Crit Multiplier + Diamond Flask (still) too powerful
I'd actually prefer a 100% damage flask over a flask that can give you 1000%+ your damage depending on your build.
Can even break it into different flask, hell make resist flasks useful. 100% ele dmg/+5% max resist/+50% resist for 4 secs for each ele and 150-200% physical damage flask (combining granites with physical damage bonus would be insanity but having two with the phys dmg flask doing extra damage would make it worth wild to have both and won't make ele flasks supremely better, especially with how ele damage scales), also make the damage effect your sheet DPS rather than just adding to your current added damage nodes. I've never liked the idea of diamonds and like the OP stated lately I've been making duelists (and suggesting to others) with high (ish) crit multi and using diamonds to have crit exactly when you need it rather than depending on a small crit chance. Finished 17th in Rampage - Peaked at 11th Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 Последняя редакция: Moosifer#0314. Время: 4 дек. 2012 г., 12:59:36
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How about this: Only 1 type of each 'special' (none HP/mana) flask equippable in your belt. There could be uniques that let you increase that by 1 or 2. Then a diamond or a granite can remain as "oh shit" flasks with limited usage.
Последняя редакция: lethal_papercut#5270. Время: 4 дек. 2012 г., 12:59:01
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Well, imo the problem isn't necessarily in having more than one, even though that affects it. The problem is what they do to begin with.
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Surely the problem stems from being able to have builds that use 5 diamond flasks? My build does & I can effectively have a 100% uptime for packs with perpetual flasks. If I could only have 1 however I would have to use them with more thought. Do I diamond this easy pack for speed or do I hold onto it just incase the next pack is a nasty one? It will mean that if you want to be a crit build you will have to take those ignored 15% chance nodes to have regular crits. Only having 1 diamond flask isn't op as it puts a cap on how often you can use them.
IMO the problem isn't the flasks themselves it's how many you can have equipped. |
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" eh, unless you fixed the stats of diamonds I have viable ways to have 2 going non-stop, with 1 I could have it ready to use every single blue/rare/unique pack. Using 5 just saves you from having to use certain skills, passives and gear. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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So are you saying having 1 is OP? If so then the current situation must be out of control?
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Yes, it sort of is, which is why everyone is running around with diamond flasks and granite flasks.
I know I go "Sweet, physical damage invul for 30 levels!" when I pick up a single granite. |
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" Most people don't know or wouldn't bother to take it to OP lvl but it's possible. I've had a hard time getting the belt I want and part of me thinks GGG purposely made the two stats impossible to get together (which is awesome if they did tbh) but with 190% flask recovery (a real number btw) it's very possible to have one up whenever you need it. edit: ninja edit Finished 17th in Rampage - Peaked at 11th Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 Последняя редакция: Moosifer#0314. Время: 4 дек. 2012 г., 13:51:50
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Granite and diamond flasks shouldn't be as powerful as they are now
Once at high lvl it's really easy to have them up 90 to 100% uptime and most of the time you don't even have to spec for it, it's even saving you a few skillpoints The (recent?) addition of 30% elemental res' as a possible mod feel a bit too much too the elemental flasks in the other hand need some work, I don't think much people are using it outside of righteous fire build | |
Dare I say it but how about a cooldown? For granites & diamonds, instead of the refilling mechanic they simply have a set cooldown? I personally like the idea of diamonds giving you a berserk mode for a few seconds for those oh shit moments where you pulled a few too many mobs. Essentially a get out of jail free card which is cool, the problem is with the current system it ins't a get out of jail card but more like a set of keys to the cells.
If there were a way, be it cooldowns or w/e to make the use of the flasks as a last resort or an occasional burst rather than a way to skip points on the skilltree & skyrocket your avg damage, then I think Diamonds & Granites could keep their current stat boosts. |
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