit is taken from the current life).

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Bennyaae написал:
my idea for it would be something like this:
tags : unarmed attack (to insure no weapon swap)

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Bennyaae написал:

deals 0% of unarmed attack damage[/b] and elemental attack damage. (no facebreaker)


Being unarmed but dealing NO unarmed damage?
It doesn´t make much sense to me.
I gave an idea how to make RT builds more interesting (but not limiting skill / weapon choice).
Последняя редакция: Rakiii#5559. Время: 7 февр. 2019 г., 12:13:14
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Rakiii написал:
I know how CB works in d2 (ofc CB hit is taken from the current life).

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Bennyaae написал:
my idea for it would be something like this:
tags : unarmed attack (to insure no weapon swap)

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Bennyaae написал:

deals 0% of unarmed attack damage[/b] and elemental attack damage. (no facebreaker)


Being unarmed but dealing NO unarmed damage?
It doesn´t make much sense to me.
I gave an idea how to make RT builds more interesting.



the damage from the ability only comes from the monsters current hp, if it also gave access to damage nodes and stuff like facebreaker, this ability would 1 shot every boss and thats not the point, the only way to make it deal damage faster is by improveing its attackspeed, but you would have to balance it with your mana regen, so you cant just go full on attackspeed or you would be out of mana constantly and therefor not able to deal damage.

the abilty being unarmed is to avoid abuse from items like soultaker, cause the main weakness of this would be the high mana cost, and you wouldnt be able to weapon swap when you got them low enough with crushing blows, that the crushing blow doesnt do any decent damage.
I see but PoE is about being creative and your solution is too restrictive.
You could deal both CB and other kind of damage in d2.

You would just scale attack speed in your case (supported gems would be also very limited).
Btw you could solve mana problems with mana on hit but I think you make things too restrictive.
Последняя редакция: Rakiii#5559. Время: 7 февр. 2019 г., 12:51:41

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