1.0.0 Release Patch Notes
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THANKS FOR RUIN THE GAME GGG
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Legacy Items do not matter in a PvE game,
if they matter to you personally you are just butthurt no argument about it. They only matter in the PvP part that is now introduced. I hope GGG makes sure the PvP is split apart from the 4 month leagues and no legacy Item is mandatory for doing PvP successfully. Very well done GGG thanks for the notes and an awesome game. |
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thanks, blood magic+aura ist dead...
i hope the new areas have much higher levels... GMT+1 - You can speak German with me
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" First of all, accept the fact that you can't run all the auras. It makes no sense and it's a bad design to allow it. Auras are buffed and having 2 active will already be a big differences. Now the question, it depends on the notable passive behind Blood magic passive. I'd say we are realistically looking at: - one passive near duelist currently -5%, let's say the new value is -8% - second passive right next to it also -8% - New notable let's make a wild guess and say it's -50% - Reduced mana gem -29% =60*0,84*0,5*0,71=18,8% mana reserved. Now that's actually looking decent, my opinion is that 12,5% mana reserved for one aura is a decent number as it allows you to run 2 powerful auras for 25% of your life. Anything more is too much, anything less is problematic as it will allow you to run 3 auras. Also, I think 50% on new notable is a reasonable estimation as GGG will not want to buff regular mana reduction passives too much as they would make non-BM build to powerful. Instead, they have the liberty to leave them as they are and give strong effect to new notable behind BM passive. So let's say you take 2 more passives for additional -16% reduces, meaning 15% aura reserved. Well, that seems ok to me and it's only 3 more reduced mana passives (I always take the two near duelist). „I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“ „If they think I'm going to let them sweep this pizza guy thing under the rug...“ No mod action. Business as usual. Последняя редакция: Odoakar#1827. Время: 22 окт. 2013 г., 12:13:02
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" IGN Golioth
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Can anyone explain the dual wielding cleave penalty being multiplicative now? How different is it from being additive?
Последняя редакция: Kony_Danza#6302. Время: 22 окт. 2013 г., 12:13:35
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Legacy Facebreakers biaaatch!! :P
FINALLY, Ele Cleave is nerfed! (Not sure how I feel about this as far as leveling new chars/racing.. Having absurd dps at lvl ~13 was fun :P) I assume the Fire Trap/Bear Trap nerfs are to compensate for new Trap Damage Passives? Because I for one thought they were weak as they were.. And, FINALLY, Light Radius fix for Low-Life! o_0 EA IGN: We_Have_Monk_at_Home *Burnt out and waiting for either PoE1 League or new PoE2 Classes.* Последняя редакция: Sheriff_K#3938. Время: 22 окт. 2013 г., 12:12:53
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Totally destroying my spork build -_-
like it didn't suck enough already!!!!!!!!!!!!!!! Not everyone has the best dam items in the game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Don't ban me please, just telling you me feelings :) Последняя редакция: bubblynuggets#7019. Время: 22 окт. 2013 г., 12:14:39
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" dont think you understand. i dont NEED any auras. but i WANT three auras. plus, i wont be using reduced mana, ill have empower instead in alphas howl. |
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