Detonate Dead targeting and ritual.

There seeem to be a myriad of line of sight/ground targeting issues with Detonate Dead when used in and around doorways as well as when on a different elevation. The doorway angles are extremely unforgiving and seem to extend further than the physical model of the door would indicate. Elevation changes ESPECIALLY in outdoor hilly maps or the stairs in the tower maps cause issues as well.

Additionally, when Ritual sites are active, I've noticed that (when using sacrifice to target my own minions with Detonate Dead) the cast either doesn't work or targets something very far away from my cursor. It may or may not be worsened by the rat tornado which also seems to be blocking line of sight but I'm unsure if that's intentional or not.
Last bumped9 февр. 2025 г., 1:21:26
I am running into exactly the same issues during Ritual, Delirium and Breaches. Basically any swarming event makes the DD not trigger AT ALL. Even with sacrifice and 666 ressurectcing minions around i cant get to trigger the skill off any corpse or my own minions.
I can cast any other spells perfectly fine (bonestorm, bone cage etc). Its not a stun as i move around its not silence etc. SUPER annoying to be left out of 99% of the valuable content... i can do empty maps...
IGN: Seasona
Bump
same issue, very frustrating
i am also having the exact same issue, i dont think i will be able to play the game anymore until this issue is fixed.
Yup same here, any LOS block, rituals, breach, monsters walking in the way of your minions, etc blocks you being able to detonate them, its even difficult to detonate the bodies lying around in the rituals sometimes and if you get swarmed you basically cant DD anything.
Having similar issues, anywhere to leave feedback? or is this forum the place to do so

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