Desecrate/Detonate Dead build

They've already said that the corpse life will be similar to other monsters in the area. So, it will be as effective as DD would be when casting on corpses from monsters you kill.
My question is "Does desecrate get bonus from +spell dmg modifier ?", i'm planning on a build using Desecrate + Detonate Dead with traps and kill everything with it (or at least I'll try).
you are doing it wrong.

det dead is self cast spell. mines and traps are unreliavle and totem deals less dmg per pop than manual cast and is also unreliable (targeting)

cwdt deals 70%less dmg than self cast

ergo: use dd yourself

dd needs to be specced into to reaxh 100% corpse dmg: fire dmg, area dmg, conc effect, fire pen gem, fire pen from curses. once you get into 90%+ it starts to work


cast ONE desacrate over a mob. cast dd removing entire pack from the screen.

doing it with totems/mines/traps is unreliable as dd has strange targeting issues. also totems need to be heavily specced into to reach full dmg potential

from my experience in maps: level of the area matters not. it works exactly the same in cruel fellshrije as in any map as the scaling seems to be 100% linear
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sidtherat написал:
you are doing it wrong.

det dead is self cast spell. mines and traps are unreliavle and totem deals less dmg per pop than manual cast and is also unreliable (targeting)

cwdt deals 70%less dmg than self cast

ergo: use dd yourself

dd needs to be specced into to reaxh 100% corpse dmg: fire dmg, area dmg, conc effect, fire pen gem, fire pen from curses. once you get into 90%+ it starts to work


cast ONE desacrate over a mob. cast dd removing entire pack from the screen.

doing it with totems/mines/traps is unreliable as dd has strange targeting issues. also totems need to be heavily specced into to reach full dmg potential

from my experience in maps: level of the area matters not. it works exactly the same in cruel fellshrije as in any map as the scaling seems to be 100% linear

mine and traps are what?
in my opinion mine will be best with this spell
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
"
The_x_ile написал:
"
sidtherat написал:
you are doing it wrong.

det dead is self cast spell. mines and traps are unreliavle and totem deals less dmg per pop than manual cast and is also unreliable (targeting)

cwdt deals 70%less dmg than self cast

ergo: use dd yourself

dd needs to be specced into to reaxh 100% corpse dmg: fire dmg, area dmg, conc effect, fire pen gem, fire pen from curses. once you get into 90%+ it starts to work


cast ONE desacrate over a mob. cast dd removing entire pack from the screen.

doing it with totems/mines/traps is unreliable as dd has strange targeting issues. also totems need to be heavily specced into to reach full dmg potential

from my experience in maps: level of the area matters not. it works exactly the same in cruel fellshrije as in any map as the scaling seems to be 100% linear

mine and traps are what?
in my opinion mine will be best with this spell


from my experience with mines/traps: mines often do a 'dry run'. that is are triggered but nearby corpse is not detonated. i dont know why it is so but i found it to be too frequent to rely on mines/traps for DD. if it works it ofc is a good way to do it - dmg boost is substantial. but it frequently doesnt (and no, it is not a desycn issue. most probably it has something to do with line-of-sight and all that ground clutter that there is on many maps)
yea.. i know about that problem, but the idea is to use first mine with desecrate, than 2-3 dd, and detonate them all together (hopefully that will cast and detonate instantly)
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
"
The_x_ile написал:
yea.. i know about that problem, but the idea is to use first mine with desecrate, than 2-3 dd, and detonate them all together (hopefully that will cast and detonate instantly)


if that is the plan - just do these two manually. it really works that way. mines etc just add layer of completely unnecessary complexity and occupy skill slots..

and you can place mine only at your feet - this is risky, desync-prone and requires mobs to get there and not destroy your mines with aoe.. imho - not worth your time
there is a node that make the mine indestructible for 5 sec (more than enough), also u can get much higher dmg with mines, also the cast at closest enemy, not at your feet...
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
but with mines you cannot do that: place desecrate trough the doors before aggroing mobs, and blow them away before they manage to close up

it might seem niche but when dealing with mobs that are outright dangerous when close up (evangelists, leapers, BM's on vulnerability map) this is very handy. when playing poorjoys asylum i was so glad my DD works on command and precisely when and where i need it (poorjoys is inhabited by necros that can dd on their own so it is a race condition..)

almost impossible to do that with mines as you need to place them on your feet and then have no way to control what corpse to blow up. dmg increase in my opinion is not worth the hassle. esp when all you need is to kill the mob. there are no extra rewards for overkilling :)

but if it suits your gameplay - sure, why not :)

but after reaching 100% corpse dmg all further increases are just not needed so for me there is simply no benefit
I think the problem is the spelltargeting of the mine.

the mine tries to detonate a corpse around the target it wants to damage and not target a corpse to detonate. so even if there are corpses around it doesn't target them if the designated opponent isn't next to the corpse.

still:

mine damage spec is the only option you have to still deal enough damage in maps with 2 out of enfeeble/fire res/curse immunity.

i agree on what sid said though. there are times where the mine just lets you drop so i wouldnt't use them in hardcore

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