Some OP Uniques ideas
Ok, ideas for some OP uniques nobody wants to hear about :X
"Justice" Turquoise Amulet 24 Dexterity and Intelligence _____________________________ +300 life Life increases from Passive Tree are doubled Get 3.5% damage reduction with each Melee damage notable passive Enemies take 100% increased Melee damage and Melee damage over time (Doesn't work with Reave, Lacerate and probably bunch of other skills) Immune to Volatiles, Detonate Dead, Bearers and Porcupines explossions Unique and Rare enemies deal Less damage according to distance to the player (up to 40% Less damage) Can not use Curses Can not summon Totems, Traps, Mines and Minions Can only deal Melee damage _____________________________ "There is no justice in this World, Unless you make it With your own hands." .... "Surpass" Prismatic Ring 10% to all elemental resistances _________________________________ With at least 400 Dexterity, get 50% More Spell damage and 50% More Spell damage over time With at least 400 Intelligence, get 500% More Melee damage and 500% Melee damage over time (Doesn't work with Reave, Lacerate and probably bunch of other skills) With at least 400 Strength, get 100% More Projectile Attack damage and 100% Projectile Attack Damage over time +50 to All attributes _________________________________ "Before trying to surpass everyone else, One should overcome his own weaknesses, hiw own limitations, his own habits." .... "Leader's Charisma" Some ES helmet __________________________________________ 100-150 ES +5 to Level of Socketed Gems Socketed gems are supported with Lvl 5 Enlighten Socketed gems are supported with Lvl 5 Empower Socketed gems are supported with Lvl 5 Enhance Empower's and Enhance's modifiers apply to Support gems as well Empower's and Enhance's modifiers for mana cost are ignored +15-20% to All elemental resistances Can not use socketed Curse gems __________________________________________ "Great Leaders Empower their people with immense strength, enhance their capabilities to the maximum point and enlighten them every day about proud ways of Life." ... I am not entirely sure about numbers but overall ideas are here. What do you guys think? :P Последняя редакция: SunL4D2#6224. Время: 6 нояб. 2016 г., 07:02:36 Last bumped13 нояб. 2016 г., 21:22:12
|
![]() |
Diablo3 levels of impressive.
Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
| |
" Oh, D3 level of impressiveness? You didn't even appreciated this sweet melee band aid! Последняя редакция: SunL4D2#6224. Время: 6 нояб. 2016 г., 09:48:09
|
![]() |
Necklace of Infinite Connectivity
+24 Dexterity and Intelligence +5% All Resistances +1% Rarity of Items Found Unable to Disconnect from Server "And so he said, I am tired of disconnects! So we connected him. Then he said, but I have a wife and need sleep! And opened we did the gates to hell" Character limit of 300 characters exceeded
Content can not exceed 5 lines in length |
![]() |
Diety's Bargain Exquisite Blade
60% Global Critical Strike Mutiplier 356-568 Physical Damage 1.25 Base Attack Speed 175-195% Increased Physical Damage +20-60 Increased Physical Damage +2 Max Endurance Charges 50% Chance to get an Endurance Charge on a Melee Hit Cast Level 20 Immortal Call when you reach Max Endurance Charges Immortal Call lasts an extra .5 seconds for each Endurance Charge expanded +5% to Maximum Resistance There. Melee and non-starforged swords are great again. |
![]() |
" I think a more interesting way of doing this would be to make the user immune to damage for 1 second when a rare or unique enemy is killed. I don't think porcupine, DD, or bearer immunity are necessary. Most melee builds can tank through porcupines rather easily, DD is crazy rare and usually easy to see coming (I rarely see it outside boxes and a few bosses), and bearers give you plenty of warning (usually, I think that the particle needs to be easier to see but that's a whole different balance issue). As for the increase to melee damage, I would give it a melee version of Point Blank (or just let Point Blank work with melee), so that using a "true" melee skill is rewarded while Lacerate and the like are unaffected. Nix the curse thing, though. Melee is pretty dependent on curses, arguably far more than ranged. This is a buff™
|
![]() |
Nippleman's Nipple Ring Steel Ring
9-14 Physical Damage ___________________ Adds 35-50 Physical Damage to Melee skills without Projectile, AoE, or Chain 25% chance for Melee Skills to hit as thought the enemy had 5% physical reduction. 20% Attack Speed +100 to Maximum Life +20 Life gain on hit with a melee weapon This does not stack with other Nipple Rings. (so it is balanced) Последняя редакция: TheNippleman#1399. Время: 7 нояб. 2016 г., 11:15:59
|
![]() |
" It also steals your soul, right? :( " 50% chance to get End charge on melee hit? It's probably even more broken than 500% more melee damage and other funny stuff :D Rip Jugg And like 10-15 or something seconds of automated phys immunity XD DPS is quite a bit smaller than Starforge's though. And elemental damage is still a bitch, oh wait 5% max res :D " Good points. Being able to immune to such stuff would make player such a no-brainer. I like one second immunity - saves from Volatiles. There is detonate dead totems sometimes + some bosses use it. Porcupines still hurt a lot man. Considering ton of extra hp, 40% less damage + like 20% reduced damage taken from nodes + endurance charges + fortify, I think having Defensive curses would be just too much. Considering that 100% more damage + dot damage is 3 times stronger than Vulnerablity, same for offensive curses. XD " Pretty interesting one. I am not sure about math, but 5% reduction maybe be significant for mobs. What will be flavor text? "Bow down before power of my nipples!" @Nippleman ? |
![]() |
" To the sword, if I wanted to make it stupid, but not boarderline broken, I suppose I could give it the "assassin" treatment and make it 10% on melee hits. The one thing I dislike about it still is that it encourage multi strike even more. But, just like a God like being, you get to be immmmortal. For the ring, I was going for making an insane MELEE ring, but didn't encourage "melee" (sunder/EQ). I don't know if any melee skill has the chain tag, and Infernal Blow/Molten Strike/Bad Skills is collateral damage of this, but IB already sees play in facebreaker, so I think it's fine. The flavor would be: A Nipple ring can be a symbol of power, resolve or folly.-Nippleman I just want melee to be playable. I have always been drawn to it, but this league I am running CI Frostbolt for fun, to do something slightly new, but still on the same ol Ghost Reaver/VP ES shit show. One more piece for fun: Gix's Demonic Touch Gemini Claw +24 Life and Mana gained on Hit _________________________________ +150-200% Physical Damage Adds 25-50 Physical Damage to Attacks Adds 50-100 Chaos Damage to Attacks Adds 50-100 Fire Damage to Attacks You take an additional 50% less damage from Fire and Chaos Damage when you have Hit an enemy recently +10% Chance to Block Counts as Dual Wielding |
![]() |
Old School Diamond Ring
Reduce all incoming damage to 1. Your energy shield is set to 0. Your life is set to 3. Your energy shield and life cannot be increased. Your health regeneration is set to 0. After taking damage you gain damage immunity for 2 seconds. Your flasks recharge 5 times slower. |
![]() |