[3.26] Arakaali's fang CI / Max Block | All Content Viable

Hello, im Igor this is my take on Arakaali's Fang Unique Dagger.
I have been playing this build for so many leagues that by now i consider myself a spider enjoyer.

OBS: If something is missing, not working or need better explanation let me know in the comments.

MERCENARIES UPDATE: new unique helmet -=The Dark Monarch=- provides double amount of spiders, HUGE upgrade for damage and clearspeed and no need to care about the ancient skull uptime.

Pros

-Decent Clear Speed
-Chaos Pops (sounds good)
-Can afk tank most content.
-Can be started with low budget.
-Scale well into Endgame.

Cons

-Endgame items can be very expensive to upgrade.
-The build cannot be played before level 53.
-Sometimes can be clunky to resummon minions.


Pantheon and Bandits

Major
-Soul of Lunaris (upgrade Fragment of Winter)

Minor
-Soul of Ryslatha (for flask sustein)

HELP ALIRA FOR BANDITS !!!

Ascendancy

Normal Lab : Vile Bastion
Easy Sustein while leveling.

Cruel Lab : Profane Bloom
Automate a curse and start Popping.

Merciless Lab : Unholy Authority
Second Curse going into maps

Uber Lab : Void Beacon
No more tanky rares with regen

PoB Links

CI Transition (This is how your build should look like to start with)
pobb.in/1ChnCQf_eCuo

EndGame PoB
pobb.in/k0gTZzlZcM41

Upgrading your gear from initial PoB

These are the items you want to get in order progressing to endgame
-=The Dark Monarch=- double amount of spiders.

-=Darkness Enthroned=- at least 82% effect Trade Seach
Buy one jewel with freeze and ignite avoid at least 44% each Trade Seach USE IT ON THE BELT
now you can drop purity of elements and use malevolence instead.

-=Ghastly Eye Jewel=- Trade Search
+#% to all Elemental Resistances
Minions deal # to # additional Physical Damage
Minions deal # to # additional Chaos Damage
Minions have +# to Accuracy Rating

-=Cluster Jewel=- Trade Search

any small cluster with enduring composure

-=The Squire=- use for single target.
buy another -=Arakaali's Fang=- for this weapom swap setup.

-=Amanamu's Gaze=-

-=Elegant Hubris=- with two minion damage nodes Trade Search
if you are using the Keystone "Supreme Ostentation" from the timeless jewel make sure to tatoo every int node in your tree with "Tattoo of the Hinekora Warrior" and use the "Runegraft of the Fortress" on a minion mastery node.

-=Aul's Uprising=- Malevolence(BIS) or Determination.
add arrogance support if malevolence.

Annoint Charisma on your amulet, now you can use flesh and stone.

your damage should be enough for everything in the game now.

if you are doing T16 guardians and pinnacle bosses you can swap your blasphemy temporal chains for enfeeble and then remove punishment for temporal chains.
this is the endgame PoB: pobb.in/k0gTZzlZcM41

if you still want to upgrade your gear you can go for awakened gems and better abyssal jewels
-------------------------stop here-------------------------
if you want to do some crazy hard endgame content you can proceed to Melding of the flesh, just keep in mind this is just a very expensive defensive upgrade and it is not really needed.

to use -=Melding of the Flesh=- you are going to stop using the blasphemy setup and instead you are going to use a purity of ice on a ring with +3 socketed gems or +2 if u have a 21 gem.
+1 or +2 Maximum Cold Resistance implicit on gloves.
-=Megalomaniac=- with Enduring Composure and any of the +1 resistance nodes Trade Search

if you still want to have a blasphemy setup for maps you can use the flask -=Witchfire Brew=- to achieve similar effect

Mercenary Gear

(make sure your merc can use it before buying)
- Helmet -
Crown of the Tyrant (big damage increase with white socket)
Any helmet with "Nearby Enemies have Malediction" implicit
Any rare with "Nearby Enemies have -#% Chaos Resistance" hunter suffix
Leer Cast (50% damage buff aura)
Ylfeban's Trickery (all curses with no limit)

- Amulet -
Shaper Seed (life and mana regen)
The Eternal Struggle (15% culling strike)
The Felbog Fang (if using Ylfeban's Trickery)

if you have a merc that applies Wither you can annoint "Corruption"

if your merc creates consecrated ground you can annoint "Devotion" or "Worship the Blightheart"

if your merc uses marks you can annoint "Mark the Prey" or "Marked for Death"
- Body Armour -
Garb of the Ephemeral (you and spiders cant be slowed)
Sporeguard (extra damage, explosions and one additional annoint)
Expedition's End (chill enemies also Annoint Glacial Cage on amulet for 10% damage)

- Rings -
Rare with resists and life regen
Squirming Terror (generate infinite worms)
Doedre's Damning (only if using curse on hit gloves/ring)

- Gloves -
Rare with resists and life regen
Ceaseless Feast (remove evasion from enemies so spiders dont need accuracy)
any curse on hit gloves (dont recommend since your curses are much stronger)

- Weapom -
The Dark Seer (applies blind and malediction)
Sign of the Sin Eater (makes you immune to ailments)

- Shield -
Victario's Charity (to give frenzy to spiders)

- Boots -
Rare with resists and life regen

- Belt -
Kaom's Binding (convert enemy physical damage to fire)

Offensive Things

-Curse Effect makes your curses VERY good for DPS.
-Wither stacks for enemies take increased chaos damage.

AGAINST UBER BOSSES:
-your realistic DPS should be around 8M+, this assuming all the guaranteed stats.
-on ideal circunstances your min/maxed DPS should be around 16M+, this assuming Curses, Wither, Charges, flasks, 21/20 gems etc.

Defensive Things

-Endurance charges
-100% avoid Freeze, Ignite.
-Immune to shock, bleed, poison
-70-90% extra crit reduction
-6% Energy Shield Regen from Consecrated Ground.
-Max Block and Energy Shield recover on Block.
-Around 40k Armour and 5k Energy Shield.
-CI and Damage Taken as Chaos.
-Debilitate from punishment.
-Enfeeble with alot of curse effect.
-up to infinite EHP on PoB (whatever that means)

Gear from past leagues

Affliction Gear



Necropolis Gear



Settlers of Kalguur Gear



Mercenaries Gear




Questions you may have

-How raise spiders work?
Raise spiders is a skill granted by the arakaalis fang dagger
it summons two spiders on kill for every corpse near your character
it has a cooldown of two seconds and base duration of 30s
the spiders are immune to damage, but can still be affected by buffs and debuffs.
already summoned spiders are NOT modified by changing gems or gear on your character

-How to summon the spiders fast?
1. Stand on Desecrate (the corpses need to be very close to your character)
2. Hold Divine ire (this skill constantly hits around your character)
3. Use Worm Flask (the minion created by the flask dies in ANY single HIT)

-Why you dont use Gravebind gloves?
when monsters die from the poison damage the kill counts for you, that triggers the dagger to summon spiders again, so you dont need to use the gloves to auto summon during mapping.

-Why use two Arakaali's Fang Daggers?
When you summon the spiders they get snapshotted to whatever state the raise spiders skill was when it triggered.
you lose the raise spiders if you dont have the dagger equipped.
so by having the dagger on both main-hand and off-hand you can weapom swap without losing the spiders and they keep the effects they had when they were first summoned.
you can summon half the spiders with main-hand and the other half with off-hand, each spider will respect the gems they had when they were summoned, so you can have many different spiders with many different supports at same time.

-Do i need to use the squire while bossing?
you can summon the spiders while using the squire and then weapom swap to the aegis aurora to keep both effects, the gems from squire affecting the spiders and the recovery on block from aegis affecting you.

-Why you remove the dagger sometimes?
to delete the spiders and summon again, tecnically to refresh their duration.
i do it during transition phases on bosses because it may be hard to summon while the boss is active.

-Why you have way more energy shield than me?
% Chance to Block Spell Damage is also % Energy Shield thanks to ascendancy node "Vile Bastion"

if you are using the Keystone "Supreme Ostentation" from the timeless jewel make sure to tatoo every int node in your tree with "Tattoo of the Hinekora Warrior" and use the "Runegraft of the Fortress" on a minion mastery node.

Everything about Arakaali's Fang Raise Spiders...(so far)

Raise Spiders is a skill granted by the unique dagger Arakaali's Fang which has the mod "100% chance to trigger level 1 raise spiders on kill"
the raise spiders skill raises two spectral spiders for each nearby corpse.
has a 2 seconds cooldown (that can be modified with things like cooldown recovery speed)
it does not cost any mana (that cannot be modified as far as i know)
has a base duration of 30 seconds (that can be modified by things like increased skill effect duration or minion duration for exemple)
you can have a maximum of 20 raised spiders (that can be doubled with the unique helmet The Dark Monarch for a total of 40)
Each raised spider grants you 2% increased Attack Speed and 15% increased Damage with Poison
the spiders are immune to damage (which means you can use things like infernal legion support or the ancient skull helmet or Qotra's Regulator with necromantic aegis and ignore their downsides)
and they use a special version of Viper Strike, that has no physical to chaos conversion but has 100% chance to poison.

even tho the spiders are immune to damage, they can still be affected by buffs and debuffs usually you will notice ground effects like chill, shock, burning ground tar ground that slows the doedre pools this kind of things, so they can be slowed that is what you have to keep in mind.

the Minion Behaviour is Agressive by default wich means they go after enemies instead of following you if they have vision of a enemy (you can change that with meat shield suport to make them defensive if you want to do that...for whatever reason)
if they are too far from your character they instantly teleport back to you (and you can convocate them)

the spiders do have line of sight based on where your last command was and you can use that to manipulate their "vision"
for example if you want your spiders to see enemies around corners, you have to aim any skill at a place where they would have line of sight from... so if i want to make my spiders attack a certain monster, i would have to move or use any skill at a place where from that place they would have line of sight to that monster

the spiders do snapshot so they take into consideration the stats you had when you summoned them and even if you change your gear it will remain the same

so to demonstrate this here i have a mod that says minions hits can only kill ignited enemies, and im gonna disable their chaos damage with a brutality support gem so they dont poison enemies.
as you can see now even if i remove the item or even the gem they still cannot kill those enemies
the most commom way people use snapshot on arakaalis builds is they equip a squire on the off-hand so now all the gems from the squire apply to the raise spiders and after summoning the spiders they change to a different shield and the spiders are still affected by the support gems on the shield


you can and you should do modifications as you like... need more damage? drop some defensive nodes to get more damage... need more life? drop damage to get more life... dont like the setups?try to use another gem, or support...remember you are free to do whatever you want this is just a guide to help you get something similar not equal.
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Последняя редакция: Igoref#4596. Время: 28 июн. 2025 г., 10:30:53
Last bumped27 июн. 2025 г., 10:06:52
gigachad build guide
For flasks, I don't see anything mentioned and PoB has an empty flask spot. Can I just run any other flask there? maybe a quartz for phasing

Edit: just saw the brutal restraint/traitor makes sense now
Последняя редакция: Life4lyfe#6847. Время: 4 янв. 2024 г., 22:13:12
You need more damage. Im looking at the best possible layout in a simularcrum wave 30 showcase and its barely 4 rewards.
Pretty sick build, still leveling to 97 right now and it feels great in maps/invitations. Is there anything you'd recommend for countering ground degens/general DOTs while bossing?
"
RussianRainbow написал:
Pretty sick build, still leveling to 97 right now and it feels great in maps/invitations. Is there anything you'd recommend for countering ground degens/general DOTs while bossing?


i use consecrated ground on the charms to deal with dots a bit easyer
enduring cry feels like a life flask for this build with the second wind gem
also vaal discipline if necessary

i saw that u are using defiance banner instead of enduring cry however you can still use enduring cry in place of molten shell instead if u want to try that.

the mastery "10% of armour also applies to chaos damage taken from hits" does nothing for the build, you are already immune to chaos, i recommend using the "100% increased armour and energy shield from body armour"

enjoy.
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Последняя редакция: Igoref#4596. Время: 21 янв. 2024 г., 17:22:42
Thanks a bunch, will try out what you've suggested.
Have a question about the summoning of the spiders.
You say u kill them with what?
from the gems I only see flamedash or if u use ur default attack?
"
Jarlbarack написал:
Have a question about the summoning of the spiders.
You say u kill them with what?
from the gems I only see flamedash or if u use ur default attack?


Yeah at the beginning of a map you can either use flame dash or the autoattack to summon the spiders, then to keep them around you can use desecrate in packs of enemies to resummon when the enemies die/chaos pops occur.
Hi,

I tried your build, it is great. I have a few questions:

What are you doing at this exact time stamp https://youtu.be/e2YYkr8YmdU?t=164 ? Desecrate x1 (2?) + Jar + flame dash on a worm x1 ? I am in the same situation sometimes with Kosis in wave +25 and I struggle to refresh my spiders and kill him (I end up doing clunky things such as using my portals to refresh my jar and try to re-summon them).

In this simulacrum showcase, are you running multistrike or melee splash ? And are you summoning the spiders with The Squire or Aegis ?

What is the cap of accuracy for minions ? I can't see the stat on the PoB and I don't know if I should keep stacking more accuracy or go for damage mods.

Thanks a lot !

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