game needs more farm spots

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Hellkaiser написал:
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CaoMengde написал:
i just... want a location that is known to drop better items, so you can go on treasure hunts,
as it is, no place is better than any other to treasure hunt and its sorta lame...
i can see, 1 location better than any other is LAME, but... you have like 3-4 new locations that are -FOR TREASURE HUNTING=

easy solution...

i think its safe to say late game, blue items are worthless...

make another colored item "red" maybe?? or some color...

it is like a blue, like a yellow, drops about like 1/4 , 1/5, 1/6 or something as common as uniques do... they have the same maz # of modifiers as a blue, BUT they roll higher numbers than yellows or any other item can...

sooo you sacrifice # of mods, for power of mods....


I had a +36% spellpower mod roll on a blue spellcaster shield the other day or so (not logging on to get the exact number)

It absolutely STOMPS my Rare shield of similar level, because that one pain attunement level jump in spellpower made my EK do a ton more damage comparatively, so no... Blues don't ALWAYS get beaten by yellows, and even less so now that they have more potential garbage mods they can roll.

Still, what you're describing is maps. Those are where you go for extra challenge and treasure. If you can survive the epic grind, you'll eventually get lucky and one will drop for you.

Find a great high ilvl blue? Great. Then regal and triple exalt it. If you aren't unlucky, you should hit some other useful mods that would make that blue much better than it currently is.

That's the point. There is no reason to run blue gear endgame because you need a number of mods, defensive and offensive, to have endgame-worthy gear. Having a blue item, no matter how good its one or two mods are, is handicapping yourself. Rare items will always be more valuable.
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CaoMengde написал:
the game needs more farming locations... as it is, its sorta lame...

i want to farm unique chests, and farm random places... there should be more side-cave areas..

diablo 2 had a crapload of side-cave places i dont think i even been to them all, and i played it like crazy, but this game ive been to them all, easily!

and there needs to be a new type of item, the game is really lacking in item type variety..

sets, runeword items, stuff like that...


rares are tooo common, uniques are too rare, there needs to be an in-between type of item,
to keep the excitement of finding stuff alive...

i mean, when i find a unique or chaos or gcp im like whoa! nice!! but its soo rare, when i do find it and find out its a garbage unique its suuuch a let down...
and yellows are constant throw-away..

its like, a guess, 1 in 100 unique monsters drop a unique, all drop yellows... there should be a 1 in 15, or 1 in 30 abouts ... drop a different colored item.. "sets" or something

just something damnit!!!

all/most the crappy uniques shouldve been their own color...



This game needs charms. Almost exactly like the ones in D2. Big ones, medium ones, small ones.
Charms with resists...life.. mana..damage..Attack rating..plus skills.. mf.. etc.

I sort of like the idea of some areas being better for certain types of items than another, and also needing more side areas / random areas / etc.

Maybe the barracks has a better chance at dropping rare strength items type of thing. Would also be nice if areas had a random chance of spawning a side area - make it work like maps - random properties on the side area, improved IIR/IIQ based on the mods.
Just make an always available random lvl 66 map, so people can always farm for higher level maps and don't have to go dock map farming for 1 map for all day due to RNG. Players will always have a choice to do something random and more challenging than docks. Oh, and don't let multiboxers in - just block machine name to 1 player per 1 map. This game is free and multiboxers are one of the things that damages the market and gameplay. Bilzzard in wow has a reason to allow this - subscription fee. Here, there is no profit in allowing that. It's selfish and against ad hoc groups which are one of the things that build this game.
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I sort of like the idea of some areas being better for certain types of items than another, and also needing more side areas / random areas / etc. ..... ...



love it!

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That's the point. There is no reason to run blue gear endgame because you need a number of mods, defensive and offensive, to have endgame-worthy gear. Having a blue item, no matter how good its one or two mods are, is handicapping yourself. Rare items will always be more valuable.



yeah exactly... but then , with the new type of item , youd have it just...

"item can ONLY have like, a blues # of mods" (or less even? like 1 mod?)
but the 1 , or 2 mods roll higher than other gear could ever roll, in that 1 or 2 mods,

and then u could have like more orbs like alterations, chaos.... etc.. for the new color of item? ... i think itd be sweet to reroll mods, but u cant like regal it... it stays -othercolor- always. .. cause its like a unique, but less unique lol.. alot rarer than yellow...

reason for this item.... .. you get em just a little bit more common than maps i think it should be... like ... 2-4 per map /area you get these new items... but ur almost guaranteed the 2-4 , makes playing feel more rewarding, but really its like finding... 4-8 yellows..


(me and my buddies, we play , and its like ... "MAP DUDE! nice!" .. "unique, DUUDE!" .. "Qgem, ... ah its 7% dang it.. " ...."6socket, cool!" .. "exalt, NIIIICEE!!"

that is all... okay, but now... "-othercolor= item! dude!! yeah"

gotta get just a couple more things like that i think...


Последняя редакция: CaoMengde#7666. Время: 21 апр. 2013 г., 13:29:03
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Hellkaiser написал:
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CaoMengde написал:
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If you're farming the SIDE area's then you're probably just risking XP loss for nothing.


thats why there should be another type of item.... ... or the side areas have higher item drop rate, but crappier xp rate....

i want areas to farm for treasure.... screw farming xp, its boring

TREASURE!! TREASURE!! TREASURE!!! i want a place to farm it.... places that are better for treasue, but are really dangerous or something....


this game SUCKKKSSSS cause theres not enough treasure...

ive spent ALOT of time adding new types of treasure to skyrim...

screw GGG i make a better game, they make it sooo easy!! haha (cause they suck)


And now you've just taken what is a legitimate complaint, and gone off on a strange and wild tangent. :/

I give up....


heh bout sums it up
yeah this is true, there needs to be more farming spots that are viable for farming "end game" items, and they need to be distinct from eachother, so that certain types of builds farm certain places better.

this is why farming was so fucking great in d2, there were plenty of spots to farm, for different things, and with different builds.

some builds would ofc do everything ez mode, but the fact that you could build specific characters to farm specific places for specific things prolonged d2s life span ALOT

places like;

the pits
ancients tunnels
flayer dungeon (very underrated places for HR farming)
travincal
lower kurast (the holy mother of all chest farming spots)

and the more obvious choices like

chaos sanctuary
worldstone keep
mephisto and his council
andy

and all the super uniques conveniently placed near wps like

pindleskins
shenk
eldritch
etc etc

yeah you see where im going


this gives also gives some perspective on what a well crafted farming game d2 really was, and that we have a long way to go here before we get there

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