"Unique" Scroll Of Wisdom

What's the point of only being able to stack 40 Scrolls of wisdom?
(pretty Redundant)
I think it should stack to at least 100.

Also you could just add a "Unique" Scroll of wisdom that gives Unlimited ID's that would nullify my first suggestion.
Последняя редакция: TRYLLTV#2466. Время: 2 янв. 2025 г., 04:03:34
Last bumped17 янв. 2025 г., 14:51:03
I would be in favor to remove unidentified item.
Just imagine drop with visible stats. And you can check them directly on the floor.
Need More +1 To add Unique Scroll Of Wisdom Or Increase Stack.
Since identification is for free now thanks to Sin, I don't think unidentified items are needed anymore. This way, I can check them on the ground and decide, if I want to pick it up.
They won't let items drop as identified on the ground because of loot filters.

Best they could give us, after picking up an item, it gets ID'd automatically.

No scroll, No Sin.
Just add a "identify all" button to your inventory. Scroll is a item you will never run out yet you will have to use one inventory slot for it.
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MaxW81#9965 написал:
Just add a "identify all" button to your inventory. Scroll is a item you will never run out yet you will have to use one inventory slot for it.


That's the price you pay for being able to identify in a map on if an item you want to drag back to your hide out is worth it or not, or should be dropped on the floor to make room for other potential loot.
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Amorencinteroph#4321 написал:
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MaxW81#9965 написал:
Just add a "identify all" button to your inventory. Scroll is a item you will never run out yet you will have to use one inventory slot for it.


That's the price you pay for being able to identify in a map on if an item you want to drag back to your hide out is worth it or not, or should be dropped on the floor to make room for other potential loot.


And I think that price shouldn't exist anymore, since PoE2 already has a problem with scarce loot in my opinion. Many here complain about and it feels especially bad when you don't have IIR. And since the game is already slower then PoE1, they could speed it up with these QoL changes. More actual gameplay, less item micromanagement mechanics.
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accussed22#5269 написал:
They won't let items drop as identified on the ground because of loot filters.



Loot filters are one of the best arguments FOR items being identified.

That and it's just a holdover system from Diablo, where it was carried over from tabletop Dungeons and Dragons.
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Mouser#2899 написал:
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accussed22#5269 написал:
They won't let items drop as identified on the ground because of loot filters.



Loot filters are one of the best arguments FOR items being identified.

That and it's just a holdover system from Diablo, where it was carried over from tabletop Dungeons and Dragons.


I agree, that identified items would certainly make filters even better, because then filters then had the ability to filter out bad rares and look specifically for useful rares. Even less clutter on screen and good rares won't be missed anymore.

More gameplay, less item micromanagement.

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