Correlation between "increased" and "more".
How it actually works?
Base damage is 1000. So 30% "more damage" will be 1300. How much will be 30% "increase damage"? Am I right or not. Last bumped11 июн. 2016 г., 12:16:34
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yes that's how more damage works.
Increased damage works similarly, except it adds up all yor increased damage first. So have two sources of 30% increased damage, that's 60% increased. If you have 300% damage already, then adding another 30 would take it up to 330% increased. Once you add it up, then you just work it out like 'more' damage modifiers. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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Let's be a bit more explicit to be sure, with an example.
You have 1000 base damage. You gain a 100% more modifier. Your damage goes up to 2000 (because 1000 * (1 + 1) from "more"). You gain a 100% increased modifier. Your damage goes up to 4000 (because (1000 * (1 + 1) from "more" * (1 + 1) from "increased"). You gain another 100% more modifier. Your damage goes up to 8000 (because (1000 * (1 + 1) from "more" * (1 + 1) from "increased" * (1 + 1) from "more"). You gain another 100% increased modifier. Your damage goes up to 12000 (because (1000 * (1 + 1) from "more" * (1 + 2) from "increased" * (1 + 1) from "more"). The mores continue being multiplicative forever; additional "increases" add to the same "increased" number. |
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" Thank you all of you. Perfect explanation. Последняя редакция: Kastmar#4974. Время: 10 июн. 2016 г., 21:14:13
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Effectively all 'increased' modifiers add together to create a single 'more' modifier.
i.e. 100 base damage + a 20% increased + a 20% more + a 10% increased + a 10% more. The two 'increased' combine into a single 30% more for a final calculation of: 100 x 1.3 x 1.2 x 1.1 = 171.6 If all damage increases were 'more' multipliers it would reach 174.24 whereas if all were 'increased' modifiers it would only be 160. |
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" Interesting. |
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Of note, in case you get there at some point:
Damage "remembers" it's increases when being converted. If you have 200% increased physical and then convert half of it to elemental, increasing elemental by 100% with not double the elemental damage, despite it being your only increase; it will know it's already been increased by 200%, so the effective raise of dps will only be around a third. Mechanically, it's a bit more complex, of course. ^^ Also, More multipliers from the exact same source will be additive with them self. This affects Incinerate and Frenzy charges, and is probably done through an internal multiplier based on stacks/charges before the more is actually applied. Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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Are you absolutely sure about this? Any source?
Im building pure fire dmg lightning strike (so all my dmg nodes are for fire/ele dmg) and Im currently trying to get some projectile dmg increases.. and I thought it would apply in full strenght to it. |
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It will apply at full strength - but being Increased Damage, it's additive with all the Increased Fire/Ele Damage you already have. 10% Increased Damage, whether that is Projectile, Fire, Elemental or untyped, is all equivalent.
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It's getting to complicated lol. Thanks all.
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