[HELP] Struggling with Uber Bosses - Power Siphon Archmage Totems Build (50 Div Budget)

Hey everyone,

I'm running a Level 96 Hierophant with Archmage Crit Power Siphon Totems build from Jungroan (https://www.youtube.com/watch?v=9l8TlU2uWf4). I love it and regular bosses like Shaper/Elder are a breeze, but I'm really struggling with Uber bosses. They often one-shot me despite decent defenses (MoM, 1.9k life, 2.8k ES, 7.5k mana).

Damage is solid (~28M), but survivability is the issue. My budget is around 50 divines. Any advice on how I can push this build further to handle Uber bosses?

PoB: https://pobb.in/ICpY10McXSyi

Thanks!

Last bumped4 окт. 2024 г., 22:04:59
More than anything else the issue is that you are made out of tissue paper. You have 3 of each max charge, running ralakesh is not worth it at all, I would suggest swapping them for a pair of rare boots with a good life roll and some mana. Additionally your other gear is missing life rolls, you are short more than 300 maximum life base from the missing rolls on your gloves and rings and hiero makes life scale incredibly well due to MoM + divine guidance effectively doubling your life pool, es does not get that benefit. Furthermore you are running zealots oath for no reason, you are not CI/Ivory tower so you are wasting a skill point to prevent yourself from regenerating life.

Additionally you are running doppelgangers guise with a minimum defense roll, when buying a doppels the most important value is getting 40% less phys and chaos taken while sane, after that you want as much crit while insane as fits your budget.

You have a svalinn and are at least running rumi's but you have not actually invested in making it work, as a result you are missing the vast majority of the survivability it normally offers, look up how to abuse the red nightmare jewel with fire resist tats and change your tree around to get a reasonable amount of block and spell block, lucky block is good but lucky 28/12 -> 40/16 with rumi's is not going to keep you alive, aim for better than 50/50 resting block if at all possible, it requires quite a few skill points but will more than double your eHP.
Thanks a ton for the advice!

Really appreciate the breakdown—it was super helpful! Any other tweaks you think I should make after those changes? or I should be fine with Ubers ?

EDIT: for the Red Nightmare jewel which jewel should I replace to put that one on ?
Последняя редакция: _ioko_. Время: 3 окт. 2024 г., 17:25:53
path to the jewel slot for the agnostic and socket it there, get rid of unwavering stance for it, I'd suggest ditching the FFFs entirely, bastion of faith is a nice bit of block but totems do not count as you for the purpose of attack and cast afaik so you would only get the spell block when you use your frostblink and the attack block when you shield charge, replace the other with another rare jewel with useful stats. You will need to path all the strength nodes in range of the red nightmare for the best effect and then apply the fire resist tattoo to each node you can, it results in saving a suffix on resists and a lot of attack block. Once you've done that you should be in at least decent condition to do ubers, although you may want a better wand as your current one is on a terrible base (imbued has 1.6 aps base and a good implicit) and has no good rolls (spell crit is useless and its got a terribly low spell damage roll, just hitting a fractured lightning damage imbued wand with a spell damage essence until it rolls ias would significantly boost your overall damage output)
Awesome I've already apply most of your advice. I'm sitting around 48% block but spell block still 20% how can I increase that?

Now that I removed FFFs entirely what rare jewel with helpful stats would you suggest? Life/Mana/lighting damage? can I find spell block jewel?

For the wand I found those options, what do you think:

Number 1
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21% increased Spell Damage (enchant)
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34% increased Spell Damage (implicit)
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94% increased Lightning Damage
18% increased Attack Speed
+39 to maximum Mana
30% increased Mana Regeneration Rate
Attacks with this Weapon Penetrate 11% Elemental Resistances (crafted)
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Note: ~price 4 divine


Number 2
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35% increased Spell Damage (implicit)
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17% increased Spell Damage
64% increased Lightning Damage
19% increased Attack Speed
19% increased Cast Speed
37% increased Critical Strike Chance
+26 to maximum Mana
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Note: ~price 8 divine



Number 3 Not sure but I wanted to ask you
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37% increased Spell Damage (implicit)
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Socketed Gems are Supported by Level 20 Lightning Penetration
Socketed Gems are Supported by Level 20 Faster Attacks
Socketed Gems are supported by Level 18 Elemental Damage with Attacks
8% increased Cold Damage
59% increased Lightning Damage
12% increased Attack Speed
29% increased Elemental Damage with Attack Skills
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Shaper Item
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Note: ~b/o 6 divine

Thanks again for your help mate
None of the listed wands are terrible but none are that good either.

In all honesty for the wand I'd recommend buying a good fracture and the appropriate essence and essence spamming it till its got good mods or looking up a recombinator tutorial and recombinating a wand, buying a finished one almost always costs significantly more. I'd recommend looking into fractured spell damage or fractured lightning damage with attacks imbued wands and then use the other essence on it till it rolls t1 attack speed an open prefix and some other useful suffix, that should make for a vastly stronger wand than what you have currently.
I've never really done this but below you can see what I come up too. With the runesmith I can still add something but I don't know if I should go for attack speed, spell damage, crit chance ?



either the aa speed or crit chance enchantment, since those are local modifiers rather than global, I'd suggest crit if it would cap your crit chance, ias otherwise.

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