[2.2] (BER/OCC) Ethereal Knives MF Build. 8.4k ES, >200k DPS, 230+ IIR, 43 IIQ, Triple Blasphemy
[Update July 2, 2016]:
Since Scion got trashed by patch 2.3, I made a new variation of this build on a Trickster (Shadow). I think that this is probably the strongest and tankiest version of the build so far. See https://www.pathofexile.com/forum/view-thread/1695677. Introduction
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The idea of this build is to utilize a spell which scales well without massive gear investment, hence allowing us to stack large amounts of IIR and IIQ while maintaining decent DPS and map viability. I currently have no problems running maps up to tier 14 (have not tried tier 15 ones yet) and Atziri, however a few map mods cannot be run or require minor gem adaptions (see the corresponding section below). Most map bosses can be done as well. As the title suggests, the main skill of this build is Ethereal Knives (from now on EK). This is a projectile spell which scales with -Physical damage -Spell damage -Projectile damage -Cast speed These are the main damage nodes one can pick up from the passive tree. From my experience, going crit requires too much gear and passive investment and is not recommended. This holds even more so due to the awesome "Controlled Destruction" support gem. I further push the character by going low-life (Pain Attunement keystone for 30% more spell damage), employing three auras (Hatred for damage; Discipline and Clarity to boost the ES-pool and mana regeneration), and auto-cursing enemies with three curses (Enfeeble and Temporal Chains for survivability, Projectile Weakness for offense - all linked to Blasphemy). Moreover, in the ideal setup, Projectile Weakness and Temporal Chains are augmented by a lvl 4 Enhance, which reduces monster speed by 75% (!) and greatly pushes damage. Ascendancy
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Before 2.2, I used to play a very similar variant of this build on a Witch (see https://www.pathofexile.com/forum/view-thread/1136535). However, Scion has the huge advantage of enabling the Berserker subclass, which gives free 1.5% Life Leech (allowing to drop the Life Leech support) and(!) a 10% more damage modifier. On top of that, one gets +40 strength, which this build is in dire need. As a second subclass, I chose Occultist for its nice bonuses (+20% ES, 40 Int, conditional extra damage, etc.). DISCLAIMER: If you think that you will not be able to get your hands on a +1 Curse Eye of Chayula amulet eventually (although this should easily be affordable when you follow this build for a while), choosing Witch/Occultist might be the better option for you. But this definitely comes with a major damage penalty, since one Support Gem has to be replaced for Life Leech. Current skilltree (lvl 91)
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https://www.pathofexile.com/passive-skill-tree/AAAABAABAADBAx4HHghnCdkNHw18DkgPqxBiES8RUBGWFr8W8xcvGDwYVhhqGYoajxslHNwdFB1PHaofQSSLJLAmPCj6KjgrCi0fLagvby-dMTU0CjW5PChBh0ZxSVFLrkyzTm1V1lfJWAdca1yKXfJfamJaZOdtGXC7df14L3vXfOV_xoCkgseDCYRIhFOEb4TFjxqPRo_6kyeTOpUglS6XBpuhm7WcMpy-oS-io6XEpwinK7GQtAy1SLiTvSe-gL6KwfPDOsNtxKLKRsrT0B_Q0NRC2RPZW9-K35jhiOKt6QLquutj6-7sGO_r7_3w1fba99f56PrS-wn-SQ==?accountName=habkor&characterName=Kineray Current gear
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Gear requirements
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In order to survive maps, you will require * 4L+ Solaris Lorica (in order to sustain Chaos damage) * A high 350+ ES shield * A high 200+ ES helmet * Eye of Chayula amulet for stun immunity * High level EK gem (lvl 20 would be good) * Spell Echo, Controlled Destruction and Pierce as support gems * Cast When Damage Taken + Immortal Call in order to mitigate physical damage spikes * At least Enfeeble as permanent curse. Preferably also Temporal Chains and/or Projectile Weakness * One level 3+ Enlighten support + one high level Blood Magic support to run the auras/Blasphemy curses * Recommended: Lightning Golem, Decoy Totem and Vaal Discipline. Lightning Warp linked to Less Duration for mobility * Other gear such that you can cap your resists Also recommended for non-wealthy players is to use a Redbeak unique 1h-sword to massively boost damage (since this is a low-life build). Only amazing wands in the multiple Exalteds range can surpass this 1 Chaos unique. A very nice (though more expensive) option is to use a corrupted Redbeak with Culling Strike. Since the corrupted mod applies globally, this pushes the effective damage by around 11%. Redbeak with Culling Strike is also the best-in-slot item if you want to use Whirling Blades for mobility. I currently have Whirling Blades linked to Faster Attacks and Fortify on my gear swap. Gem setup
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***Body*** EK - Spell Echo - Controlled Destruction - Pierce - Empower lvl 4 / Added Fire Damage - IIQ / Added Fire Damage or EK - Spell Echo - Controlled Destruction - Pierce - Empower lvl 4 / Added Fire Damage - IIR / Faster Casting (e.g. in leagues). Drop IIQ/IIR if you only have a 5L/4L. I'm currently more than mana-stable with the first setup. ***Auras on Life*** Ideally (this either requires lvl 4 Enlighten, or lvl 3 Enlighten in a +1 Gems corrupted item): Hatred (max level) - Discipline (max level) - Blood Magic (max level) - Enlighten lvl 3/4. If this is not a feasible option, swap out Discipline for Clarity (as high level as possible). ***Aura on Mana*** Ideally (if you can run Hatred + Discipline on Life): Clarity (max level) ***Curses on Mana #1*** (requires 4l) Blasphemy - Projectile Weakness - Temporal Chains - Enhance lvl 3+ ***Curse on Mana #2*** Blasphemy - Enfeeble The above gem setup leaves 7 free gem slots, which are recommended to use for ***Defense*** CWDT (lvl 1) - Immortal Call (lvl 3) | Vaal Discipline | Decoy Totem ***Golem*** Lightning Golem ***Mobility*** Lightning Warp - Less Duration Jewels
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Cobalt Jewels are by far the most useful and easiest to roll. For maximal damage, I recommend the following: [Prefix] Two of those: Spell Damage While Holding a Shield (up to 16%), Cast Speed While Holding a Shield (up to 5%), Physical Damage (up to 16%) [Suffix] Two of those: Projectile Damage (up to 12%), Spell Damage (up to 12%), Cast Speed (up to 4%), Attack and Cast Speed (up to 4%), Increased Damage (up to 10%). Other useful (non-offensive) stats are [Prefix] Mana Regeneration Rate (up to 15%), Increased Mana (up to 8%), Energy Shield (up to 8%) [Suffix] Reduced Mana Cost of Skills (up to 5%), Projectile Speed (up to 8%), various resistance mods, various +stats mods. Leveling (to be completed)
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I transitioned to low life around lvl 70 or so, although this can certainly be done a few levels earlier. I'll try to sketch a point progression in the near future. Bandit rewards
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Normal: Skill Point (preferred) or Resistances. Mana is really helpful early on, but becomes redundant at high levels. Resistances can be helpful with unoptimized gear. When in doubt, take the skill point, or mana for convenience (and respec in late game). Cruel: Physical Damage, Cast Speed, or Skill Point. No option strictly dominates the others. I took Physical Damage for a slightly lower mana drain than Cast Speed. Merciless: Skill Point for sure. Optimal gear
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Corrupted 21/20 Ethereal Knives gem. Helmet: As high ES as possible, IIR+IIQ, resistances, mana, intelligence. Chest: 6L legacy Shavs. A +1 gems Shavs would be crazy good, especially when using Empower. Shield: As high ES as possible, very high spell damage, resistances, master-crafted cast speed, intelligence. Weapon: Wand with high (100%+) spell damage, flat mana, mana regeneration, projectile speed, cast speed. Amulet: Eye of Chayula with +1 Curse. Belt: Either a well-rolled physical Doryani's Invitation, or (better) a 24% physical damage Rustic Sash with resistances and energy shield. Or the mirrored Golden Obi with 30% IIR, if you can get your hands on it :) Gloves: Very high ES, IIR+IIQ, resistances, missing dex/str. Boots: Corrupted Wondertrap with +1 Gems. Rings: High mana regeneration rate, IIR/IIQ, flat ES, master-crafted ES%, Intelligence, missing resistances. Mapping
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This build is quite strong for an MF-variant and can tackle most difficult maps. The following map mods cannot be run (or are simply not worth it): Blood Magic, Physical Reflect The following map mods can be run with minor gem adaptions: (1) Reduced life/mana regeneration rate (up to 60%). Simply replace IIQ with a leveled "Reduced Mana" support gem. They are basically for free now. (2) No regeneration. Deactivate Clarity and replace Pierce for Mana Leech. (3) Monsters are immune to curses. Can be done as is, but better to switch out the curses for Haste, Arctic Armor (instead of Projectile Weakness and Temporal Chains), and e.g. Herald of Thunder (instead of Enfeeble). (4) Elemental reflect. Swap out Hatred for Haste. Please let me know if you have any questions... I will try to answer them in time :) So thanks for reading and enjoy :) Последняя редакция: habkor#5124. Время: 2 июля 2016 г., 14:14:00 Last bumped18 июля 2016 г., 0:05:17
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Starting on this build tonight, will post with some progress later
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Really shame scion took the place of witch. I have alot spare Witch characters but only two scions that i play diff builds atm :(
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So I've been running this and I'm not sure the MF is worth it in perandus, unique prices are just too low and this doesn't even really pick up enough IIQ to make up in other areas. The build seems sound though, it's just unfortunate about the league
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So i found this guide while searching for a effective MF char. Also the idea of EK selfcast was nice.(old but gold;) ).
As 1st the Guide is really good. The most important informations are understandable. The way to get on Lv 69, what is important to play LLEK successfull, was pretty hard because i dont got the right plan to reach the end game. After 100Death and good friends i finally got it. My Scion is now lv 81 with 64k EK Dps I wasnt that lucky to chance +1 Curse on my EyeOfChayula, so im usin Herald of Ash instead the 3rd curse. My equip : My Flasks : My Jewels : Will follow So youre reachin 200k DPS. I would like to know what is wrong with my char actually. Beside of this my Scion runs T11+ kinda easy :) Tnx for this awesome guide habkor. Последняя редакция: TiiToYou#4509. Время: 3 мая 2016 г., 20:26:55
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Hey! Very glad that you enjoy the build :)
Regarding the 200k DPS: With the posted setup, I reach a tooltip DPS of 108k. But here it comes: I also employ a lvl 4 Enhance(d) Projectile Weakness (20/20) as perma curse linked to Blasphemy. So next to an additional flat 50% pierce chance, enemies take 99% (!) increased damage from projectiles. This effectively doubles my damage, which pushes it beyond 200k DPS. However, I'm currently experimenting with an alternative setup where I use Prism Guardian as shield. With that, I can additionally run Haste and Grace, but lose a bit more than 1000 ES (and around 10k DPS). Still, due to Grace and Haste, I feel that my survivability and clear speed have actually increased. The only annoying thing is that I now lack 2 gem slots, such that I had to drop CWDT/IC. This makes reflect somewhat more dangerous. I will try to report back once I have experimented a bit more. Feel free to post again if you have further questions or suggestions :) |
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Do you still think scion is best choice after berserker nerf?
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Hey, sorry for the late reply. I think Scion is pretty terrible now with the nerf to Berserker Ascendant.
But we have some options. If you own a +1 curse Eye of Chayula, Shadow Trickster provides a really good mix of increased defenses and offenses. It's great in particular if you can make use of evasion. I will open a new thread for that soon. An interesting alternative is also Marauder Berserker. This comes with 9 wasted skill points, but the free leech and 40% more damage are huge. For maximal offense, this is probably the class to go. Duelist Slayer could also be decent with 20% culling, 20% more damage when killed recently, and other perks. For maximal defense with some additional bonuses, Duelist Champion is also viable. Without +1 Chayula, I think Occultist should probably be the best choice. |
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Bump. Scion got nerfed hard by patch 2.3, so I made a new variation of this build as Trickster (Shadow). It's stronger than ever. Feel free to comment in the new thread, I'd appreciate it :)
See https://www.pathofexile.com/forum/view-thread/1695677. |
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'the eye of chayula affordable with +1 curses with this build'
clean ones are 25-30 chaos if cheap the one with the curses corruption about 30 exalt... -Something in the way
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