Correlation between "increased" and "more".

How it actually works?
Base damage is 1000. So 30% "more damage" will be 1300.
How much will be 30% "increase damage"?
Am I right or not.
Last bumped11 июн. 2016 г., 12:16:34
yes that's how more damage works.

Increased damage works similarly, except it adds up all yor increased damage first. So have two sources of 30% increased damage, that's 60% increased. If you have 300% damage already, then adding another 30 would take it up to 330% increased.

Once you add it up, then you just work it out like 'more' damage modifiers.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Let's be a bit more explicit to be sure, with an example.

You have 1000 base damage.

You gain a 100% more modifier.

Your damage goes up to 2000 (because 1000 * (1 + 1) from "more").

You gain a 100% increased modifier.

Your damage goes up to 4000 (because (1000 * (1 + 1) from "more" * (1 + 1) from "increased").

You gain another 100% more modifier.

Your damage goes up to 8000 (because (1000 * (1 + 1) from "more" * (1 + 1) from "increased" * (1 + 1) from "more").

You gain another 100% increased modifier.

Your damage goes up to 12000 (because (1000 * (1 + 1) from "more" * (1 + 2) from "increased" * (1 + 1) from "more"). The mores continue being multiplicative forever; additional "increases" add to the same "increased" number.
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HikaruYami написал:
Let's be a bit more explicit to be sure, with an example.

You have 1000 base damage.

You gain a 100% more modifier.

Your damage goes up to 2000 (because 1000 * (1 + 1) from "more").

You gain a 100% increased modifier.

Your damage goes up to 4000 (because (1000 * (1 + 1) from "more" * (1 + 1) from "increased").

You gain another 100% more modifier.

Your damage goes up to 8000 (because (1000 * (1 + 1) from "more" * (1 + 1) from "increased" * (1 + 1) from "more").

You gain another 100% increased modifier.

Your damage goes up to 12000 (because (1000 * (1 + 1) from "more" * (1 + 2) from "increased" * (1 + 1) from "more"). The mores continue being multiplicative forever; additional "increases" add to the same "increased" number.

Thank you all of you. Perfect explanation.
Последняя редакция: Kastmar#4974. Время: 10 июн. 2016 г., 21:14:13
Effectively all 'increased' modifiers add together to create a single 'more' modifier.

i.e. 100 base damage + a 20% increased + a 20% more + a 10% increased + a 10% more. The two 'increased' combine into a single 30% more for a final calculation of:

100 x 1.3 x 1.2 x 1.1 = 171.6

If all damage increases were 'more' multipliers it would reach 174.24 whereas if all were 'increased' modifiers it would only be 160.
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Mahanen написал:
Effectively all 'increased' modifiers add together to create a single 'more' modifier.

i.e. 100 base damage + a 20% increased + a 20% more + a 10% increased + a 10% more. The two 'increased' combine into a single 30% more for a final calculation of:

100 x 1.3 x 1.2 x 1.1 = 171.6

If all damage increases were 'more' multipliers it would reach 174.24 whereas if all were 'increased' modifiers it would only be 160.

Interesting.
Of note, in case you get there at some point:
Damage "remembers" it's increases when being converted.
If you have 200% increased physical and then convert half of it to elemental, increasing elemental by 100% with not double the elemental damage, despite it being your only increase;
it will know it's already been increased by 200%, so the effective raise of dps will only be around a third.
Mechanically, it's a bit more complex, of course. ^^
Also, More multipliers from the exact same source will be additive with them self.
This affects Incinerate and Frenzy charges, and is probably done through an internal multiplier based on stacks/charges before the more is actually applied.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
Are you absolutely sure about this? Any source?

Im building pure fire dmg lightning strike (so all my dmg nodes are for fire/ele dmg) and Im currently trying to get some projectile dmg increases.. and I thought it would apply in full strenght to it.
It will apply at full strength - but being Increased Damage, it's additive with all the Increased Fire/Ele Damage you already have. 10% Increased Damage, whether that is Projectile, Fire, Elemental or untyped, is all equivalent.
It's getting to complicated lol. Thanks all.

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