Season Five, Event 84: 2 Hour Fixed Solo

#12 Witch with pretty bad gear, no alch, no chances, just nothing :D Was unable to kill Vall 'cause of items. Hope next race will have better RNG for me.
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Just didn't find anything good for me :D Can't believe I survived act 2 with this gear :D
Последняя редакция: DJKiller666. Время: 6 дек. 2013 г., 20:16:53
6th Scion First Dweller, First Fairgraves, First Thicket and First Catacombs->16 Pts.


Could have been level 30-31 without side quests.

Thicket was quiet big and was looking for the last mob(that's a big disadvantage in fixed seed)

Catacombs was rather smooth.



The alchemy orb I needed dropped in Battlefront. But I had 1 scouring and 2 chaos.


Had a nice Tribal maul with 19% Quality and after a Transmute 43ed.

Sadly no level 12-13 upgrade so leaping in Act2 was quiet slow.

level 18 weapon a Poleaxe with 2-39 light damage shortly later 43ed.
At sins I had no Topaz ring which got me almost killed twice.

An early alchemy orb was needed so I only got such a weapon as final weapon.



But such a weapon is still enough to oneshot whites on docks but you need 2 attacks for blues.

The 3 choices after level 20 are so frustrating on my build.
Invading Mara is a must if you got a crappy weapon.
Invading Duelist is the option if you got an excellent weapon but not an axe.
But the most effective path is only available as axe user and sadly needs most skills.
Would certainly be better on 135-180min races.



Скрытый текст

Raise Zombies gave me somehow some safetey. After derp vendoring my +INT helmet I just played it save and left the marauder in the camp at lvl6. Died once with templar :)

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