When to do use Basalt over Granite?

Don't have a taste of hate yet, so yeah im stuck with a Granite/basalt until then :P

I'm not really good at math.. and im sure someone has already crunched the numbers. At how much armor, is it worth it to use a Basalt over a Granite? Currently sitting at 3,400 armor.
Mess with the best, die like the rest.
Last bumped15 мар. 2016 г., 17:08:02
It is not that easy to tell you what is best

Other factors are:
Endurances charges sustained
Fortify
Enfeeble(blasphemy?)
Chaos golem/Soul of steel
Coil/cloak
Armor%
etc

What kind of maps are you running, low-high tier / easy-hard maps.

I would probably go for a decent granite if i had no other phys mitigation in higher maps, but choose basalt if i use coil and/or taste. Also very dependant on the build itself, close combat/ranged, and passive setup.

Last league i had a cycloner with 18k armor or so, when i popped a granite it went to like 30k+, so i didnt really need taste then.

You just wasted 3 seconds reading this.
Последняя редакция: Tian_Yihao#4319. Время: 14 мар. 2016 г., 18:28:12
I would go for Basalt.

If you don't have armor then you also don't have armor increasing passives, making granite flat increase useless against big hits (the big deals in PoE)

And if you DO have armor then Basalt becomes more efficient, by the same reason why Endurance Charges are stronger for characters with armor than those without, as their physical mitigation is added to the one given by your armour, and armour efficiency goes down the higher are the numbers.


Also, a Basalt flask will give you more physical damage mitigation than Taste of Hate.
Последняя редакция: Adser#1634. Время: 14 мар. 2016 г., 18:39:57
Let's not forget that the physical mitigation is additive with Endurance charges and the few other sources of flat physical resistance. 20% when you're at 0 is 25% more EHP, but 20% when you're already at 24% from other sources is around 35% more EHP, and the returns just keep getting better from there.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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Tian_Yihao написал:
I would probably go for a decent granite if i had no other phys mitigation in higher maps, but choose basalt if i use coil and/or taste. Also very dependant on the build itself, close combat/ranged, and passive setup.

The more you Take as Elemental, the more effective a Granite becomes compared to a Basalt - you're doing this all backwards.

Taken as Elemental occurs before any mitigation, which means the 6k+ Armour you get from Granites has to mitigate a smaller hit if you have Coil/Taste/etc., and as we all know, smaller hits -> more (relative) mitigation.

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Basalts are better when you already have PDR - Granites are (generally) stronger if you do not.
EDIT: Actually nvm, just always run Basalts. They're just better.
Последняя редакция: Vipermagi#0984. Время: 15 мар. 2016 г., 06:30:54
Granite flask also uses fewer charges (30/60 instead of 40/60), and lasts for 4s instead of 5. So you can spam it twice (for 8s instead of 5) in a particularly tough mob. I would say if both are about equal for you, go for granite.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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Vipermagi написал:
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Tian_Yihao написал:
I would probably go for a decent granite if i had no other phys mitigation in higher maps, but choose basalt if i use coil and/or taste. Also very dependant on the build itself, close combat/ranged, and passive setup.

The more you Take as Elemental, the more effective a Granite becomes compared to a Basalt - you're doing this all backwards.

Taken as Elemental occurs before any mitigation, which means the 6k+ Armour you get from Granites has to mitigate a smaller hit if you have Coil/Taste/etc., and as we all know, smaller hits -> more (relative) mitigation.

-----
Basalts are better when you already have PDR - Granites are (generally) stronger if you do not.


I dont agree, grantite has no effect on elemental enemies, they dont do a lot of physical damage anyway.

The problem is physical focused elites and bosses where elemental resistances are useless.
Even with Coil, Granite will not have any effect if you have no armour passives.

I think Granite is pretty useless once u hit maps and can run Basalt.
Granite will only help u against many small hits from white mobs, but not protect you from one shots by any means.
Just because I'm paranoid doesn't mean they're not out to get me.
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KalHirol написал:
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Vipermagi написал:
The more you Take as Elemental, the more effective a Granite becomes compared to a Basalt - you're doing this all backwards.

Taken as Elemental occurs before any mitigation, which means the 6k+ Armour you get from Granites has to mitigate a smaller hit if you have Coil/Taste/etc., and as we all know, smaller hits -> more (relative) mitigation.


I dont agree, grantite has no effect on elemental enemies, they dont do a lot of physical damage anyway.

http://pathofexile.gamepedia.com/Damage_conversion#Taken_as
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Последняя редакция: dudiobugtron#4663. Время: 14 мар. 2016 г., 19:57:04
I'm using 6 endurance charges(atm, only have 4 though), fortify, and have 3.4k armor with some armor passives.

I do intend on getting coil, but don't have one yet.
Mess with the best, die like the rest.
Последняя редакция: Edzilla#0339. Время: 14 мар. 2016 г., 20:55:52
Post-scriptum tl;dr: actually just run a Basalt those things are way more powerful than I estimated them to be. Chemist's of Warding or something like that, because Vuln is super scary.

Long version:
A Granite of Iron Skin at 90% (not hard to roll, can roll better) will grant an additional 10500 Armour. The Iron Skin roll will also grant 3400 / 350 * 90 = 878 Armour from gear. In total, you'd be looking at 14778 Armour.

Now, let's say you take an insane amount of Damage, you're running a map with suicidal mods and take a nice Phys Crit worth 8k Physical Damage.
Without any Flask, but with 6 Endurance Charges and Fort you'd take...
3400 / (3400 + (10 * 8000)) = 0.04 -> 4% PDR from Armour
6 * 4 + 4 = 28% PDR from Armour + ECharges
8000 * (1 - 0.28) = 5760 after PDR
5760 * 0.8 = 4608 after Fort

Not bad, but still a little bit lethal.
A Basalt simply adds 20% PDR:
28 + 20 = 48% PDR
8000 * (1 - 0.48) = 4160
4160 * 0.8 = 3328 after Fort

As mentioned before, Granites put you at 14778 Armour:
14778 / (14778 + (10 * 8000)) = 0.15 -> 11% higher PDR than base, or less than a Basalt.
If you take a literal one-shot, the Basalt is in fact notably stronger. The reliability of 20% additive PDR? Pretty sweet. To be perfectly fair, I overestimated Granites against completely ludicrous single-hit Damage.
WORTH NOTING: the actual effectiveness of either Flask varies with how much base Armour and Armour modifiers you have. This is not a general rule I'm calculating here.


Now let's look at what happens with Coil. I am pretty curious now...
8000 * 0.3 = 2400 Phys is taken as Lightning Damage. Pretty chunky.
8000 - 2400 = 5600 Phys remaining.

3400 / (3400 + (10 * 5600)) = 0.06 -> 6% PDR from Armour
3.4k Armour doesn't do a lot against absurd amounts of Damage, who would've guessed :P Anyways, you'd be looking at 50% PDR with a Basalt.
14778 / (14778 + (10 * 5600)) = 0.20 -> 14% additional PDR from the Granite.

You know, Basalts are pretty dang good at stopping incredibly jacked-up Phys Crits. Damn. Just run a Basalt and be done with it. I changed my mind.


------
Know what's also pretty good though? Enfeeble.
Enfeeble grants a flat reduction to enemy Crit mult these days. -40%! You know what the base Crit mult is for monsters? 130, last we heard (but it was a long-ass time ago, mind you). Regular enemies need Crit Damage bonuses to overcome Enfeeble, but Act/Map bosses come with Reduced Curse Effect.

If the 8k Crit was from a Rare, Enfeeble without any Curse Effect would drop it to 8000 / 130 * 70 = 4307 Damage.
3400 / (3400 + (10 * 4307)) = 0.07
14778 / (14778 + (10 * 4307)) = 0.25 -> 18% PDR from the Granite. Basalt is still marginally better with your setup, ever so slightly. So yeah, Basalt. Do it. Fuck Granites, they're not that impressive at those stats.

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I wonder if my Firestormer should be looking at Basalts as well.

My Witch has 112% Increased Armour, 202% from Shield.
1324 Armour from shield, 986 from the rest.
1324 * 3.02 = 3998.48
986 * 2.12 = 2090.32
2090.32 + 3998.48 = 6088 Armour standing.

My Granite grants 3000 * 1.3 = 3900 Armour, and 97 * 1.3 = 126% Increased Armour (Flask Effect is fun). This puts me at 22181 Armour.

Let's say a monster deals 8k Damage (and is Curse immune (I run Enfeeble with Curse Effect)).
6088 / (6088 + (10 * 8000)) = 0.07
22181 / (22181 + (10 * 8000)) = 0.22

My Granite with a nearly top roll is equally powerful as a Basalt against 3k Damage, better against lower Damage, worse against higher Damage. Let's roll a Basalt I guess... They're super reliable and don't need one specific suffix so they can do utility shit too.

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