Path of Exile 0.11.0

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Chris написал:
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DaidaIos написал:
What about the Changes discussed in this

http://www.pathofexile.com/forum/view-thread/380212/page/1

Thread, will they also be added ?


Yes, 95% likely.

Edit: Sleeeeep time. That was a long day!


I think we should wait on this one. I would love to see how the eternal orb factors in before this decision.




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Satanasitox написал:
"Pay to win" are the new leagues too? So all the game is and will be pay to win I guess. Too bad really. With a small stash u r in great disadvantage (crafting and trading limitations). Those challenges will never be achieved by someone with a 4tab stash.


I think it would be a great idea to at least add some more stash tabs for non-paying users. I've bought several myself, but i do feel just 4 stash tabs for people with no money is a little unfair. I'm thinking about the possibility to earn more tabs would be a little more balanced. That will give non-paying users a chance to save more items from the new leagues and prevent people from just making multiple accounts. 4 tabs just isn't enough to be fair.

One way of doing this is you could use the 4 month leagues as a way to get extra tabs. The first two tabs in each four month league transfers as new permanent tabs to their respective leagues at the end. All other tabs will still transfer with the normal 'remove only' tab.

Either that or just give non-paying users a few extra tabs.

Just letting my idea flow.






-Also, I cannot freakin' wait for this update. I just might literally throw money at you guys when it comes out.
There can only be one Oatmeal.
Последняя редакция: billyoatmeal#1172. Время: 31 мая 2013 г., 20:44:10
Just awesome, you guys are so great!
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DrDeathXII написал:
Can somebody explain to me how eternal orb is considered a new currency item if it is untradeable???


you can trade eternal orb, but imprint created by eternal can't
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CookieVortex написал:
GGG please consider this
Flat bonus hp on items will become even more mandatory than now. Because bonus from life nodes will be weaker, so life nodes will be probably not worth to stack as it is now. Previously you could stack life nodes to give you good amount of hp. After patch you won't be able to do that. You will need good hp items.

In other words. If I had 250% hp from life nodes, and I had ring with 60 flat hp, I knew it will give me 210 hp. So I could make a calulation how much 210 hp is worth for me. I had 1312 flat hp. One 8% life node would give me 105hp. So I could evaluate the ring for a 2 passives.
And now if lets say life nodes will be 40% weaker. I have now 150% bonus from tree. 60 flat hp ring would give me 150hp. One life node (40% lower) would give me 63 hp. Now the ring becomes not 2 passive points but 2,4 passive.

It works this way because previously your hp bonus from tree would give you 250%. So a total of 350% of flat hp value. Now tree 150%, so 250%. The tree bonus is now 40% weaker but total bonus is only 29% weaker.

And because of those 2 points Kaom's will be more OP than it is now. Simple math to what I said before. 1000HP chest with 250% from tree = 3500HP (evaluated as 3500/105 = 33,3 passive points). After life nodes nerf 1000HP chest with 150% bonus = 2500HP (evaluated as 2500/63= 39,7 passive points).

If you nerf life nodes, life modes on items should be nerfed as well.


Yes but your life on items is competing against damage on rings, neck and gloves. If you got the choice between 6% "more" life vs 8% "more" damage, what do you choose? That's an interesting choice.
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~ Please separate the PoE1 and PoE2 forums.
nvm ^^
Последняя редакция: Piecemeal#0460. Время: 31 мая 2013 г., 21:08:09
hi chris!
will the magnate be improved or removed from the game?
Thank you GGG for this awesome update!
this patch just made the game feel new again
yeahhhhhhhhhhhhh
when are tribes / clans going to be added? can't call it much else considering the environment. when they are added you could also encourage clan competitions in pvp. now that would be interesting to see, and it fits in perfectly with Wraeclast. just look at chapter 2 bandits, and imagine base pvp with those places, invading, defending, maybe a bit of mischief inbetween bases for those that want to make trappers, heheheh.

can't wait to see what else you got for this patch.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062

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