Pierce Gem Balance Idea

I welcomed the pierce gem change but I always felt it was incomplete. I told my friend "there is no way it will have the same damage as slower projectile" Welp it does.

If a projectile is able to pierce then it must be a powerful hit so the more multiplier is understandable, but the gem needs a secondary less multiplier for balance because physics.

If a projectile pierces anything, it loses some of its energy. I propose :

lvl 1
50% chance to pierce
10% more projectile damage
Projectiles that pierce deal 40% less damage

lvl 20
50% chance to pierce
29% more projectile damage
Projectiles that pierce deal 21% less damage



100% pierce isnt hard to get. The ability to pierce and still do full damage is not good for balance.

EDIT: I find it also strange that you can support 100% pierce skills (ST for e.g) with pierce :s.
Последняя редакция: JusJev#2518. Время: 30 мая 2016 г., 17:17:50
Last bumped1 июн. 2016 г., 11:39:15
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+1
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https://www.pathofexile.com/forum/view-thread/1390390
Oh look its alleria windrunner powershot mechanic! I cant deny the fact that it actually fits the pierce theme, but, pierce just needs to be reverted to the old version. That MORE multiplier was completely unnecessary.

I wouldnt mind though seeing this implemented.
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
What about freeze pulse/ST for example with already permanent pierce?(i guess the interaction is a little different). Idea is not bad tho.

They could at least drop the dmg down to 15% more dmg at lvl 20 if they dont do something like this.

It went from hardly used to BiS for many builds :D nice touch
You just wasted 3 seconds reading this.
Последняя редакция: Tian_Yihao#4319. Время: 30 мая 2016 г., 17:06:35
Disagree. Spark just got hosed to have a distance cap, so it'll be fairly mehtastic at this point. The only stuff that really pierces anymore is arrow-type skills.

Archers already got their favorite bow gutted.

Give back 100% conversion voltaxic and you can have your pierce nerf. Not both.
"
Tian_Yihao написал:
What about freeze pulse/ST for example with already permanent pierce?(i guess the interaction is a little different). Idea is not bad tho.

They could at least drop the dmg down to 15% more dmg at lvl 20 if they dont do something like this.

It went from hardly used to BiS for many builds :D nice touch


First of all, I'm guilty of using freeze pulse with pierce for single target lol :P but as I stated in the edit its strange that you can support 100% pierce skills with pierce. This would definitely affect ST more than pulse since pulse is intended to be point blank anyway.
This would not really affect skills which always pierce, since they don't need the pierce gem.

I assume this nerf is only for the pierce gem itself (which is way too OP, as the OP says). However, all this would mean is that people used alternative sources of pierce.

So, basically you can't fix pierce like this. If you make the pierce gem worse than normal pierce, the pierce gem will be unused. If you make normal pierce bad, then it will ruin all auto-piercing skills (flame totem, FP, Spectral throw etc) would would end up sucking.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
I think Pierce Support Gem got buff to damage because of simple reason.
Pierce is nothing more than AOE increase and many skills, mostly the viable ones have build-in AOE where the ones that dont, require somekind of gem that increase their AOE to be even usefull. In this case its pierce.

So basicaly you end up with:

Skill A:
- have AOE without gems
- can insert in this spot damage gem

Skill B:
- have crap AOE and need pierce
- the damage potential will drop alot with 1 socket wasted

Thus the solution is to give pierce damage to make some skills on level of skills with build-in AOE mechanic. Especialy when Pierce doesnt give 100% chance, but only 50%.
Последняя редакция: herflik#4390. Время: 31 мая 2016 г., 01:06:10
Increase AoE, GMP, LMP and Chain don't increase damage. On the contrary except for IAoE they all have a less multiplier. So why GGG did put a more multiplier on pierce while other AoE enablers don't have one? This doesn't make sense at all for me. The gem was fine in its prior iteration.

That being said, I agree with OP proposition. We discussed the exact same thing with guildies, for pierce and chain.
Ranger builds list: /917964
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If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
Simply remove the 30% more multiplier and be done with it!

Really - even skills with 100% initial pierce chance use pierce in there link setup these days becauce of the 30% more multiplier without drawback. This is just silly!

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