Damage Over Time
Also, this:
"Modifiers based on how the damage is dealt will apply as appropriate - for example, increased area damage and increased projectile damage will both apply to the poison clouds from Poison Arrow, as it fills an area and is an effect of a projectile." If I use Power Syphon to cause burning damage, this means that "Increased Projectile Damage" modifiers should also increase burning damage, since burning damage is effect of projectile? |
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" in theory yes, haven't tested that though. as for what *I* call untyped damage out of force of habit, John is correct, is the general "increased damage" like from: |
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