Damage Over Time

Also, this:

"Modifiers based on how the damage is dealt will apply as appropriate - for example, increased area damage and increased projectile damage will both apply to the poison clouds from Poison Arrow, as it fills an area and is an effect of a projectile."

If I use Power Syphon to cause burning damage, this means that "Increased Projectile Damage" modifiers should also increase burning damage, since burning damage is effect of projectile?
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DAS13 написал:
Also, this:

"Modifiers based on how the damage is dealt will apply as appropriate - for example, increased area damage and increased projectile damage will both apply to the poison clouds from Poison Arrow, as it fills an area and is an effect of a projectile."

If I use Power Syphon to cause burning damage, this means that "Increased Projectile Damage" modifiers should also increase burning damage, since burning damage is effect of projectile?


in theory yes, haven't tested that though.

as for what *I* call untyped damage out of force of habit, John is correct, is the general "increased damage" like from:

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