Change to zealot's oath that may promote hybrid builds

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Boem написал:
(one of the reasons why everybody goes low-life btw, full life benefits are scarce and abysmal)

Couldn't agree more.

Notable On Full Life:
- Melee Damage on Full Life support gem!
- Daresso's amulet (large mspd and mpd)
- Shavronne's Pace (35% mspd)
- Ondar's Clasp (30% aspd)

Notable On Low Life:
- (Being able to reserve auras out of life!)
- Pain Attunement!
- Lori's Lantern (Unlucky when damaging you!)
- Wondertrap boots (100 iir)
- Daresso's Courage (120% block->spell block)
- Springleaf (6% life regen)
- Last Resort (25% aspd, 100% ip claw damage, 100% accuracy)
- Redbeak (100% typeless damage increase)

Very lopsided.

---

To make life+es a viable and interesting option (different from pure life, different from pure es), GGG should:
- Change ZO to one of the ways described ITT (e.g. "ZO: life regen converted to es regen while on full life/es does not recharge normally").
- Sprinkle "Life and ES" nodes around the tree.
- Add a few more uniques that work with "on full life" with interesting effects.
all those ideas posted here would kill RF as a spelldmage amplifier it would be impossible to run it ...well not impossible but require an even higher amount of skills and aura to make it work

zo is fine as it is overpowered with shavs ring but those are legacy items no one cares about

rf as a spelldmage buff took a major hit the moment it effected es and those half regen ideas will kill it forever


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SSF HC Legacy Witch Lvl 53
Последняя редакция: ventiman#1405. Время: 25 июн. 2014 г., 14:16:09
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pneuma написал:
"
Boem написал:
(one of the reasons why everybody goes low-life btw, full life benefits are scarce and abysmal)

Couldn't agree more.

Notable On Full Life:
- Melee Damage on Full Life support gem!
- Daresso's amulet (large mspd and mpd)
- Shavronne's Pace (35% mspd)
- Ondar's Clasp (30% aspd)

Notable On Low Life:
- (Being able to reserve auras out of life!)
- Pain Attunement!
- Lori's Lantern (Unlucky when damaging you!)
- Wondertrap boots (100 iir)
- Daresso's Courage (120% block->spell block)
- Springleaf (6% life regen)
- Last Resort (25% aspd, 100% ip claw damage, 100% accuracy)
- Redbeak (100% typeless damage increase)

Very lopsided.


One correction - Daresso's amulet gives a large amount of general melee damage, not melee physical damage. Much more valuable since it'll boost elemental & chaos too.

I'd love to see some more cool full life effects, but low life should be lopsided compared to full life. Full life is its own reward (you're harder to kill) whereas low life is innately dangerous.
"
ventiman написал:
all those ideas posted here would kill RF as a spelldmage amplifier it would be impossible to run it ...well not impossible but require an even higher amount of skills and aura to make it work

zo is fine as it is overpowered with shavs ring but those are legacy items no one cares about

rf as a spelldmage buff took a major hit the moment it effected es and those half regen ideas will kill it forever


80% life regen and 40% es regen shouldn't be a nerf... its granting 20% more total regen. although i should buff that a little further to 90% and 60% respectively for a 50% total multiplier. still needs some drawback

worse off if 100% hp regen is also 100% es regen... which is too far. the nicer alternative is what pneuma said, 100% for both but es regen only happening if hp is full.

however its "not enough" for RF if you're still bothered by that, while my suggestion nudges closer but still far way without uniques. both methods grant more windows for hp/es hybrids but the later also more directly enables full life mods.
I would be much more in favor of...

Life Regeneration applies to Energy Shield as well as Life
Removes Energy Shield Cooldown Recovery

I don't believe the OP's suggestion would do much to encourage hybrid builds. Imagine you're building for the Full Life version; do you get more Life or more Energy Shield? The answer would probably be to get more of what you have already, since you can only regenerate one at a time. You'd still be encouraged to theorycraft a lopsided build which went into ES hard, or went into Life hard... not one which invests in both.

By the way, I agree that there aren't many advantages for having Full Life compared to Low Life, but this is in large part to CI providing relatively safe means to be on Full Life at all times. I understand Shavronne's provides this benefit for Low Life, but Shavronne's is a unique item and thus a little more limited than simply electing a keystone; for example, you could make a chest piece with a ridiculous Low Life benefit and know that it couldn't be bypassed by Shavronne's (I'm honestly shocked GGG hasn't used this fact yet in their unique design). Therefore, part of designing any Full Life item is recognizing that either it will immediately benefit CI builds, or some kind of "CI disabler" needs to be integrated into the design itself. I imagine a chest piece with no ES on it might do it, but crafty players might still work around that, so it wouldn't be failsafe.

For what it's worth, for my unique design creation privilege, I am committed to a unique which provides a powerful Full Life effect but which is almost impossible for CI to use (and isn't a chest piece).

Until then, the Full Life list really means the CI list, so you're missing Blood Rage as one additional benefit for Full Life.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Последняя редакция: ScrotieMcB#2697. Время: 25 июн. 2014 г., 16:40:46
^there is already a mod "cannot be used with chaos inoculation" on midnight bargain if i am not mistaken.

They could easily replicate this mod on new hybrid oriented unique's.

Also a full life caster support gem for example would not be a bad idea, even if CI can utilize it.

Another option would be to utilize the gems like RF "deactivate effect on 1 life" innate in the design. But then you would really need to create a bunch of options else your screwing over CI royally.(god knows they are already getting screwed atm....)

something like

-low life unique's/ supports

-hybrid unique's/supports

-full unique's/supports

all equally spread.

Given they are properly designed and balanced, i am convinced people would turn away from
low-life.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
werezompire написал:
One correction - Daresso's amulet gives a large amount of general melee damage, not melee physical damage. Much more valuable since it'll boost elemental & chaos too.

Oh, correct. Thank you.

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ventiman написал:
all those ideas posted here would kill RF as a spelldmage amplifier it would be impossible to run it ...well not impossible but require an even higher amount of skills and aura to make it work

You mean the short-term buff that involves risk/reward? That won't be affected hardly at all.

The "RF Aura" will probably be extremely hard outside of pure life builds, and I don't see why that is such a bad thing.
I would go a very different direction with it.

Something along the lines of:

If your Energy Shield is down for (3-5)? continuous seconds you gain a single second of uninterrupted Energy Shield regeneration.

As Energy Shield always regenerates at a 33% per second this becomes very much a game of managing both buffers equally. With more Life you can more easily survive the 5 seconds but regenerate less. With more Energy Shield surviving those 5 seconds is harder but you'll regenerate more in that single second.

In optimal condition you'll be regenerating less than 1/6th of the time, a single cycle taking 6 seconds plus however long it takes you to lose all your Energy Shield. In that cycle you gain 33% ES, which in those conditions makes it around 5% regen on average.

Pretty strong so it'd need a suitable downside, reduced Life Regeneration could work on that front but possibly something more interesting exists. Another possible idea could be a strong mana drain during that uninterrupted second of regeneration.
My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
Последняя редакция: Gobla#3221. Время: 25 июн. 2014 г., 17:50:08
Still believe regeneration functioning based on HP or ES values rather than a per level basis is what caused so many issues to begin with and why ES nodes were nerfed so much changing ES from being a hit and run form of defense to near identical twin brother of Life minus the built in status reduction that life has at a cost of taking a bigger hit(usually).
Последняя редакция: Dravkwn#1191. Время: 25 июн. 2014 г., 18:58:54

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