Reflect isnt enough visible = anti progression mod

It is not logical that this mod: "allies has increase speed + phys dmg" has green fluorescent spikes that we can see miles away and nobody care about them since anyone can facetank them without any fear

then we have "allies will kill you one hit by elemental reflection" with some hidden little white dot. I call this anti-progression. It takes forever to level up for casual players and we have this hidden reflect. Seriously this is bad.

cya
Glowing green mouse cursor plz.
Эта тема была автоматически архивирована. Ответы невозможны.
All part of the learning (and playing) experience.
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
Reflect has been nerfed so many times and there are so many ways to avoid it now. I can't even remember the last time I ever even died to reflect. Double reflect in a map, maaaybe, but you are on point to watch for that.

I'll admit that it sucks you can't really see them under water.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
Последняя редакция: CliveHowlitzer#0568. Время: 7 мар. 2015 г., 22:14:52
I would like to see both the percentage and the visibility on reflect aura increased. It should be clearly telegraphed; it should also hurt.

It's bad design that reflected damage is more of a build design requirement than it is a gameplay mechanic.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Последняя редакция: ScrotieMcB#2697. Время: 7 мар. 2015 г., 22:30:53
Reflect sucks. Reflect mobs should have like crowns so people can see them underwater
"
ScrotieMcB написал:
It's bad design that reflected damage is more of a build design requirement than it is a gameplay mechanic.


The aura is a gameplay mechanic, the map mod is just a slowdown gimp-yourself build-design-requirement. There are too many lame map mods that add nothing to gameplay, just slow players down and reflect is one of them.
When night falls
She cloaks the world
In impenetrable darkness
Why dont you guys build for it so it doesnt matter what mods they have? There is always the nemesis pack inside a strong box with reflect allies affix or something you just didnt/cant see. Thats got me a few times - since then - All my builds I've tried to make so reflect is no issue. The character either out mitigates it or out heals it or combination (usually the case). This way I can play worry free about monster mods.

I guess you'd call it lazy or just building complete. Either way I try and make toons which can run:

Git R Dun!
Последняя редакция: Aim_Deep#3474. Время: 8 мар. 2015 г., 14:31:44

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация