Monstrous treasure and other good prophecies should not be exclusive to party players.
Especially during league starts.
Parties should not be able to apply party bonus to monsters from monstrous treasure, If party bonus was higher solo players would never be able to afford good prophecies and would be much more obvious that parties where making extreme amounts more currency off of good prophecies. If Party play is going to be pushed up, there needs to be more options and accessibility to finding effective groups. Last bumped1 нояб. 2018 г., 16:40:00
Эта тема была автоматически архивирована. Ответы невозможны.
|
![]() |
" I am not quite sure what you are trying to tell us here. Monsters, in general, do have individual loot tables for every party member. This is important to not promote solo play over party play in any online game. You should no have less loot while playing in a party compared to solo play, that would be called unfair. Map drops are btw unaffected by party quantity, they are bound to the map or area that is beeing run. Also the Cartographers boxes do not drop more maps while beeing in a party. One of the arguably best Prophecies, Fated Connections, does not give you multiple 6-links while beeing in a party. Sorry I don't get your point. |
![]() |
monstrous prophecy generates a significant amount of monsters potentially doubling the monsters in bad density maps.
The problem is that certain prophecies are potentially off limits to solo players because parties are willing to pay a substantial amount more for the prophecy than a solo player would even generate from using the prophecy themselves if twice enchanted was 60c and gave each member of the party an extra enchant solo lab farming would be significantly less rewarding as parties would be enchanting much faster than solo players for less investment, fun/rewarding prophecies should not be gated behind party play, if party play is going to be more rewarding don't apply that reward to fun mechanics like good prophecies. |
![]() |