Endgame Conquerors of the Atlas Gameplay Preview
Wait...they look like boss fight with dodgeable attacks?
The showcased characters are not getting one shotted? The arena design look nice and big with boss mechanic that reduces it in the course of the fight? Are we looking into a new boss age when you get to fight agaisn't the boss instead of "Fighting" agaisn't the game?! |
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" I hope so, i really do <3. GGG don't ever let us down again :P. GGG thank you for all the great things you are doing. You have combined every element of all other great Rpg's and joined them together as one Diamond, that will shine Forever.
This is coming straight from the heart <3 |
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" You have to be very unlucky I guess to jave such a bug actually, never came across this situation, I don't want to sound like someone who just want to say that you lying, but I play like 6-7 chars a league. :/ |
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" yea,.... could you please take the whole context of what they said in relation to what you said. thank you :) |
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DOPEEEEEEEEEEEEEEE
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I realize why I like the theme so much now!
It is a remix of the Sin and Innocence stuff. |
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seems like my totem build might come in useful for a change *hyped*
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Oh yeah, delightful not-even-postage-stamp sized arenas.
I swear the area to fight bosses gets smaller every time they introduce a new one, and their AoE attacks are bigger. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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That eye of the hurricane looks awesome.
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" Took the words right out of my fingers. I avoid those ever shrinking AOE arenas with massive damage mechanics. They are just lame, beyond lame. It's a ploy off the old D2 Duriel fight. 1 shot melee hits and no where to run. |
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