hall of greatmasters
Why does the hall of great master's even exist? To me, it seems bad on two crucial levels.
One is that it goes against the key aspect of PoE: make your own build and find a way to make it work while having fun. Oh sorry, now try to go against a triple totem spawning on your ass with an increased area of effect so u can only use a third of the corridor... It just reminds you how much far below you are of any cookie cutter build, and that instead of planning and having fun I should be copying whatever the people at the top of the ladder are doing already. My second problem is the fact that it is build into the pve end game track, meaning that I will still feel I am missing out on skipping it. This being said I get it that it is something optional, and had I known what the map was about I would never even gotten in. Oh well it is what it is, not going back there ever again since frustration is all that awaits. I also hope the chars were up and down scaled to meet the map lvl, as I would be increasingly dumb to really put 90+ exiles in a 76 map... Last bumped26 апр. 2017 г., 20:48:20
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Reason why it exists:
1. Grandmaster donation pack. 2. It's just fun challenge. | |
To get your ass kicked by donators not a hard concept.
Get maul guben'd Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" The trauma, the trauma. I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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" 1. No issues with that 2. I saw zero fun there. waves 1 through 3-5 were trival up to okish. 5-7 were ok except for 1 dude out of the pack (hard to manage ur flasks with no adds and such low regen from hitting them). After that is was just a tense gruel matter, 3-4k hits that come from off the screen or that chain through your totem/golem into you. spent all my portal without finishing the 1st wing, and that was trying to kite back and isolate them for 1v1 kills. But even if it should exist it's clearly poorly implemented. Made much more sense to have the map not be part of atlas and have it be sold by Leo since it is a pvp map. Having it as part of pve end game just seem a bad idea. |
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" well it is PvE you are not fighting players, you are fighting player designed mobs I dont see any any key!
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I do believe that pvp scaling is actually enabled by default in hall of grandmasters.
No rest for the wicked.
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" It is, and at least it is stated on the map item |
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You can't possibly expect to do all content with a non-cookie cutter build.
Second-class poe gamer
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" Wash your hands, Exile!
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