Blood rage (or, better, any degen) and full life status

So. I'm here to report this. I know of this situation since a long time, but I didn't care too much coz I hadn't think about this implication.

As you can see in the imagine above, I'm at my HO while having active blood rage. Blood rage takes 4% of life per second.



What it is very imporant to note is that i have 4692hp as maximal life, but when blood rage is active, i have 4686 hp even though i have more than 4% life regen only from passive tree. And even in battle, with leech, i can't reach the maximal. For 6 stupid life points.

This means I'm not on full life: every time i have some tipe of degen on (blood rage or chaos/burning damage) even if res+life regen is greater than the degen itself. And potions or leech doesn't help to prevent/resolve this, so when a degen is on no one will ever be on full life state.

This is very very bad. I wanted to use Melee Damage on Full Life. I simply can't with any degen on, even the slightest one. And, in fact, for 6 hp i dont get damage boost if i put in the support gem.

You have to fix this absolutely.
Последняя редакция: Serge91#5363. Время: 15 июн. 2016 г., 15:32:06
Last bumped16 июн. 2016 г., 01:22:34
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You could never use melee damage on full life with blood rage or any degen. Even if your regen is greater, the degen and regen are separate calculations so you'd always be losing life and gaining it right back, keeping you from ever being at full life. The visual you describe is just a display issue and doesn't change that you're never at full life.
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mark1030 написал:
You could never use melee damage on full life with blood rage or any degen. Even if your regen is greater, the degen and regen are separate calculations so you'd always be losing life and gaining it right back, keeping you from ever being at full life. The visual you describe is just a display issue and doesn't change that you're never at full life.


I would say ok if you tell me that Melee damage on full life is good for CI because it is EASIER to get its benefit.
But it is not ok at all to have a support gem that boosts you only when you are CI, without being specified.

No one is gonna use this support gem if any stupid degen is gonna break its benefit when you are life based. There's so many things ingame that makes you lose gradually life. So, if there must be a choice between Blood Rage and Melee Damage on Full life, everyone will take the former. And, i would add that forcing people to choose between these gems is simply stupid and penalizes only the character who are based on pure phys melee damage. That's a poor design, then.
Последняя редакция: Serge91#5363. Время: 15 июн. 2016 г., 15:42:13
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Serge91 написал:

But it is not ok at all to have a support gem that boosts you only when you are CI, without being specified.

It's not ONLY for CI. Just don't use any degen skills.
Oh, yeah... Blood Rage. Decisions...

And there is also a "discussion and feedback" section at the forum. Start a thread there.
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
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HarukaTeno написал:
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Serge91 написал:

But it is not ok at all to have a support gem that boosts you only when you are CI, without being specified.

It's not ONLY for CI. Just don't use any degen skills.
Oh, yeah... Blood Rage. Decisions...

And there is also a "discussion and feedback" section at the forum. Start a thread there.


Yeah I thought it were a bug but it is not. It should be moved to feedback/suggestion post, but I can't do it. I'm sorry for this. I hope someone will do it.

The fact is that there is no decision, because you can't decide what are map mods or monsters skills. Blood rage is just an example one of the many degen skill that exist in the game, and the majority of these are from map mods/monster skills: chaos ground, burning ground, poison, bleeding, burning, and some other more rare to find. One of these things simply removes the damage bonus from the gem because it prevents you to reach full life status even if you have resistance+life regen if you are life based, even leech is uneffective. Only the CI players can have a decent uptime of Melee Phys Damage on Full Life (well, 100% uptime for those case, which is maybe too much).

So, if I'm life based, why should I put a damage bonus that i know i cant get up because there so many effects that prevents me to recieve benefit. I go for something else: i put added fire instead of melee on full life for example because, even without using blood rage, i wouldn't reach a 50% uptime of melee phys damage on full life (you have to be lucky to have that uptime) --> support slot wasted then.
But that's not what i wanted to do. I wanted to scale melee phys damage; not elemental damage. Why life based can't scale melee physical damage? The only gems that lets you do this is Melee Phys damage, and, eventually, Fortify. For CI there's even MDoFL, not viable for life based even with op leech bonuses and high regen/resistances/armour.

Anyway i will post this even in the feedback gem section. I think it is worth to change some mechanics to this gem, in order to be used a bit more by people, especially the non CI melee ones.
Последняя редакция: Serge91#5363. Время: 16 июн. 2016 г., 01:43:44

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