[3.2] LL Abberath's Bomber
Fell in love with the new Elementalist changes - and am having a blast playing this in bestiary!
Pros & Cons
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Fast map clear
Relatively cheap and budget friendly Shatter everything Flexible gear Lots of penetration Clears up to T14 comfortably Kinda Squishy Strength/Dexterity starved *Moderate single target damage Can't do Physical/Elemental Reflect map rolls Can't do Ailment Resist map rolls Preview
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T10 Shaped Toxic Sewers
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T14 Crimson Temple Preview
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Surprise!
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Gem Links
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Chest: Helmet: Gloves: Boots: *I preferred Innervate over Added Lightning since it also applies to heralds **Ice bite for Frenzy charges - can Swap for Increased Area of Effect Dagger: *Can swap portal with Quality Culling Strike or Forifty - your preference Shield: *Can run any golem - Lightning is probably best Blade vortex? Yep! You can make a map boss setup on a 4L easy, and with elder/shaper helmet bases a 6L is just as possible. Links that help damage: Empower - Controlled Destruction - Concentrated Effect - Physical Damage to Lightning Links for QoL: Increased Duration Ice bite on Abberath's? Frenzy Charges! You wouldn't think it but you can sustain them through a map even while maintaining blade vortex ... and Innervate? You can choose to run Added Lightning Damage, but the Innervate buff is global - it applies to heralds, choir lightning bolt, and Abberath's Why use Arcane Surge on Blade vortex? Well, we don't really want to kill the mobs with this - it's more of a benefit for safety and buffing our other skills (Spell damage does not apply to Heralds!), the other benefits are QoL - you can substitute *Power Charge on Critical Strike if you can't get a ring with Curse on Hit! Why low life? We needed some way to scale our damage heralds which would increase their reservation (which is why they are both a 5l) while also being able to use all 3 :D that meant reserving life for Herald of Ash which wouldn't be possible being life based. The final aura was a no-brainer, Discipline - duh! *You can however omit Herald of Ash completely - which would allow you to go life based Gear
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Potential Alternatives: (Need to run Coruscating Elixer if you don't use Shavronne's Wrapping) Solaris Lorica Coruscating Elixer Inpulsa's Broken Heart The Coming Calamity Dagger -Base: Ambusher / Imperial Skean -Required: Attack Speed - Critical Strike Multiplier - Critical Strike Chance to Spells -Optional: % Gain as Element (shaper), Flat Spell damage, %Spell Damage Belt, Rings -Base: Diamond / Stygian / Crystal -Required: Resists - Energy Shield - Strength/Dexterity -Optional: Curse on Hit Assassin's Mark - Critical Strike Multiplier Gloves -Base: Energy Shield -Required: Resists - Energy Shield - Strength/Dexterity Helmet -Base: Energy Shield -Required: Resists - Energy Shield -Optional: >Shaped base - Socketed Spells have +#% to Critical Strike Chance - Socketed Gems are Supported by Level # Hypothermia - Socketed Gems are Supported by Level # Innervate - Socketed Gems are Supported by Level # Increased Area of Effect >Elder base - Socketed Spells have +#% to Critical Strike Chance - Socketed Gems are supported by Level # Concentrated Effect - Socketed Gems are supported by Level # Immolate *Esh's Mirror can be swapped for a crafted Shield for survivability Shield -Base: Energy Shield -Required: Resists - Energy Shield - %Energy Shield -Optional: Critical Strike Chance to Spells - %Spell Damage >Elder base - #% increased Area of Effect - Socketed Gems are Supported by Level # Cast when Damage Taken - #% additional Physical Damage Reduction Jewels Good place to fill out missing resists / attributes as well, but stat priority are as follows; >Abyss: - +# to maximum Energy Shield - #% to Global Critical Strike Multiplier - #% increased Effect of Shock - #% increased Global Critical Strike Chance - #% increased Damage if you've Killed Recently - +#% to Critical Strike Multiplier if you've Killed Recently >Regular - #% increased maximum Energy Shield - #% increased Area Damage - +# increased Global Critical Strike Chance - +# increased Global Critical Strike Multiplier - +# increased Critical Strike Chance for Elemental Skills - +# increased Critical Strike Multiplier for Elemental Skills - #% increased Damage - +# increased Critical Strike Chance for Spells - +# increased Critical Strike Multiplier for Spells Currently used: Highly Recommend: Enchants -Gloves: Nothing really helps, spite would be best -Boots: Leech or attack speed/cast speed on kill - ele pen + added flat can help on bosses -Helmet: Herald of Thunder/ Ice % damage - if you want to run reservation for ash/ice/thunder by all means go for it Leveling
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Get Abberath's at level 12, and use all 3 heralds as soon as you get
(Dual wield Axiom Perpetuum or The Screaming Eagle) Then setup a 4l or 6l blade vortex and you should be good to go until blood aquaducts Can swap over to Low life as soon as you reach 69, but would wait till 75-80 If you can't run herald of ash and discipline on life without enlighten 3, you can grab the mana reservation nodes by ranger (5 points) Normal Lab: Pendulum of Destruction Cruel Lab: Mastermind of Discord Merc Lab: Shaper of Desolation Uber Lab: Beacon of Ruin Passives
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Последняя редакция: OnCue. Время: 29 апр. 2018 г., 19:43:46 Last bumped6 мая 2018 г., 7:34:28
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Hey I've made this build following your directions. It's a lot of fun and I'm looking forward to seeing how it works at higher levels (when I actually have gear and gem links setup properly).
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