Bring back Act 1 area between ship graveyard and cave

That's the place with the black zombies that leave puddles of tar when killed and the corpse-eating crabmen. Mechanics like that were a welcome change of pace from the hack-n-slash monotony. It also had the final chapter of Kaom's story which I can't seem to find anymore.
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Ship Graveyard has multiple lore-stones in it now. Could possibly include the one that used to be in Coves.
Последняя редакция: Rambopvp#7548. Время: 19 июл. 2015 г., 05:30:38
I liked that area too...

I can't really see why it was removed either. Most (all?) of the other removals were duplicate areas (i.e. multiple of the same area in a row), where this was a unique area in its own right.
Same here.. Coves was one of my favourite areas of the whole game.
It was a really nice place to hang out for a while before going after Merveil.

I have no idea why they thought removing it was a good idea.

Since it's already done now, I feel our chances of getting it back are pretty much zero. :/
The dumb is strong in this one

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